Saturday, July 9, 2011

Movie Update 10

A couple Best Picture winners, and a couple films that lost the award to Rebecca in 1940.

The Grapes of Wrath


I've always kind of wished I read more than one John Steinbeck book, and this didn't change that. I'm not sure how well John Ford's film translated the original story, but it's still a great movie especially because of the flavorful (especially for the 40s) dialogue and some outstanding performances. Henry Fonda is a good main character and Jane Darwell is good as the mother, and both deliver memorable speeches well. The best work though might be done by John Carradine as a former preacher who gets mixed up in the Joad family's journey. Somewhat depressing but worthwhile.

Midnight Cowboy


I usually like Dustin Hoffman, but strangely I thought he hurt this movie a little bit. His performance is generally fine, it's just the voice he puts on seems really fake and distracting. It's not too bad though, and Jon Voight is pretty outstanding in the real lead role. This is one of those movies that's full of stuff that's just wormed its way into the collective unconscious, and seeing it all play out was interesting. I found the story itself occasionally dull, though it begins and ends pretty well. It's a unique movie, and a solid one.

The Philadelphia Story


Jimmy Stewart and Cary Grant might be the two best leading men of the era, and putting them in the same movie with Katharine Hepburn, well... it's almost disappointing that the movie is just really good rather than a masterpiece. It's a solid romantic comedy if not actually a particularly funny one, with really good performances propelling a twisty little love story. It's just fun seeing all these people together, and it's just the old school Hollywood machine doing its thing well.

The Sound of Music


I liked this more than I expected I would, for some reason. Usually I don't go for this extremely family friendly kind of thing, but I don't know, it's just a pleasant experience. I almost didn't mind the nearly three hour running time. Nice songs, nice performances, nice message. Nice movie. Surprisingly funny, too. Plus it was entertaining spotting the tons of references from cartoons and other movies throughout.

Tuesday, July 5, 2011

The Elder Scrolls III: Morrowind


I've been slowly working my way through this game's main quest for just shy of three years now (you can check out my pretty much abandoned attempt at chronicling that here), and only really got in gear to finish it recently when it dawned on me that we're only four months away from the next Elder Scrolls game coming out. I didn't want it hanging over me when I dove back into that world. The funny thing is, despite "beating" the game, I've barely scratched the surface of what's available, especially if you include its two expansions. I finished the main quest, I made some advances in a couple guilds, I did a bit of side questing, but there are entire factions I never interacted with and whole regions I didn't really explore. This series is known for its hugeness, and Morrowind certainly doesn't disappoint in that regard. I'd like to at least finish the main quests for the expansions at some point, but even if I don't, I sank a lot of hours into the game without coming close to running out of stuff to do.

Comparing Morrowind with The Elder Scrolls IV: Oblivion, the sequel that came out four years later, it's easy to see what was improved and what took a step back in the name of user friendliness. Most of the gameplay in Morrowind feels pretty archaic at this point - you still have the ability to wield a variety of weapons and magic powers, but it's more awkward to select what you want to use, and the combat itself is amazingly archaic. There are a few different attack types, but all they seem to do is provide different advantages based on the type of weapon, and fighting someone (or something essentially boils down to repeatedly clicking on and hoping the numbers say you got a hit. There can be a lot of planning and strategy in one of the more difficult encounters - rarely have I put as much thought into what potions or scrolls I'll use before I rush into battle in other games. It still feels kind of crummy though, especially when 2002 really wasn't that long ago (though it was closer when I started playing).

This gameplay simplicity is felt in the quest design as well. There's a richness to Morrowind's world, with many different groups representing very different ideas, all having opinions about each other. Most NPCs have a ton of dialogue, unvoiced and occasionally shared but well written, and you can find out a lot just by asking. As far as the quests I actually did though, all of that flavor didn't have much impact on what I was actually asked to do. You spend your time tracking down monsters, recovering items, and talking to people, and not much of gets more interesting than that. I didn't find much as instantly compelling as the more memorable quests from Oblivion, where you're solving a mystery or being transported to another plane of existence. I won't complain about the fact that the quests hold your hand a lot less than in the sequel, because pretty much everything you need to know is there to find if you're inquisitive enough. There's no markers telling you where to go on the map, the journal is more of a log on what you know than instructions on what to do next, and you can only jump from one part of the map to another by paying someone to transport you. It can lead to frustration if you just want to get things done without puzzling out yourself what comes next. But it's not really a game for people who have no curiosity, the whole point of the game is sort of to uncover things at your own pace.

The presentation of the game is acceptable, though it's hard to say how it fared at the time. Other games definitely run smoother with better quality visuals, but Morrowind gets a lot of credit for its scale. As I mentioned the voice acting is limited to brief snippets when you approach a character, but it works well enough to sell the setting, and the music is nice without being too explosive, plus it's useful when it changes up to let you know when an enemy is near. The sound effects are pretty basic, but they're also functionally useful. Unfortunately the game is pretty messy technically. Even though it came out years ago, it still has stability problems, crashing more often than you'd like for a game that could stand to autosave a bit more often. There's some awkwardness in the game engine too, with lots of NPCs and monsters having difficulty finding their way over to you. Cliff Racers are already incredibly annoying, when you combine that with the game's troubles getting them to fly to you correctly, you have one of the worst game enemies of all time.

In any case, I wanted to get a taste of Morrowind, the predecessor of one of my favorite games ever made, and in the end I definitely got that. I didn't find it to generally be nearly as fun to actually play for hours on end, but there is something unique about the game that I think I appreciated. The main quest is certainly more interesting from a conceptual perspective than Oblivion's, for a start. Just wandering around a city at night, looking up at the vivid sky of Tamriel, searching for the next person who will help you keep moving forward, you realize the great job they did creating a sense of place that most games even now sometimes struggle with. I would love to see the detail of Morrowind enhanced by enjoyable gameplay like Oblivion's. Hopefully The Elder Scrolls V: Skyrim can come close to doing that this November.

Monday, July 4, 2011

Treme - Season 2



Treme's second season expands on the scope of the show a bit while staying true to its roots, trying to show a complete picture of post-Katrina New Orleans and its many colorful inhabitants. The whole cast is back except for the ones who obviously wouldn't be, a couple characters get meatier roles (including David Morse as the cop friend of Melissa Leo's Toni, who deals most directly with the show's increased focus on crime), and Jon Seda from The Pacific shows up to kickstart a new plotline involving the city's attempt to rebuild and the seedy things that go into it.

If you didn't like the first season, you won't like the show now. It has the same natural feel, where characters go through their lives and something dramatic isn't really guaranteed to happen. There are a couple shocking moments beyond anything from the first season in keeping with the theme of crime returning to the city as it recovers, but they're rare and not what the show is about. There's also the same amount of extended scenes with live music, and if you don't like the kind of songs they play... well, it can be a hard show to watch. I do think there's enough variety of style that there's usually at least a couple songs I like per episode, though I occasionally wish they got less screen time, so the show would go by a bit quicker.

Being the second season, the show does branch out just a bit and have a few characters spend time away from the city. Del continues to hop back and forth between NO and New York, but this time his father comes along, and Janette is also in the city, with a story about being a cook there that feels mostly separate from the rest of the show but is still pretty interesting, even if you don't watch the Food Network. The writers also managed to miraculously save Sonny, having him clean his act up by working a fishing boat. I like the way the show avoids typical dramatic story beats with its characters, having developments that would usually go one way turn out another, more realistic and somehow more satisfying way. I won't go through every single character, but the show did a great job of continuing to intertwine all their lives, and the series is getting to the point where watching a new episode is like spending time with old friends and family. Treme will never be the amazing, game changing drama that The Wire was, but as a portrait of an interesting place tinged with political ideas without being overwhelmed by them, it is a very good show on its own. I look forward to season three.

Sunday, July 3, 2011

Trailer Park Boys: Countdown to Liquor Day



Unlike Trailer Park Boys: The Movie, Countdown to Liquor Day is actually in continuity with the series and continues the story, wrapping it up once and for all. It's kind of hard to keep making sequels when the main characters implore the people with the cameras to fuck off already. I liked this more than the previous movie, though not as much as the series itself. A lot of its strengths are on full display, with the main characters as strong as ever and some great comic moments you wouldn't find anywhere else. You just don't usually see this much urination involved in a high speed car chase. Considering that this is apparently the last hurrah for the series, I expected more characters to show up - there's no Cory and Trevor, no Barb, no antagonists besides Mr. Lahey. Several minor characters do pop up here and there in cameo appearances, but I would have liked a bigger, more involving story. The dynamics that are still in place are good though, and it's a solid goodbye for most of the characters.

Like I said though, I didn't enjoy it as much as the show, and there are a few reasons. There aren't enough new people around. There's only a couple new characters with any real screen time, and none of them really make lasting impressions or even have a single memorable line. This leads to the story revolving around the boys versus Lahey yet again, and frankly, while they still find good material there, I'm just a bit tired of it at this point. Hey look, they're butting heads, and Lahey's getting extremely drunk again. The second act of the film definitely seems to drag a bit, and I wish things just got mixed up a little more than they did. You can only go back to the exact same beats so many times. The climax is exciting and funny, I just wished there was a bit more invention to these characters' farewells.