Monday, June 27, 2011

Movie Update 9

A couple William Wyler classics and a couple by favorite directors.

Ben-Hur


This was pretty damn good for what is essentially Bible fan fiction, and I liked it more than I expected. Ben-Hur is pretty much the definition of an epic, lasting well over three hours even without its extended overture and intermission, and telling the story of a man whose life has parallels to and intersects with that of Jesus. He butts heads with Rome, he spends years rowing on a galley, and he becomes a successful chariot racer. I'm not sure how I felt about the religious stuff, but it's generally secondary to the film itself, which moves along well despite the length and has a few really good scenes. The chariot race in particular is outstanding. There are obvious moments where the motion is sped up, but it's still a thrilling sequence over fifty years later.

The Best Years of Our Lives


Another Best Picture winner directed by William Wyler. The Best Years of Our Lives is sort of the quintessential inspirational movie. It was made very shortly after World War II, and shows the return of three soldiers to a town in central America; one missing his hands and worried how his family and high school sweetheart will take his new hook prostheses, one concerned that he won't be able to support his wife with no job to come back to, and one older with two kids who has concerns about his bank is treating GIs. They all go through some foibles before it all works out in the end. The important part is the journey, and there are a lot of good scenes in there, with everything from humor to betrayal and budding romance. It seems pretty honest for the time period, and it's a well-acted film in general.

Mean Streets

Martin Scorsese's first collaboration with Robert De Niro was originally conceived as a sequel to Who's That Knocking at My Door? and there are definite similarities. Harvey Keitel plays a similarly self-conscious street tough who balances hanging out with his criminal friends with a troubled romantic relationship, and there's a familiar sort of aimlessness to it. The film is as much about the experience of being in Little Italy as it is about the simple, flimsy plot, and while that may have worked for some, I found it a bit dull a lot of the time. Scorsese just wasn't quite the virtuoso he'd go on to be yet. Still, there's good bits here and there, particularly De Niro's unhinged performance which helped make his career and the ending, which is trademark Scorsese violence in full effect.

Robin Hood: Men in Tights


You know a director has lost his touch when one of his parodies makes Spaceballs look inspired. I don't want to be too harsh on Men in Tights, but the fact is it's not particularly funny, and on top of that it's fairly unoriginal. Pretty much every joke is either something being referenced that didn't actually exist in the film's time period, or just kind of silly. The musical numbers seem awkwardly stitched in, and the entire romantic subplot is basically exactly the same as the one in Spaceballs. The cast is solid, and about the only thing that keeps the movie decently enjoyable instead of completely boring. Cary Elwes basically plays Westley again as Robin Hood, Dave Chappelle is one of his wacky sidekicks, Richard Lewis plays the mildly villainous Prince John, and Patrick Stewart has a solid cameo. Dom Deluise also does a pretty good Brando in The Godfather impression for no real reason. I don't know, I chucked a fair number of times, but I still recognized the movie has highly lacking compared to most of Brooks' earlier work. I wish he had made more movies back when he still had ideas.

Sunday, June 26, 2011

Bioshock 2



The most interesting thing to me about Irrational Games taking the Bioshock name and sticking it on a game that takes place in a city in the sky is what it means for this game. When Bioshock 2 was announced (or really just when someone at 2K said there would be sequels), a lot of people complained that the game didn't need it, that its concepts had been explored and its story resolved. I didn't dislike the concept of another game, because I loved the original and thought that more could be done with the setting. But when they started showing off Columbia last year, the complaints started to make sense - if you can continue the franchise with the same core concepts without returning to the same location, then why did this game need to exist? It just makes things confusing. If Bioshock doesn't mean Rapture, then why does this game get the "2", instead of the one that really pushes things forward? Bioshock 2 isn't a bad game, but subsequent announcements have made it feel less like a full sequel, and I thought it focused on the wrong part of the original to expand upon.

The game takes place almost a decade after the first, with the original protagonist long gone, putting you in control of one of the first truly successful Big Daddy experiments, a man who found the city on his own and was then bonded to Eleanor, a Little Sister who happens to be the daughter of Sofia Lamb, a woman with opposite ideals to Andrew Ryan who took over the city after his death. Playing as a Big Daddy doesn't fundamentally alter the gameplay experience, as you still acquire Plasmids and weapons and use them in conjunction to fend off Splicers, gain control of Little Sisters, and make your way towards the finish line. I do like that the weapons are different, with at least a graphical facelift on some of the similar ones and some new features, and the brief underwater segments are a nice break from regular play. The Plasmids are pretty much all the same though, and while dual wielding makes things a bit smoother, it's pretty much the same game. The new areas seem to fit in with the setting that previously established and the new characters are just as out of their minds as the old ones, though they all still look like the same kinds of places and the series' brand of insanity in its characters is pretty familiar by now.

While its at its core a very similar experience, on area they seemed to really ramp things up is combat, which was honestly no one's favorite part of the first game. There's just more of it you have to do, assuming you go after the Little Sisters in order to buy the power-ups you'll need to get by later on. In the first game you had to kill a Big Daddy in order to rescue or harvest the girl he's protecting, but now to max out the Adam that pays for your upgrades, you have to kill a Big Daddy to grab her in the first place, protect her from waves of enemies as she draws Adam out of two separate corpses, and fight one Big Sister on every level, which is basically a faster and more dangerous Big Daddy. I just got fatigued at a certain point fighting the same kinds of enemies over and over again. Setting up traps and mixing and matching Plasmids and weapons is fun to be sure, but after a while you get bored with experimenting and just want to get to the end. I actually wonder now how hard it would be to play through the game skipping most of the Little Sisters,which would reduce your abilities but also reduce the time you spend fighting everyone. The game practically overwhelms you with supplies you can find in every nook and cranny, and even if enemies kill you you just respawn at the nearest Vita-Chamber anyway.

What really impressed me and most others about the first game was the atmosphere of the unique setting and the story. The problem with Bioshock 2 is that the setting is no longer unique, and the atmosphere is less effective when you've already played a full game using it. They're just out of tricks at this point. The first game wasn't really scary, but there was something fascinating about exploring a city intended to be an underwater utopia that went completely to hell very recently. All Bioshock 2 can do is more of that, and after at least 25 hours total spent in the city, I'm kind of over it. By the last couple levels I was just tired of picking up giant tape recorders and listening to one more sad story about how things went wrong. The plot of Bioshock 2 does a nice job of building off the first and arguably has a much better conclusion, but it also doesn't have a single moment as singularly memorable and powerful as the one from the first game that everyone remembers. There are certain parts of the last couple areas that are as inspired as anything the series has done, but by that point I just wanted to be done with it. I'm not really sure what it is, because usually I'm fine with sequels, and I played the first game way back when it came out so I should have been fully ready for another by now. I guess there's just a certain feel to the experience that made me only really need to go through it once. Or maybe the combat in the first game was easy enough that I could overlook the fact that it wasn't what interested me about the experience, while this time it was a struggle to enjoy the other parts of the game because of the constant fighting. In any case, it is a fun, well made game, but not the great one its predecessor was. In any case, I'll still check out the add-on that everyone raves about.

Thursday, June 23, 2011

Movie Update 8

I watched half of these in a single day when they were about to expire from Netflix streaming. That was pretty wacky.

L'Avventura


Although I didn't particularly enjoy watching it, this was a pretty interesting film. The focus on the actual composition of the images a lot of the time seems unusual for the period, and the way the plot changes away from what you'd expect it to do over time does as well. A woman goes missing during a get together, and her fiancee and friend grow close as they look for her. Monica Vitti is certainly a beautiful woman, and she manages to keep the movie from getting boring mostly by herself. Apparently Italy can do low-key stuff after all.

Cleo from 5 to 7


It starts out pretty great with an overhead color shot of a tarot reading, but I thought the rest of it didn't quite live up to that inventive beginning. Still, a pretty good movie despite the lack of real action. Cleo is a singer who is afraid that upcoming test results will show she has cancer, and the film follows about an hour and a half of her life in real time as she meets with a few people and deals with the possibilities of the future. Very simple, but mostly watchable nonetheless.

Jules and Jim


A French film about a friendship between a man from France and one from Germany, which is disrupted and poisoned over many years by a woman who enters their lives and turns out to be a pretty significant nutcase. It's amazing how generally enjoyable the movie is to watch despite the amazing amount of dysfunction that's put on screen. It's almost hard to believe that the book it's based on was at least somewhat autobiographical. But still, a well acted, interesting film. Francois Truffaut plays around with a lot of different techniques, and his use of things like freeze framing is pretty innovative. The kind of movie that makes you glad foreign cinema exists, because I have trouble imagining it getting made here.

The Kid


The first full length film directed by Charlie Chaplin is a pretty enjoyable one, though I don't think it had the skill of some of his later work, and there just aren't a ton of comedic set pieces of much note. The tramp finds an abandoned baby in an alley, and instead of doing the proper thing, he ends up trying to raise it himself. Years later he uses the kid as an accomplice to commit crimes for petty cash, and forces him to fight another child. Later when the proper authorities try to return the child to its mother, he kidnaps him and tries to keep him from his biological family. I know it's a comedy and there's a very sweet, loving relationship between the tramp and the kid, but hey, that's what happens in the movie.

King Kong


The original film, which it turns out Peter Jackson was quite faithful to. After seeing that this seems like kind of a student project summarizing a bigger story, but it is pretty noteworthy for the effects, which must have been pretty impressive in 1933, because I haven't seen much from a long period after that that looks significantly better. The combination of stop motion and compositing has a lot of obvious flaws today, but still manages to sell the dangerous adventure everyone goes on pretty well. There are some aspects of the movie that it could do without, like casual sexism and racism, but it's pretty darn watchable for when it was made. And the ending really is pretty affecting, even if Jack Black managed to deliver the final line better than the first guy.

Love in the Afternoon


The first film from Billy Wilder I didn't truly like. I mean, it's not bad at all, and it's remarkably successful for what it is. The problem is that it's a romantic comedy that's not very funny or romantic. When it goes for laughs it usually works, but the film is mostly preoccupied with the central relationship between Audrey Hepburn (who I can confirm is gorgeous but probably as responsible as anyone for the trend towards ultra-skinny women) and Gary Cooper. The problem is I don't know why I should be rooting for them. Cooper seems like a fine actor, but he's too old here for me to understand why she's attracted to him, and his personality doesn't help at all, with him being an aloof womanizer for the vast majority of the picture. Just kind of a weird movie.

Pickpocket


Not quite as good as A Man Escaped, but Robert Bresson shows a lot of the same skill at creating a ton of tension and excitement out of very quiet protagonists performing perilous yet otherwise simple tasks. Several of these movies were kind of existential, and this definitely fits that. There's a certain dryness to the movie, but it lends it an air of realism that works well with the simple plot. A very well put together film, with a few lasting images throughout.

Rebecca


This is pretty easily the earliest Alfred Hitchcock movie I've seen, and for some reason my expectations weren't that high. In some ways, it's very much a product of its time. But I ended up loving it about as much as my other favorite Hitchcock films. The story takes a while but eventually goes to some pretty unexpected and shocking places, Judith Anderson is totally creepy, and George Sanders is as always amazingly slimy. Really good stuff.

Wednesday, June 22, 2011

High and Low



For all of his movies about heroic samurai doing great things, my new favorite film by Akira Kurosawa begins with a scene where four business men discuss the future of women's shoes at their company. Obviously it goes a lot of different place from there, but I just thought that was a humorous image. High and Low is about a kidnapping, the ransom of the child, and the subsequent police pursuit of the perpetrator. It is also simply one of the best crime movies I've ever seen, and easily the best example I've yet seen of something resembling film noir that isn't American.

Toshiro Mifune plays a manager at the shoe company who has been attempting to obtain enough stock to take control before his rivals do, borrowing against everything he has to pay for it. His plans go awry though when he gets a call that his son has been kidnapped. In truth it was actually the son of his driver, but the kidnapper doesn't care, and he has a choice. Either he can pay the ransom and lose everything he invested, or refuse and run the risk that the kid gets killed. A huge portion of the movie takes place just in his living room, as he weighs his options, struggles with the decision, and talks with the police. The leader of the investigation is played by Tatsuya Nakadai, and while neither actor is quite at their most intense in their roles, it's still fun to see them together on screen. The movie eventually changes locations when the exchange is supposed to take place, and from there the story shifts gears away from the internal struggle of before and into a full-scale manhunt by the police force, galvanized by the public support for Mifune after his sacrifice.

It's not exactly a particularly original investigation, though it's hard to say how innovative some of the steps they took would have been when it came out fifty years ago. It's just an exceptionally well handled plot, which effectively uses a lot of the style that Kurosawa was known for the draw you in better than that stuff typically does for me. Some scenes are very long and really get into the fine detail of the investigating and tracking down of leads that goes on, which engrossed me in the manhunt and made every step towards finding the kidnapper feel like a victory. The kidnapper himself is show repeatedly to the audience, and I think they could have used this time a bit more to develop him into a person, but as it stands he's still a suitable villain, and the final scene of the movie that he's in is an amazing one. It's hard to point to one thing in High and Low and say that it's why it worked. Really, it's just a film that is executed proficiently and skillfully on every level.