Sunday, November 11, 2007

Bioshock



As a pure first-person shooter, Bioshock isn't that great. The variety of weapons isn't bad, and the plasmid and tonic super-powers that give you an edge are fun to play with. There's a lot of enjoyment to be had from sending swarms of bees after your enemies or launching them into the air with a small whirlwind. But the shooting controls are a little off compared to more dedicated games, and it can get tiring fighting the same stupid enemies over and over again. Even Big Daddies, one of the most interesting foes to be introduced to games in a long time, lose their edge after you've spent enough time around them. But while other shooters are good because of the gunplay, Bioshock is good because of everything else.

Rapture, the underwater capitalistic utopia that has fallen into chaos, is one of the best realized and most intriguing game settings I've ever seen. Because of something about the design, the game can be a bit mentally taxing to play, but I kept coming back partly because the world is so interesting. It's a hip 1950's society gone wrong, and just surveying all the horrible things that have happened is quite an experience. Scattered everywhere are audio diaries that fill in the ample backstory, while at the same time revealing gameplay hints. A lot of them are cryptic, but if you pay attention you get plenty of information to make the experience more fulfilling. Part of me wishes it was a bit more like Half-Life, introducing you to the world in a normal, peaceful state, and then having it all hit the fan in front of you. But they chose to go a different way and it works well enough. There's a sort of horror vibe with the game, although not much of it is legitimately frightening. It's not like there are failed attempts at scares though, it's just a slightly different tone, being pervasively creepy without going for visceral shocks. There are a few gameplay climaxes with larger scale combat, but in general the pace is a bit stately, with a constant state of semi-tension instead of a repeated rise and fall. This is also reflected in general design, with lots of exploration and encouraged scouring of the environment, with some added RPG elements such as a commerce system and the ability to construct your own supplies. You can also hack the various security systems and supply machines using a minigame that isn't that interesting and doesn't make much sense, but it can provide some fun if you liked Pipe Dream.

You can't really talk about Bioshock without talking about the actual story that takes place while you're playing. There's a bit of mystery about who you really are and who's on whose side. There are some stunning twists and revelations that take a while to come about, but add a great deal of satisfaction to the experience. It's very rare for me to really be genuinely surprised by a game story, but they pulled it off. There's one line that will be forever engraved in my memory. The ending depends on a choice you make near the beginning of the game, and the two options are perhaps a bit too simply cut-and-dry for the otherwise very intelligent tale. Still, the plot, both in the content and presentation, is pretty terrific, and a huge reason why Bioshock is one of the best games of the year.

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