Saturday, December 15, 2007

Neo Tokyo



I wrote this for a class, which explains why it's a bit more analytical/spoiler-filled.

Neo Tokyo contains three different stories, although to be honest I was only really entertained by the last one. The first vignette leads into the other ones, as a child chases her cat through a grandfather clock into a labyrinth where she sees some strange things, including the other stories. There is some humor, but not much to really read into. The animation is very fluid, like the world isn't completely defined and has some freedom to stretch.

The second was a boring story of a deadly race in which all of the participants die but one, who then continues to drive as he falls deeper into madness. The art style is pretty unattractive to me, and it didn't seem to have much to say either. Some of the designs on the machinery were nice, but I could barely stay awake through this.

The third piece was funny and more pleasing aesthetically, about a man sent to shut down a construction project run by robots. It warns against being overly reliant on technology, as the foreman is basically insane, going so far as to willingly destroy other robots to stay on schedule and killing humans who get in the way. The style isn't overly flashy but gives a lot of personality to the foreman, as its increasing mechanical failures parallel its madness. Neo Tokyo wraps up with a quick return to the first setting. I couldn't say I liked it that much as a whole, but it had moments.

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