Saturday, January 5, 2008

Yakuza



Yakuza isn't an amazing, huge game. It's a solid, somewhat quirky one. But we need those too. It's a strange mix of beat-em-up and RPGs. What I might like most about it is its charm, not from a content sense, since it's a crime story filled with violence and sometimes gratuitous swearing, but just a gameplay sense. The button-mashing combat, the leveling up, the text boxes, the loading between fighting and normal play, the little shops full of items; they're all almost nostalgic in this modern world of minimalist interfaces and streamlined menus. It's a throwback to the old days.

It's a pretty enjoyable throwback too, most of the time. Besides the storyline, there are dozens of sidequests and other activities everywhere in the little area of Tokyo they lit you run around in, and you can ignore the main game for long stretched if you don't feel like dealing with it. The combat has some interesting wrinkles to it, especially if you seek out training to learn some new moves. It's usually pretty straightforward, but there are lots of items sprinkled about and techniques that are useful in various situations. It starts getting pretty frustrating near the end, when you start getting attacked by a certain type of enemy that tends to dodge everything and hit you with ridiculous spinning kicks and you get ganged up on, all culminating with an annoying boss who actually has bodyguards that revive themselves shortly after being beaten. But as long as you don't do what I did once and accidentally get into an unwinnable (almost no health against 4 guys with knives, one of whom can't be forced to drop his) fight that forced me to quit and lose an hour's progress, it shouldn't be too bad.

The story itself is pretty interesting. I wish they included the original voice track, because as fun as it is to hear Michael Madsen and Mark Hamill try to play Japanese characters, I was annoyed by the common overacting and inconsistent pronunciation. But it's still a good mob story, with plenty of twists, mysteries, and likable characters. The gameplay throughout is a constant repeat of running to the next fight besides a diversion or too, but wanting to know what was up kept me going. It got a little silly at the end, with some clichés, pointless extending of the climax, and a nearly interminable ending, but overall it encapsulated a pretty fun game well.

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