Showing posts with label Ratchet and Clank. Show all posts
Showing posts with label Ratchet and Clank. Show all posts

Monday, January 3, 2022

Best Games of 2021

 10. Hitman 3 (PC)

9. Mundaun (PC)

8. Axiom Verge 2 (PC)

7. Halo Infinite (PC)

6. Metroid Dread (Switch)

5. Ratchet & Clank: Rift Apart (PS5)

4. Resident Evil Village (PC)

3. Psychonauts 2 (PC)

2. Inscryption (PC)

1. Deathloop (PS5)

Monday, January 11, 2010

Best Games of 2009

I don't see why so many major publications give out their awards before the year is even over. I mean, yeah, pretty much everything that belongs there is already released by that point, it just seems a bit hasty. Anyway, this is definitely one of my best years for gaming in a long time. It's not that there were definitely more awesome games to come out, it's that, at least in the last few months, I actually managed to play more of them then I usually ever do. You know it's a strong fall season when I can't even be bothered to finish a Tim Schafer game because there's too much else I'm interested in. All right, let's begin.

Best of 2009

9. Halo 3: ODST (360)


Most years that a Halo game comes out, seeing it this low would be weird, but it seems like I liked this one about as much as anyone. It's an interesting experiment that does some new things with the formula, but either people were turned off by the expansion pack nature or are just getting tired of the franchise. I guess we'll find out next year when the slightly more hyped already Halo: Reach comes out.

8. Left 4 Dead 2 (PC)


I didn't play this nearly as much as I would have liked, but that's what happens when you experience significant lag issues and have a handful of single player games you'd like to get through. Still, I could tell with the time I've already spent that this quick sequel manages to add a lot of new things to the series without taking away any of the sense of fun playing it through with a group of friends provides. And with some DLC already on the way, we know Valve's going to continue supporting the franchise. I just hope they show a third installment of a different one of their series instead this year.

7. inFamous (PS3)


This is probably the most flawed game on the list, but it's so much damn fun to run around and explore the environment that I had to put it here anyway. Few games make you feel as powerful as you do in inFamous, and it still managed to be challenging without ever getting too frustrating. I'd like to give it a go as a bad guy some time, just to see how the other half lives. If only Sucker Punch didn't feel the need to get all gritty and dark and nonsensical with the jump to new hardware.

6. Ratchet and Clank Future: A Crack in Time (PS3)


It's getting harder for this series to really blow me away anymore, but A Crack in Time was probably the series' most complete installment to date. I'll probably never love a game in the series again like I did the proper PS2 sequels, but as I've said before, I could play games of this quality for a long time without ever getting sick of them.

5. Batman: Arkham Asylum (Multi)

It's still a bit amazing how Rocksteady came out of nowhere and made one of the most complete single player games in a while with a superhero that almost everyone has to at least like, though I do think it's in that rare position of being a great game but maybe a bit overrated by the world at large at the same time. I mean, how can a game really be that good when the bosses suck so universally? Still, that's mostly a quibble when the unique combat and stealth are both so well executed.

4. Flower (PS3)


Despite all the huge budget, lavishly produced games I played in 2009, this small, two hour piece of art probably hit me the hardest of anything. I know not everyone is going to be affected by something the same way, but at least for me, it was an experience that was at different times relaxing, distressing, and profoundly moving. And probably my favorite use of sound in any game last year as well.

3. Call of Duty: Modern Warfare 2 (Multi)


I didn't expect to be swept up again, but if nothing else, Infinity Ward is a group of professionals who know how to make a tight, engrossing single player experience, and can throw some good online play on top of it. I've had a chance to check out the two player Spec Ops missions as well, and they help extend the life of a game that's campaign can be finished in only 5 or 6 hours, but has plenty of moments worth revisiting and enough other content to keep shooter fans happy for a while.

2. Assassin's Creed II (Multi)


I already really, really liked the first game despite its faults in some areas, so a sequel that fixes pretty much all of those was a shoe-in to appear high on this list. With a much more varied and thoughtful progression through the game, improved storytelling, more incentive to explore, and movement and combat systems that stand out from the rest of the world's open world action adventures, it's an extremely rewarding and fun game that does everything a sequel should.

1. Uncharted 2: Among Thieves (PS3)


This is the king of good sequels though, and I suppose my favorite game of this generation of consoles. I have a bit of an "I liked Uncharted before it was cool" thing going on, but it's nice to see the second attempt take it from being an interesting, genre-spanning gamer's game to a genuinely successful and nigh-universally praised technological marvel. It's not flawless, but the single player campaign is a stunning, immensely fun, beautifully paced near-masterpiece and the online multiplayer ain't half bad either. Anybody who owns a PS3 or has easy access to one and hasn't given it a shot is only robbing themselves of something pretty special.

Sunday, November 15, 2009

Ratchet and Clank Future: A Crack in Time



I feel like I'm in a somewhat awkward position in regard to this game's place in the series. I think in some ways, it's an improvement on the last full release, Tools of Destruction. But that's true of almost every sequel they've done, and this is now the fourth console game to use pretty much the exact same formula, which was created in Going Commando six years ago. I still had a ton of fun with it, but it doesn't feel as fresh anymore. It's not exactly a knock on the game, because it's not that easy to make significant strides over some of my favorite games of all time. I can't really say what I'd want a sequel to do differently, either. They could keep churning out the same thing every couple years ad infinitum and I'd probably be satisfied, I just wouldn't consider it the peak of fun in gaming anymore.

A Crack in Time continues the story that began in Tools of Destruction and was touched on in Quest for Booty, about the origins of both the titular heroes. Ratchet and Clank are separated for most of the game, and each have their own type of thing to do. Ratchet does his typical thing of trotting from globe to globe, smashing every object in sight, fighting a bunch of increasingly difficult (and disappointingly repetitive) enemies with a multitude of bizarre weaponry, upgrading both his arsenal and his own abilities as he progresses. There's the return of space combat, using a more simplistic control scheme, and now instead of directly traveling to each planet they're grouped into small sectors that can be flown through. These sectors are also packed with the return of tiny, spherical worlds he can go to and explore, mostly to collect one of the game's many hidden items that unlock something or other. One thing these games do as well as anything on the market is incite the player to keep playing and searching for everything he can find. The carrot-on-a-stick of leveling up weapons and finding every last hidden crevice is pretty powerful, and encapsulated by the cathartic way nearby ammo and cash just magnetically flows into his body instead of having to be directly run over. There are some new elements to the always present yet mildly neglected platforming, and some light puzzle-solving, although that's more Clank's angle.

Clank has several levels of his own, which feature a bunch of time-based running, jumping and puzzling. He has a couple interesting bits of equipment at his disposal like a supply of bombs that slow down the flow of time in a small area and a sceptre that can undo damage to the environment and deflect projectiles. In one area there's a simple mini-game to heal temporal damage to various worlds that I didn't understand the point of, but the main draw of playing Clank are the rooms where he has to make use of various pads that can record and play back his actions to get to the other side, and eventually there are four copies of him running around at the same time, stepping on buttons and jumping over gaps. They escalate in difficulty naturally, and I was really having a lot of fun figuring them out. They're the right level of challenge to where they make you feel smart but aren't overly frustrating, and unfortunately they stop right as I thought they were really getting good. But all good things must come to an end, and they provided a good portion of the dozen hours of fun I had with the game.

I enjoyed the story pretty well for the most part. Some elements that the Future games have brought up are still unresolved like the ultimate fate of the Lombax race, though others like Clank's true origins are revealed. The emotional core of the plot was surprisingly strong in places, especially Ratchet's relationship with an old General from his people's military. There was a decent amount of humor, a lot of it coming as expected from Captain Qwark, and while it continued to be a tad childish for my tastes I did laugh in a couple places. The game looks pretty fantastic and has some good voice work, such as Nolan North showing with Sigmund that he has a lot more range than just sarcastic leading man (see: Uncharted: Drake's Fortune/Prince of Persia/Assassin's Creed/Shadow Complex). I'm not sure quite what's next for Ratchet and Clank, but I'll probably be interested. And maybe they'll bring back the online this time.

Monday, January 12, 2009

Best Games of 2008

I guess I'm making it a tradition to start these lists on the second Monday of the new year. I thought it was a good year for games, a lot of people were disappointed by some of the bigger games but I didn't have much of a problem with any of them. A couple big ones I didn't get around to included Gears of War 2, Resistance 2 (still gotta play the first!), and Mirror's Edge. Sam and Max had the second straight year of funny, enjoyable episodic adventures, Mercenaries 2: World in Flames was fun but sadly unpolished, and Price of Persia was an interesting reboot that didn't quite live up to its heritage.

Best of 2008

7. Ratchet and Clank Future: Quest for Booty (PS3)


Many faulted it for its brevity, but that's really the point - I'd love to see more of my favorite series have more manageable and economic installments now and again, especially when they're so affordable and allow newcomers to get a taste without a huge investment. Not as good as a full, "real" Ratchet game, but not many things are.

6. Bionic Commando: Rearmed (Multi)


I don't even have nostalgia for the original NES game, but I didn't need it - the arm makes the combat and platforming some of the most fun I've ever had with a side-scrolling game, it looks and sounds awesome, and it's pretty funny too.

5. Fallout 3 (Multi)


Did we ever get official word from Fallout's insane fanbase on whether Bethesda's take on their favorite series really was the abomination they assumed it was from the beginning? Whatever the case, even though it may just have been The Elder Scrolls IV: Oblivion with a coat of post-apocalyptic paint, that's enough to keep me interested for a long time.

4. Braid (360)


Lots of download only games were great this year, but this one definitely takes the cake. The combination of wonderful production values, unique and mind-bending gameplay, and at times brilliant storytelling make it definitely worth playing however you find a way to.

3. Left 4 Dead (PC)


I haven't played it as much as I would have liked, although that always seems to happen with me and primarily multiplayer games. But when you are playing it, it can be one of the most thrilling shooter experiences imaginable, and the presence of your friends backing you up just makes it better.

2. Grand Theft Auto IV (Multi)


These last two games both got a lot of backlash, but screw that, they helped make for one of the best non-Fall gaming seasons ever. A lot of people prefer GTA's freedom and wackiness over their attempts at something more, and for them there are games like Saints Row 2 and Crackdown. But the direction they took with the first current gen entry in the popular series was probably the one they needed to take to keep it ahead of the curve. It's still a lot of fun to screw around, but it's nice to see someone trying to do more with the medium.

1. Metal Gear Solid 4: Guns of the Patriots (PS3)


Yeah, Kojima went a little overboard trying to explain every loose end, turning nanomachines from an interesting plot device into a joke. But for the most part it's the most fun to play that MGS has ever been, it's nice to see a famous game character's story actually come to a real end, and it really doesn't hurt that the game looks amazing. I'd be lying to myself if I said it wasn't my favorite game of 2008.

Notable Exception

LittleBigPlanet
(PS3)

I was enjoying this game quite a lot and it most likely would have made the list, but under absurd circumstances I accidentally broke the disc and couldn't get a new one in time, and I don't like speaking definitively on a game when I haven't seen all it has to offer.

Tuesday, August 26, 2008

Ratchet and Clank Future: Quest for Booty



I was a bit disappointed to see several reviewers of Booty complain that it was too short, and not a real Ratchet game. To me, this is like complaining that a nice hamburger wasn't made out of chicken. Quest for Booty wasn't made to be the next big installment in the series that would take the evolution a step further; it was designed, and priced, to be a quick and enjoyable few hours of fun to whet the appetites of old fans and introduce new ones before the next big game. And it does a very good job of this.

Unlike all the recent games, the experience is much more narrow and guided. They use the classic trope of letting you try most of your weapons for a bit in the beginning, before taking them away and slowly making you earn them back. You don't get to buy the ones you want, you just get a select few in bunches through the story, and they start partially upgraded so there's not as much progression going through. There are a few mods scattered around, but those are the extend of the hidden secrets, and there's not as much enjoyment to be had from customizing your arsenal and exploring the world. The game is a bit disappointing in this aspect, but the design is strong enough to overcome the limitations they placed on the usually deeper gameplay.

Quest for Booty is paced more like a movie than maybe any game I've played before, as you're ushered around from interesting set piece to set piece, with bits of humor and plot reveals along the way. There are cut scenes with exposition throughout that are spiced up by entertaining hand-drawn images and silly narration, that really turn the charm meter up to 11. The Ratchet and Clank series isn't the best written thing ever, but it's always fun to be in the world they create because it has some imagination and doesn't mind not being dark and gritty. The game is more focused on platforming over action than it has been in a while, and it fits the mood. The story doesn't advance too much, but there's a new cliffhanger to keep fans wondering what's going on. The graphics are just as great as the disc-based PS3 game, and no punches were pulled making the production as solid as a full release. It's not as satisfying as a full length game, but it's plenty for now.

Monday, January 14, 2008

Best Games of 2007

It was a banner year for video games, and I didn't even get to play some of the biggest ones, like Halo 3, Mass Effect, and Super Mario Galaxy. I liked The Darkness, but it doesn't quite stand up with the year's other great shooters, and had fun with Ninja Gaiden Sigma, but haven't got around to finishing it since I don't find challenge for its own sake particularly compelling. Sam and Max's first season of episodic adventures was also a pretty good time. I decided to only list a game as multi-platform if I played it on console and it's available on more than one. Don't ask me why. Luckily, that's consistent with last year's list.

Best of 2007

7. Assassin's Creed (Multi)


It got a lot of flack for not reaching its potential, but its potential was so absurdly high that I can't fault it that much for it. I expect a lot more from the obvious sequel, but I thought Assassin's Creed was a great start for a potentially tremendous series, with excellent core mechanics, a wonderful feel, and a very intriguing storyline, even if the normal missions were as repetitive as hell. It seems a little rushed and empty at times, but I still had quite a good time running through the cities and eviscerating unwitting guards like a parkour ninja.

6. Uncharted: Drake's Fortune (PS3)


Another first installment of a series with a possibly great future. It dips its toe in the pool of frustration once in a while, but never dives in like the Jak franchise did. It doesn't particularly excel in any one area, but it's a good jack-of-all-trades kind of game; fun shooting, fun traversal (although it can't match Creed's smoothness), great graphics and sound, excellently presented and fairly interesting storyline. If they can just add some depth to the puzzle elements and keep the environments fresh, Uncharted 2 should be fantastic.

5. God of War II (PS2)


Perhaps the last great game of its generation, God of War II helped it go out with a bang. Based on the fact that the PS2 is still selling, we're going to be seeing things like Persona 3 and enjoyable ports once in a while, but I still see this as the last stand. It looks pretty terrific for a PS2 game, hitting you right in the beginning with the absurdly epic battle against the Colossus of Rhodes. It gets bigger from there, as they keep what was great about the first game, mixing easy-to-use but entertaining combat with functional puzzles and platforming, while evening out the pacing a bit to keep it fun throughout. Of course, they set up the sequel at the end, leaving fans to wonder how incredible the next game will be on PS3.

4. Call of Duty 4: Modern Warfare (Multi)


I don't have as much perspective on this as the other games since it was the last thing I finished, but I can still see it was a step forward for first-person shooters, maybe not reinventing the wheel but making it a damn smooth ride. I played the first couple games on PC, but as the series has transitioned to be more console focused, it's still just as gripping and entertaining. Probably the best pure shooting-things game of the year.

3. Ratchet and Clank Future: Tools of Destruction (PS3)


This is a pretty personal choice, as Tools of Destruction didn't do much to push gaming forward, it's merely another great entry in one of my favorite series. It had been some time since the last true game was released, but I settled right into the Ratchet groove as soon as the game started, running around, blowing up everything in sight, enjoying the various diversions, collecting experience, and just having a fun time. The ending left you hanging, but you don't mind too much when you can jump into challenge mode and keep going after all the hidden extras.

2. Bioshock (360)


The best game story of the year, and not just because of the content, but because of how well they use the medium itself to tell it, defying expectations and keeping you immersed in a pretty incredibly designed experience. Big Daddies are still awesome, mixing tonics and plasmids is still good experimental fun, and the encounter with Andrew Ryan is still one of gaming's best moments ever. The gameplay is still stuck somewhere between real shooting and a rich first person RPG experience, but gameplay was the least important aspect as far as I was concerned.

1. The Orange Box (PC)


I wasn't sure at first whether to count this, as it sort of seems like cheating. I didn't review it as a single package. After all, it's not one game, it's five, two of which I've already played before. But even without the old content, I still got more fun out of it than anything else this year. Episode Two is an excellent continuation of my favorite FPS series, Portal is a brilliant, hilarious, brain-twisting experience, and Team Fortress 2 is the most fun I've had playing online since Battlefield 2. It's kind of a cop out, but The Orange Box is the best gaming value you can get for normal retail price this year.

Wednesday, November 7, 2007

Ratchet and Clank Future: Tools of Destruction



The PS3 is in desperate need of good games, but help is coming, and has already arrived in the form of the next chapter in the Ratchet and Clank series. There have been two installments since 2004's Up Your Arsenal, but one focused on shooting and multiplayer and the other was on the PSP, so this feels like the first real game in a few years. I'd been looking forward to it, and while it doesn't really take the franchise to new and exciting places, it's still a very satisfying addition. Obviously, the change in system comes with a bump in graphics, and Tools of Destruction is one of the prettiest games there is. Not only is Insomniac incredibly technically efficient with making hardware do what they want, but the visual design is enjoyable and sucks you into the constantly-expanding universe. It can seem a bit too kid-friendly at times, but you can ignore that while you destroy aliens and robots with heavy explosives. There are a few more glitches than we're used to seeing in the series though, like Ratchet not properly staying on terrain that rises and falls, and controls locking up for a few seconds.

I was never a huge fan of the online play in the latter PS2 games, but the lack of it in Tools of Destruction could reduce the value if the single-player was too short. Luckily the length was pretty satisfying, as it extended a little past where I expected it to end, and in fact might have been stretching it a bit too much. Some have complained about the difficulty being too easy as well, although I didn't see much to that either. It wasn't frustrating, but it wasn't a cakewalk either, especially if you try to upgrade all the weapons instead of using the best ones over and over. The Ratchet gameplay isn't quite as magical as it used to be. It's still a ton of fun, but we've done this before, so it's really hard to say Tools is as outstanding as previous entries. And there's also the lame tilt controls that get shoe-horned into every PS3 game. You can turn them off, but it disables one of the better weapons against large groups. There's nothing terrible about the uses they've come up with, but they don't add anything to the experience besides occasional annoyance when the alignment messes up. Tools of Destruction has a few small problems that detract from the experience and it's not as original as it used to be, but it's still one of the most purely fun games of this generation.