Friday, September 30, 2011

Resistance: Fall of Man



Despite being a huge fan of Insomniac's Ratchet and Clank series, I had for whatever reason to this point avoided trying their new franchise for this generation, Resistance. Now I wish I had tried it sooner, but not because it was really good and I was missing out. The first Resistance game was a launch title, and while it's probably above average by that standard, it definitely feels every bit like the five year old game that it is. Not only is it not up to the level of subsequent, groundbreaking games like Call of Duty 4, it doesn't even learn some of the lessons that earlier games like Half-Life 2 taught. There are just fundamental issues with the way it's designed that clash with the basic concepts that make today's shooters more fun than older ones. It's not a bad game, but I'd call it fairly mediocre. And while other games I'd say the same thing about perhaps had some interesting ideas and just couldn't pull them off successfully, Resistance is sort of the opposite; it's pretty competently put together for a game made in 2006, it just never gets very interesting.

I had always assumed that Resistance was about aliens invading the planet before World War II could break out, but that's not actually the case. The apparent alien antagonists of the series are actually people that have been infected by the Chimera virus and transformed into mutated, super-strong soldiers, and given access to powerful technology. They swept through Russia and then Europe, with the game beginning with you as Nathan Hale, an American dropped into England to try and help defend that country from being assimilated as well. Nathan quickly becomes infected with the virus along with the rest of the survivors from his unit, but for some unknown reason he manages to fight against it and stay conscious. It's also unknown what the source of the virus is, whether it's natural or created, though I'd suspect the latter considering all the technology that's been somehow created to develop the virus' victims into an army and equip them for battle. That raises another question about who exactly would be behind this, but the game isn't about answering all of these questions so much as just throwing you into a messed up, depressing situation and making you try to fix it, mostly by shooting a lot of guys.

And that's essentially what you do in the game. Levels usually revolve around putting you in some war-torn English village or city, and giving you a fairly linear path to run down while you shoot a ton of Chimera. They mix it up with the occasional vehicle sequence or a battle on a larger scale with some allies on your side. Much like Ratchet and Clank, the game tries to get a lot of mileage out of its unique weapons, although they aren't as successful as they were with their other franchise. There are basics like an assault rifle and a shotgun (the latter of which is useful only for mop-up duty, yet you inexplicably find ammo for it all the time in situations where its use isn't appropriate), but also a handful of more elaborate guns, some designed by the Chimera and some by your side. They all have a hook, like a machine gun that has tags that can cause rounds to home in on an enemy or another that you can eject the magazine from to turn it into a quickly expended, floating turret. Unfortunately, several of these only have very limited functionality, or are limited otherwise by a silly limitation. For example, the sniper rifle can be very effective due to its ability to slow down time (don't ask me), but you can only carry twelve rounds for it at once, despite being able to hold hundreds of bullets for the other weapons at the same time. I understand placing similar restrictions to try to keep things balanced, but that one just seemed particularly silly.

The game could be fine with a less-than-completely-satisfying arsenal of weapons, if the enemy and level design was good enough, but I think there are problems there too. The biggest issue is that the combat is set up a lot like the Ratchet and Clank games, where enemies will frequently come at you in swarms and fire slow-moving projectiles at you, which you have to avoid while returning fire. It works fine in Ratchet when you have a full view of the action and a very agile character. But Resistance is in first person, and Nathan isn't very fast, and you often just get pelted with tons of damage that you can't avoid effectively, instead of a more traditional shooter where you have a certain chance of getting shot that you can use cover and smart movement to avoid the risk of. The problem is increased by the game's strange hybrid health system. You can regenerate healthy by avoiding damage for a certain amount of time, but you can only heal up to the nearest 25% mark. So if you get hit for 20% damage, you can heal up to full, but if you get hit for 30%, you can only recover to the 3/4 level without finding a health item. It's a weird system that has no real benefit, and it makes you wish they had picked one type of health system and just gone with it. The encounters in the game rarely get more interesting than just a new swarm of bad guys, and while there's a decent variety to just what type of weird monster thing will be attacking you, few of them bring an interesting challenge. They either run at you and are pretty easily handled, or shoot at you from a distance and can be kind of a pain to deal with.

As I mentioned before, there's a technical competence to the game that makes it playable. There's a simple flatness to the graphics, as the environments and characters aren't as detailed as we've come to expect, and the sound design is fairly standard too, with functional sound, repetitive music, and voice acting that does little to spice up a pretty standard story. But it all fits together into a coherent setting, and a somewhat interesting universe, with possibilities that the two sequels may or may not have successfully explored at this point. I had enough fun early on when I was discovering new weapons and just getting used to the game, but that eventually turned to boredom and then frustration once the newness of everything worn off and I was left with an increasingly familiar and difficult challenge. At no point could I really point at the game and say that something was broken. All I could say was that I wasn't having fun, and there was no indication that the game was interested in changing that. They just stretched what they had for too long a period, perhaps believing that the game had to be a certain length to be acceptable, and perhaps not having enough development time to create more interesting and unique situations with the launch of the PlayStation 3 looming. This was before games like Call of Duty 4 made it okay to have a campaign that only lasted around six hours, after all. I wish I could have liked the game more, but the simple fact was I didn't. I got the dual pack which included the second game, so hopefully I'll have more fun with that one.

Thursday, September 29, 2011

Movie Update 19

I feel like I should be building these posts around common themes, so I can give them more interesting titles than just a number, but right now the movies I watch are dictated by what's on my carefully curated list and what's about to expire from streaming. So... whatever.

Dead Alive


This was part of an impromptu horror marathon I had last Saturday when a bunch of crap was about to disappear. It's one of Peter Jackson's earliest movies, before he had started working in Hollywood, and it's also possibly the most disgusting movie I've ever seen. There's an obvious campiness and sense of humor to the extremely gory violence, so it isn't very difficult to watch, but it's still pretty darn gross. Leaking fluids, strange creatures, and dozens of people getting chopped and torn to bits. It's basically a really kooky zombie movie, except the plague is caused by a weird rat/monkey thing, and they're almost impossible to kill short of chopping them into tiny pieces. There's no real logic to it, they can pretty much do whatever the insane script calls for. Very fun, very gross movie.

Ed Wood


A sort of biopic about the career of one of Hollywood's most infamous directors, from around when he meets the great Bela Lugosi to the completion of Plan 9 from Outer Space, his most infamous film and maybe the worst ever made. Being a Tim Burton movie, it's not just a standard biopic, with a weird sense of humor reflective of the kind of mind that might produce crap like Plan 9. It's a very sympathetic story, showing Wood as a bright, friendly, enthusiastic man who just happens to make garbage. Johnny Depp is very good  as Wood, though Martin Landau sort of steals the show, winning an Oscar for playing the morphine-abusing, vulgar, theatrical Lugosi. The rest of the cast is solid too, and the black and white cinematography is generally excellent. And I loved how the film's moment of triumph is centered around the filming of one of the worst things to ever appear on a screen.

Kicking and Screaming


A funny but also thoughtful comedy by Noah Baumbach, who's known by many as a frequent collaborator with Wes Anderson, and watching it you can envision how that partnership might have started. I found it incredibly easy to relate to the movie's main characters, but I expect that's true of most people who ever graduated from college and weren't sure what to do next. The four friends all stay together in town, unable to move on from their experiences for whatever reason. We get a really good idea of why they're friends in the first place, but also what might cause that friendship to end. Really, they're all just scared to get started on that whole real life thing, which I'm not sure anyone was fully prepared for. Solid acting, really good story, and it's just a funny movie, too.

Moonstruck


This is the kind of movie people talk about when they use words like "delightful". Moonstruck is kind of an oddball romantic comedy, starring Cher in a remarkably natural performance for someone I don't really think of as an actor as a widow who decides to settle for remarriage with someone she doesn't really love. Things change when she meets her future husband's brother, a one handed baker played by a charmingly unhinged Nicolas Cage. The two have nice chemistry, and things happen about the way you might expect. Also, Cher's dad is having an affair, and her mom suspects it but is too nice to make it into a tragedy. Olympia Dukakis does a really nice job with the part, and both women won Oscars for their work. The movie's sense of humor is definitely off-beat in an unexpected and likable way, and while nothing in the film is groundbreaking, it's pleasant to watch all the same.

Poltergeist

A horror film for the whole family, directed by Tobe Hooper and written and possibly actually directed by Steven Spielberg. Ignoring the debate over who really had creative control of this movie (I'm guessing the true answer involves the word "both"), it's a pretty decent little paranormal movie. A family gets terrorized by ghosts that can move furniture and suck people into another dimension filled with goo. There's a bit of humor, but it's mostly the kind of horror movie intended to elicit a few jumps without being truly terrible or horrifying. Not that most kids probably wouldn't be freaked out by it. The eventual explanation for what's going on is pretty unsatisfactory, but the climax itself is exciting enough. There are a few ideas here worth checking out, especially if you like a little jolt but don't want to see anything truly traumatic.

Wednesday, September 28, 2011

Weeds - Season 7



I've managed to enjoy Weeds since it left suburban California a few years ago more than many people, but I could tell that my patience for it was running thin when I could barely even enjoy the episodes this season that other people said were actually pretty good. It's hard to say what it is that turned me against the show,  because it's pretty much what it was last year. The Botwins are more centrally confined to one location, as they all go to New York once Nancy is let out of prison and put in a halfway house there (a few years after last season ended). But it felt similar to me, like how the Agrestic seasons and then the Ren Mar seasons felt like discrete parts of a larger story. Still something was missing, or wrong. I didn't care about the plot anymore. When the show ignored its plot, I couldn't laugh at any of the jokes. None of the new characters were interesting, and none of the old characters were capable of surprising me anymore. The show was stuck in a rut, and the news that they weren't really planning on making it the final season, even though they had hinted at that previously, really drained a lot of the hope out of me.

There's a difference between a show that can last a long time and a show that can't, and unfortunately Showtime doesn't seem to realize this. Weeds was finishing its seventh season right as Its Always Sunny in Philadelphia was beginning its seventh, and though I'm bored to death of the former, I love the latter as much as ever. The difference is that Weeds is trying to tell a story, and Sunny just wants to be funny. Most stories don't stay interesting after seven years, especially when it's the kind of story with a plot that seems naturally inclined to end in half that time. A suburban mom turning to selling weed to make ends meet just doesn't sound like something that could end up taking nearly a decade to fully play out. Why does she continue to deal drugs, even though the authorities know about her now and it's clearly a practice that has not brought her sustained success in the past? Why do her sons and brother-in-law and Doug of all people stick around her when she's clearly a terrible influence in their lives? Because dealing drugs is what the show is about, and because these are the main characters, and it's easier to write a show when the cast stays together. Nothing about the show feels real anymore, especially when the attempts at broader comedy get more and more out of sync with the general mood. It's Always Sunny could probably get away with a scene where Muslims who are supposed to be shipping weed to America accidentally blow themselves up. A show about a woman who was recently released from jail after her husband was murdered trying to get custody of her son cannot.

And so the show isn't really funny when it tries to be, and the story doesn't work because I don't believe in these characters anymore. It doesn't help that all of the new subplots this year end up being basically meaningless. Nancy's supposed to have to worry about her parole and the conditions of her release, but that turns out to be a lot of nothing before it's swept aside. New dealers and suppliers pop up that the family has to deal with, but they're all pretty much gone by the end. A potentially devastating schism in the family is thrown out the window with a silly last-minute solution. And then the terrible cliffhanger, easily one of the laziest things I've seen a show do to try to keep its audience hooked. The craziest part is that I'm not even sure I won't watch season eight, if they end up making it. But that's mostly just because seven seems like a silly number to quit something on.

Tuesday, September 27, 2011

Top Gear - Season 17



I'm not really sure why I keep writing about this show. I guess it's just because I write about every show I watch regularly. But Top Gear is unusual, because it's the only non-fiction series on that list. Well, some of the situations and gags are definitely made up. But it's a talk show. It stars personalities rather than characters, and is based on repeatable segments rather than a narrative. This is all a long winded way of saying there's not much new to say about it after every mostly-biannual series of a half dozen or so new episodes. But I keep at it because that's what I do, I guess. I had fun with these six episodes, as could be predicted. The guests were mostly a wash besides Rowan Atkinson. There weren't really any extended sequences that I loved as much as some previous ones, but setups like the makeshift car-and-trailer trains and trying to demolish houses were entertaining. Richard got to drive a pretty cool tanky jeepy thing. He also did a really nice piece about amputee soldiers who formed a rally team. The guys had fun at each others' expense. It was Top Gear, really. Not much else to say, but I'll keep saying it until that changes.