Showing posts with label Christopher Plummer. Show all posts
Showing posts with label Christopher Plummer. Show all posts

Wednesday, December 28, 2011

The Girl with the Dragon Tattoo



If you started looking closely at the structure of the story of The Girl with the Dragon Tattoo, you could probably find a number of flaws and weird issues with it. It takes a long time for its two leads to meet and the plot to really get going, and there's a very long final section after the film climaxes before it actually sputters to an end, which might work in a book, but seems unnatural in a movie. But there are times when the effect that a film has goes beyond how well its story adheres to standard conventions of the medium and the odd little things stop bothering you. The script for this second film adaptation of Stieg Larsson's book is definitely flawed, and it's hard to say how much of that is the fault of the book itself. But everything else about the movie helps elevate the material and create a movie that's not quite my favorite this year but darn close. Everything from David Fincher's impeccable direction to the work by people like the cinematographer and editor to the outstanding performances from basically everyone in the cast to the once again pitch-perfect music by Trent Reznor and Atticus Ross.

There are some bells and whistles, but at its core Dragon Tattoo is a mystery story. I started trying to write a quick synopsis here, but it quickly got too long, so I'll try to make it more succinct. Daniel Craig plays Mikael Blomkvist, a journalist who agrees to look into the apparent murder of a girl forty years earlier, a member of a family that runs a large business in the country. Rooney Mara plays Lisbeth Salander, another journalist and an unfriendly, possibly psychotic girl who's been a ward of the state since childhood. Eventually they both end up working on the case together, though not before there's a lengthy sequence ending in a very satisfying revenge as a long way of establishing who Lisbeth is and what she's willing to do. The film is somewhat disjointed up to this point, but once the pair get really cracking on the mystery it picks up, with a suitably creepy series of twists and revelations leading to a tense and thrilling conclusion. That the film goes on for a while after that conclusion is mostly irrelevant.

As I mentioned, the cast is quite strong, with film veterans such as Christopher Plummer, Robin Wright, and Stellan Skarsgård turning in solid supporting performances to help drive things forward. Craig is good in pretty much everything, and he is nicely out of his element as the middle-aged Blomkvist, who occasionally gets in too deep for his own good. The star of the show really is Mara though, having the tough job of portraying both an eminently skilled researcher and hacker and a highly vulnerable and damaged woman, and making them be the same person. There's a lot of tough material, and she nails all of it. It just wouldn't be the same movie without her succeeding as totally as she does. I questioned Fincher's decision to tackle material another filmmaker had already brought to the screen in apparently fine fashion, but while I still haven't seen Niels Arden Oplev's version I can't imagine it being this memorable. It's a Fincher movie through and through.

Sunday, December 11, 2011

The Elder Scrolls V: Skyrim



Skyrim came out exactly one month ago, so now seems like as good a time as any to write about it. I haven't been playing it constantly that entire time, but I have spent quite a few hours with it. I haven't finished it, of course. Not in the sense of seeing all the things there are to see, or even just completing the main story quest. I'm maybe about a third of the way through it. As far as the other quest lines, I've joined three of the five major factions, and I've only finished doing work for one of them. I've done some other side jobs, but I still have a dozen unrelated side quests sitting open in my journal, and a couple dozen other miscellaneous objectives on top of that. I've only visited seven of the nine cities, and I'm sure the other two will give me plenty of more stuff to do one I check them out. And of course I won't really ever run out of stuff to do, since the game can keep generating easy little tasks even after you get through the more detailed ones. Most games that had this much content would be maddening, but there's just something about The Elder Scrolls that makes me relish visiting its gigantic, endlessly explorable world rather than getting tired of doing the same thing over and over again.

I was about as big a fan of Oblivion as anyone, but I can't deny that that game had certain problems. Its main plot had problems; it got pretty repetitive after a point, it wasn't always the easiest thing to know why you were doing what you were doing, and there's a certain sense of letdown when you realize you aren't the chosen one, but just a guy helping the chosen one out. It also had serious gameplay balance problems - it used the same skill system as Morrowind, where you had certain skills designated as major ones, and using them caused them to improve, which is how you would level up. But it was easy to accidentally build a character that could level up frequently without actually improving your combat ability much, and since enemies always leveled up to match you, serious difficulty problems would pop up. You should feel stronger by leveling up in an RPG, but it was often the bad guys who were beefing up more than you. Skyrim fixes this mostly by removing the distinction between class skills and other skills, so working on anything will give you progress toward leveling up, and dungeons are scaled based on a range rather than an absolute value, making some places certainly tough enough to match you, but others easy enough that you can get through them with no problem. If you spend all day improving your non-combat skills without raising your combat to match, you could still run into issues, but the balance seems better.

That's not the only improvement either; almost everything about Skyrim seems like it can be described as "like Oblivion, but better". As I said I haven't finished the main quest yet, but so far it feels suitably epic enough to be the primary focus of a game this big, and I've already done some things that were more interesting than anything that really happened in Oblivion's quest. The other factions also seem to have really interesting central plots this time, and are better integrated with the setting of Skyrim itself. Rather than their being a generically named guild chapter in every city, they all have headquarters in one location, and histories and reputations within those places that make them feel like part of the world rather than a trigger to generate quests. The Daedric side quests are back and as subversive as ever, and have a lot more variety in how you come across them. In general, it's impressive how much effort the game put into making sure you always have plenty of choice in what to do next. It's hard to go pretty much anywhere without picking up a bounty on some bandit or a lead on where to find something interesting.

I also really like the place of Skyrim itself. Oblivion drew complaints for being a pretty generic fantasy setting, and I always defended it as being a nice looking and pretty interesting place. Besides, as the central political and economic hub of the whole continent, it was all-encompassing and non-specific by design. But I can't deny that Skyrim is a more intriguing place. It has a real sense of local identity that Cyrodiil mostly lacked, and thanks to the technological innovations of the last nine years, they are able to present that identity more effectively than Morrowind did. The Nordic culture is heavily influenced by, well, Nordic cultures from real life, and is a cool blend of Scandinavian and fantasy influences. And the game also represents a big shift in the culture of the continent itself, taking place some two hundred years after Oblivion, and shaking up the entire political landscape. The world just feels alive when you hear people talking about the great war between men and elves and how the citizens are no longer happy with the empire's control over them, and just adding the concept of real open conflict to the setting makes it feel more important and dangerous, even if only affects the world in a significant way when you decide it does. And oh yeah, dragons are a pretty cool enemy.

I haven't even touched on all of the things they've added for you to do if you're interested in making your own equipment. Alchemy is back, and lets you mix potions without actually knowing their properties before hand, which feels more natural. Enchanting makes more sense, as you learn effects by taking them from already existing items, and it's a more intuitive system than there was before. And crafting is really significant. There's a purpose to hunting, as you can use the hides you take from animals and tan them to make leather. You can mine ore and smelt it into workable material, and then combine the leather and the metal to make weapons, armor, and jewelry. Which you can then enchant, of course. You can also chop wood for money and cook food to give it different effects, both minor activities but ones that enhance the idea that this is a world people live in and not just a playground for you to kill monsters in. Jeez, I just realized I haven't actually talked about combat. Or the perk system, which is the main focus of leveling up. God, this game is huge.

Anyway, the game engine is definitely improved on what they had before, but it's still basically the same engine, which means it's not the most elegant experience at all times. The combat system has the same general clunkiness as before, though I won't say it isn't greatly improved. The main addition is the dual wielding system, which lets you use any combination of one-handed weapons, spells, and shields in your two different hands, allowing for a greater variety of play styles. There's still bows and two handed weapons as well, and they're also effective ways to take on monsters and bandits. My personal approach is to sneak as much as possible, and pick off enemies with my bow before they know I'm there. When I do get into a scrape, I usually pull out one of the swords or maces that I've enchanted myself, and try to keep enemies off balance while I keep myself alive with a healing spell in the other hand. But I could have a spell in both hands, or a sword in one and an axe in the other, or anything else really if I wanted to. Every time you level up you pick a stat to improve (health, stamina or magicka; they've totally gotten rid of the other stats that those three used to be derived from), and a perk, which is either a bonus to or an extra ability related to one of your skills. It could be a reduction on the magicka cost of casting spells from a certain school, or it could be the ability to zoom in when aiming with your bow. It's a system that encourages you to level up and experiment with different skills, and helps reduce the occasional monotony of taking on the hundredth dungeon full of undead or spiders or necromancers or whatever.

As I mentioned it's the same engine, which means the same occasional technical hiccup, which might cause an NPC to act strangely or an object to not appear properly or any number of small issues that can pop up. I don't fault Bethesda for having some glitches in a game this big, and I also have to note that in the time I've played I've experienced the fewest number of issues that actually break the game from any Elder Scrolls game I've tried. There's been one or two crashes, and a single objective that won't resolve itself properly, but that's about it. And there really have been improvements to the engine - more subtle animations can still be awkward, but people do interact better, and the game just looks really, really nice. It's both the graphics and just the visual design of the world. When you're on top of a mountain looking out over a grand vista, or walking through a valley and seeing the Northern Lights play off a sky full of stars and Tamriel's two moons, it can be as breathtaking as any image you've seen in a game. And then a wooly mammoth might accidentally spawn in midair and plummet to its death. And that's Skyrim.

Saturday, July 9, 2011

Movie Update 10

A couple Best Picture winners, and a couple films that lost the award to Rebecca in 1940.

The Grapes of Wrath


I've always kind of wished I read more than one John Steinbeck book, and this didn't change that. I'm not sure how well John Ford's film translated the original story, but it's still a great movie especially because of the flavorful (especially for the 40s) dialogue and some outstanding performances. Henry Fonda is a good main character and Jane Darwell is good as the mother, and both deliver memorable speeches well. The best work though might be done by John Carradine as a former preacher who gets mixed up in the Joad family's journey. Somewhat depressing but worthwhile.

Midnight Cowboy


I usually like Dustin Hoffman, but strangely I thought he hurt this movie a little bit. His performance is generally fine, it's just the voice he puts on seems really fake and distracting. It's not too bad though, and Jon Voight is pretty outstanding in the real lead role. This is one of those movies that's full of stuff that's just wormed its way into the collective unconscious, and seeing it all play out was interesting. I found the story itself occasionally dull, though it begins and ends pretty well. It's a unique movie, and a solid one.

The Philadelphia Story


Jimmy Stewart and Cary Grant might be the two best leading men of the era, and putting them in the same movie with Katharine Hepburn, well... it's almost disappointing that the movie is just really good rather than a masterpiece. It's a solid romantic comedy if not actually a particularly funny one, with really good performances propelling a twisty little love story. It's just fun seeing all these people together, and it's just the old school Hollywood machine doing its thing well.

The Sound of Music


I liked this more than I expected I would, for some reason. Usually I don't go for this extremely family friendly kind of thing, but I don't know, it's just a pleasant experience. I almost didn't mind the nearly three hour running time. Nice songs, nice performances, nice message. Nice movie. Surprisingly funny, too. Plus it was entertaining spotting the tons of references from cartoons and other movies throughout.

Sunday, January 17, 2010

Up


Pete Docter was the first guy at Pixar to direct a film that John Lasseter wasn't in charge of, and his return to the job is a successful one. I didn't like it as much as Wall-E or The Incredibles, but it was still strong throughout and showed the studio's increased maturity and ambition to do something besides make kids laugh for an hour and a half. It's actually very deliberate about tugging at the heartstrings in the beginning, as we get a glimpse of protagonist Carl's entire life to explain why he decides to take off with a bunch of balloons in the first place. It honestly felt a bit manipulative, but it was still a well executed and fairly moving sequence. There's another scene later on that revisits the same idea that I actually thought was more effective.

But this is a family comedy, so most of the time is spent with Carl and young Russell the wilderness explorer floating on a house/airship and wandering through a strange jungle. If there's one thing Pixar can do, it's breathe new life into the simple slapstick humor of old cartoons. Normally a character like Kevin the bird would be only funny to little kids, but its movements are just so perfectly timed that I found myself laughing out loud at its antics repeatedly. And I loved the execution of the talking dogs. They could have been too silly, but the fact that they remain 100% dogs the entire time that they're acting like henchmen and servants just works perfectly.

And really, only maybe Hayao Miyazaki's films can match Pixar's for its incredibly inventive, unique, and exciting action sequences. It seems weird talking about an adventure movie starring an old man with a walking stick, but that's really what it is. The villain could have been developed better, as he goes from Carl's friendly childhood hero to murderous psychopath without much transition. I guess you can see how decades spent fruitlessly searching for something could make a man desperate and unstable, but some of his actions made me think "Really, you're doing this?" Oh well. Carl and Russell are likable characters with an interesting dynamic to their relationship, and overall the movie is quite funny with several moments of brilliance. Somewhere between the studio's fairly successful early work and their more genius stuff a bit earlier this decade.

Thursday, December 10, 2009

Star Trek VI: The Undiscovered Country



A couple movies ago they showed how to make Star Trek funny and make it work, and this time they showed that it can totally succeed by taking itself seriously. There are of course a few moments of levity sprinkled throughout, but Undiscovered Country is generally a very somber, tense movie that succeeded beyond my expectations for the franchise. The conflict is yet again with the Klingons, though it's different this time - a lasting peace is in the cards, but a plot involving mistaken identity and sabotage puts that in jeopardy. The Klingons were always a sci-fi parallel to the USSR, and with the Cold War ending, the writer decided to absolve their differences with Starfleet in basically the same way. There's some really interesting scenes of diplomacy and non-violent conflict, like a dinner with some emissaries that doesn't go too well, and a surprisingly suspenseful trial. Kim Cattrall is another surprising actress to play a young Vulcan officer, but she does a decent job and helps provide the only time the mind meld has ever been scary. It's not a perfect film, but it's definitely a good one, and a nice send-off for the original crew. The end credits begin with the cast literally signing off in farewell, which makes it all the more pathetic that three of them came back yet again in the next movie. But I won't be seeing that for a while.

Monday, August 10, 2009

12 Monkeys



Another time travel movie. I've never seen any of Terry Gilliam's non-Monty Python work before, but it's really not too different in feel. The plot is an interesting, violent science fiction story, but there's a fair amount of silliness in certain scenes. There's something odd about the way he films things. I don't know if it's a lens or what, but just like his short before Monty Python's The Meaning of Life, it feels flat and contained or something, not exactly low budget, just a little antiquated in the apparent scope of the image. It doesn't make the film worse, it just seems unusual. The performances are odd, too. Bruce Willis is totally not his in his standard mode for serious movies, and Brad Pitt's character is completely nuts. A couple of his quirks seemed forced to me, but otherwise it was an extremely entertaining job.

Basically Willis lives in a post-apocalyptic Earth ravaged by a deadly virus, and he's sent back in time to gather information about what happened. I like how the plan isn't to change the past, just to help make the future better. Of course, things in time can become distorted and everything's not quite what they assumed, as the plot gets more and more convoluted. What I found interesting was how the main characters became more mentally disturbed and confused as they went on. In movies like this the characters always take things more in stride than we might realistically expect, but here they begin to seriously question whether they're imagining everything or not. It all leads to the inevitable circular ending. Really enjoyable film.