Showing posts with label Kristen Bell. Show all posts
Showing posts with label Kristen Bell. Show all posts

Sunday, April 3, 2011

Get Him to the Greek



I don't recall if I ever saw a full trailer for this movie, but I know from the TV spots that I don't think they ever made it clear that this is actually a spin-off of Forgetting Sarah Marshall, with Russell Brand reprising his role as insane rock star Aldous Snow. I didn't know this until people mentioned it elsewhere, and you'd think the advertising would capitalize on this face, since Snow was possibly the funniest single thing about that movie. As it was, it just looked like a raunchy comedy about a fat nervous guy and a wacky British guy running around and partying. Which it is, but it happens to be a very enjoyable one, and the Snow character is a big part of that. I'm ambivalent about Brand, who can come off as endearingly wacky or completely irritating depending on what day it is, but this role certainly brings out the best in him. Snow is partly just a typical drug abusing out-of-his-mind musician, but there are layers of loneliness and self awareness underneath that exterior, and his unique use of the English language never ceases to entertain. He plays a secondary role to Jonah Hill's young talent agent Aaron, but I think he could have carried the movie himself.

Not that Hill's bad at all in the movie. He always seems to find a new little twist on his general persona in each new movie, and this character is definitely a bit different, being a very nervous young guy who just wants to do a good job but makes a habit of screwing up. He has to get Snow to the Greek Theatre in LA from his home in London in just a couple days, and unfortunately for him Snow is much better at procrastinating than he is at getting him to do anything. There's an interesting dynamic between the two, as Aaron grows from admiring Snow at a distance to understanding what the man is really like, and Snow comes to appreciate one of the only people he's met who doesn't want to take advantage of him. The supporting cast is good too. Elisabeth Moss plays Aaron's girlfriend, and she seems liberated by playing a character that isn't a 60s copy writer. Their relationship is sweet, even if it gets splintered heavily by the events of the film. Colm Meaney plays Snow's father, and his combination of easy charm with completely awful motives is an interesting turn. Diddy is also surprisingly entertaining as Hill's boss, even if it seemed like his role was overplayed in advertisements. His character is truly foul mouthed and insane, which are both aspects they couldn't really get across in TV spots, and I was pleasantly surprised by the character.

So Hill and Brand run around Europe and then the United States, getting impossibly intoxicated on alcohol and drugs, and going to absurdly debaucherous parties, and basically doing everything except going where they should be. I think the movie works because the adult content is just so completely over the edge, which makes it more interesting to watch than a standard R rated road trip movie. I did see the unrated version, so I wonder how much that helped. Over time they learn more about each other, and by the end they've finally realized things that will let them have better lives from that point forward. It's a pretty standard arc for this sort of movie, but it all works because it's very competently put together by Nicholas Stoller and his crew and the cast is very solid. Not every gag works, but enough do for me to recommend it as much as most other Judd Apatow-produced comedies.

Sunday, January 23, 2011

Assassin's Creed: Brotherhood



I was a bit surprised by the two year gap between the original Assassin's Creed and the second game when so many franchises these days focus on the yearly schedule, but it didn't take too long for Ubisoft to decide to annualize it. While II jumped the series forward in time a few hundred years (for the bulk of the gameplay, anyway) and used a new main character, Brotherhood is a direct continuation of that character's story, with the added hook of a significant team-building element in the single player and a multiplayer component as well. So in some ways it feels like a secondary game just meant to make some money and remind people that the franchise still exists before the "real" next one comes out, but there are enough developments to the overarching plot and additions to the standard gameplay that it's definitely deserves to stand beside the other games as a legitimate sequel.

So Brotherhood starts shortly after ACII ended, both in Ezio's time and in Desmond's. I thought the game might take place entirely in the past since Desmond already got what he needed from Ezio's memories, but it turns out there's still more he and the team need to figure out, so it's back into the Animus he goes. They hide from the bad guys and he learns more about the history of his ancestor. Due to predictable circumstances Ezio doesn't lose all his ability but most of his equipment is gone, forcing him to rebuild his arsenal as he relocates to Rome. We got a small taste of that famous city at the end of the last game, but Brotherhood lets you explore it fully, and it's the biggest single location in the series. The scale of the games seems to have curiously shrunk over time, with the first featuring three famous cities and the connecting areas, the second including two major locations and a few smaller ones, and Brotherhood having only the one significant location. But it's varied and big enough for the game's purposes, plus there's plenty of opportunities to revisit old locations for a bit.

The progression is similar to ACII for a while, as you discover the plans of the enemy (this time the whole Borgia family) and make some of your own to eliminate their influence over the city. Ezio's more ambitious this time though, aiming to completely remove the Templars from the city by buying out businesses and eliminating anyone of importance who stands against him, and most significantly, taking over the Assassin's brotherhood and building his own army of recruits. These systems add a lot to the feel of the game without being too distracting, as it's just a few minutes of navigating menus to maintain your affairs and the recruits come with the benefit of being able to help you out in battle as needed. All of these ideas are actually pretty simple in execution when you really look at them, but they're robust and interesting enough to make an action game like Brotherhood seem more important than one man's quest for revenge.

They do a surprising amount on Desmond's side too, letting you see a few familiar areas in a new light, bringing back ideas like snooping through emails, showing you how his assassin training is really progressing, and ending on a cliffhanger that left me both surprised and anxious to see what happens next. In addition to the required stuff, the optional content seems more considered this time. The secret puzzles left by subject 16 are back, but in addition to that you can do things like unearth some repressed, sad memories from Ezio's past and do some extra assassinations a bit more complicated than the ones in the last game. And of course there's the online, which doesn't seem to have the biggest PSN community but was pretty fun in the little of it I managed to play. You choose a character and try to track down another player while the same is being done to you, and the constant cat-and-mouse assassinating and balance between blending in and knowing when to use your flashier skills are cool enough that you don't really care who wins, just because it's interesting to screw around with.

There's not a whole lot new with the audio or video, with the voice cast and familiar soundtrack returning and not too many graphical enhancements. It's nice that you can get from one end of Rome to the other without loading, and they at least managed to fix most of the faces, making Kristen Bell's Lucy no longer resemble a human-fish hybrid. There's nothing too exciting about Ezio's story for the most part, and unfortunately the reason for most of the conflict in the whole game is pretty poor. Despite the crazy conspiracy plot, the team has been pretty faithful about honoring what the historical figures they play with were generally doing at various points and when they actually died, but the justifications for certain things seemed flimsy when a bit of tweaking would have made it all make sense. There's no reason Ezio wouldn't have killed some of these guys when he had the chance, so having him randomly decide not to rather than creating a situation where he couldn't just seems lazy. But otherwise I still enjoy what they do with the story, and the modern stuff in particular was pretty good. They do a good job of making all of the characters likable this time, and that aforementioned ending is memorable and actually a pretty significant bummer. I wasn't expecting the story to affect me the way it did, and I guess that's worth noting. There should be another game later this year, and whatever time period it takes place in, I'll probably be enjoying it.

Thursday, December 3, 2009

Assassin's Creed II



A lot of people had issues with the first game, though I liked it quite a lot. Still, it had its flaws. Running around, climbing up buildings, and sticking dudes with your hidden blade was a lot of fun. But the amount of variety in the missions was extremely limited - none of the tasks were by themselves terribly boring, but when there's only a handful that repeat constantly, it can become a drag. This is where the sequel sees its biggest improvement - the main progression through the game is much more involved and story-based, with the more mundane tasks set aside as option side missions. The limit to what you can do hasn't expanded greatly - you're still stealthily taking out Templars, visiting various hard to reach locations, trailing people and eavesdropping to gather information. Some annoyances are still there, like the beggars being replaced with minstrels. You're just more invested in what you're doing because you believe in Ezio's personal cause more than you did in Altair's sense of duty.

And there are improvements to be seen everywhere. Your arsenal of weapons and acrobatic moves is expanded. There's more visual variety as missions can take place at different times of the day and events like festivals can change the atmosphere. There's a whole economy added now to buy items and improved equipment, although it's a little broken. The reward for almost everything you do is money, though once you've fully upgraded your home you basically never run out of it, limiting how useful more of it becomes. I didn't notice a big difference in the quality of the weapons, even between the best and the worst, and regardless of how much health/armor you have it didn't seem to have a big influence on how long you can stay alive. But you can pay for transit quickly between distant places, and there's a bunch of optional content that's some of the most interesting I've seen in a game. Tracking down seals in hidden tombs is an actual test of your platforming skill that eventually rewards you with some nice gear, and finding hidden glyphs on buildings throughout Italy unlocks interesting little puzzles that expand on the game's ridiculous yet entertaining story.

Not everything's better though. People complained about the first game constantly kicking you back into the real world where the series' true protagonist Desmond is being experimented on, but I thought it was an intriguing element to the story and enjoyed the drip-feed of new information, while there's only a couple of those sort of segments in this game. They're fairly revealing, but it made it easier to forget what the game's really about. The aforementioned glyphs helped, but I still missed it. And I thought the first game's setting was more interesting than Renaissance Italy. The game does interesting stuff with art and history there, but I enjoyed the aesthetic less, and things like Venice's canals made it harder to get around. Also, one thing that's not much improved is the combat. The new variety of weapons is cool, but it's still a lot of waiting for the opportunity to counter your enemy's attacks, with some of the complexity and danger actually taken out - you never have to worry about getting grabbed, and it seems overall a lot easier to bolt and avoid danger altogether. And the facial animation actually seems way worse - especially on Kristen Bell's character. The game's environments look nice, but not so much the conversations.

The story is worth mentioning, mostly because it's totally insane. You get a taste of the vast, millennia-long secret war between Assassins and Templars in the first game, but the sequel really dives into the crazy conspiracy aspect of it, and it's almost too over-the-top. As you can tell from the hidden messages in the glyphs, there's hardly a significant event in the last two thousand years of history that these groups and the "pieces of Eden" they found haven't had a hand in, and the number of famous people involved is astounding. I totally enjoyed this aspect of the plot - if you're gonna imply something this big, go ahead and go crazy with it. It's all dwarfed by the ending though, which reveals more about the conflict's origins than anyone could possibly comprehend. It's - it's just nuts. And it's all wrapped in Ezio's story, which is pretty solid on its own in places. If I was looking forward to what happened next after the first game, I'm positively foaming over it now. Creed II is one of the most fun open-world games I've ever played, and I'm extremely curious when and where the next one will take place.

Friday, April 25, 2008

Forgetting Sarah Marshall



I only recognize Jason Segel as the moderately creepy friend of the main character in Knocked Up, but it turns out he can write and carry a good comedy too. Nicholas Stoller is another one of Judd Apatow's cronies who have been getting their directorial debuts in movies he's produced, and again, he's fine at effectively filming scenes, if not adequately pacing things. It's a little too long, and it seems like it keeps going after the conflict should be over. Still, it's a funny movie and I enjoyed it quite a bit.

After getting left by his girlfriend, played by the cute Kristen Bell, for a rock star played by Russel Brand, Segel goes to Hawaii to try and get away, only to discover they're staying at the same hotel. Little trite of a plot for a movie, but they make it work. Mila Kunis is the girl he turns to to help get over his problems, and of course things develop from there. Surprisingly, I think my favorite character in the movie is the rock star. Normally he'd be a huge jerk that would probably get bit by a shark or something, but he's always funny and actually gets a bit sympathetic eventually. Some other recognizable faces make humorous appearances, and male genitalia is used to comedic effect multiple times. It's not as smart as some of the other Apatow stuff, but I liked it most of the way through.

Thursday, December 13, 2007

Assassin's Creed



A spiritual sequel to the Prince of Persia games of the last generation of consoles, Creed has a familiar feel but replaces the linearity with an open world, wall running and time control powers with an awesome free-running system, the fantasy setting with a science fiction one, and the mediocre combat with slightly different mediocre combat. Many have complained about the repetitive mission structure, and they're justified in doing so. There are only about half a dozen types of activities you can do than make up the bulk of the game, leaving the actual assassinating a little too infrequent. But it's not that big of a deal. I wish they could have fleshed out the whole investigating idea, and made it feel more like you were planning a highly delicate operation instead of just repeating some simple tasks before getting to go after your target, but I can't blame them too much when it's so fun just to play around in the world. If you don't like picking pockets and doing all the other assassin's chores, you only have to do some of it. If something's frustrating, you usually can ignore it and still move on with the game. Personally, I did every investigation, rescued every citizen, and climbed every vantage point. The game rewards you for doing so, giving you tips and maps that make the job a little easier and extra means to escape pursuers. I didn't collect all the flags though, because that would be tiresome and completely pointless, as all they unlock is achievements in the 360 version.

Other problems people have is with the AI and combat that's all too easy once you learn the counter-kill. I agree that it's pretty ridiculous that you can get away with killing guards right in front of each other if you just pose like a monk while doing it, but once they do start chasing you, I was pretty impressed with how they kept up. Getting away from guards is about as fun a chase as there is in video games. Altair can climb and jump and do anything a human could conceivably do, and it's a unique sort of fun to use your awesome yet believable abilities to evade soldiers who can chase you almost anywhere. It is pretty lame how enemies only attack one at a time, but while it's too easy, I did have fun toying with enemies before dispatching them in a number of satisfying ways. The open space between cities was also a bit of fun to ride around in on a horse, and definitely gave off a Shadow of the Colossus vibe with the look of the environment. It's not really a spoiler to say that this game doesn't take place during the crusades, since it's revealed you're in a simulation during the near future right at the beginning. There are two plot threads, the crusade one which wraps up by game's end, and the future one that does a good job of stringing you along with little bits of information before leaving you hanging for the obvious sequel. It will be interesting to see where they go with that, I imagine it will take place at a different point in history, with perhaps the third game finally being all in the modern day. The voice acting is a bit repetitive, but otherwise the game sounds good, and looks good too. The look is very nice, and technically the world is very impressive, except for some pop up when outdoors and an inconsistent frame rate. What's odd is that it doesn't slow down, but speed up in a couple unique situations. It's not a big deal, just strange. Assassin's Creed isn't the completely amazing game it looked like it could have been from the trailers, but they definitely built a very promising foundation for the future.