Showing posts with label LBP. Show all posts
Showing posts with label LBP. Show all posts

Tuesday, March 30, 2010

Game Update 15: DLC Round-Up 3

We ain't gonna stop this DLC thing.

Assassin's Creed 2: Battle of Forli


Assassin's Creed 2 was a lot of fun, so I was excited when I heard they were extending its life with a couple of cheap add-ons. They were made up of content that had to be cut from the original release for time, but I was still interested in seeing those gaps get filled in. Unfortunately, both packs had a few issues that made me see why they might not have charged a ton for them. Battle of Forli adds a repeatable mission that lets you play with Da Vinci's flying machine if you want some more of that, and a little more of the story in Forli, a city that you passed through in the regular game but didn't spend much time in. I liked seeing some new details of what happened during that missing period, but ultimately the missions themselves weren't that fun. A couple were fine, but too many eschewed the normal stealthy, acrobatic gameplay for awkward, uninteresting battles between groups of soldiers. It's not that mixing it up is bad, but the game just isn't made to handle it well, and the chapter seemed pretty anticlimactic in general.

Assassin's Creed 2: Bonfire of the Vanities


Vanities cost a bit more and I was hopeful about it, since it unlocks an entire section of Florence that was missing. And it started off fine, giving you a bunch of small assassinations to take care of. Unfortunately, some of them are designed to be arbitrarily difficult with no justification for the ridiculous conditions they set, creating an uneven, sometimes frustrating experience. Most of the problems come from a few missions deciding that you can't be spotted by any guards before intercepting your target, which would be fine if there was any reason for it and if you didn't have to run away from all of the now fully aware guards in the area once you pull it off. It would also help if it was just a bit clearer about what did and what didn't get you seen. There was a more expensive version that also unlocked a few tombs that were exclusive to a special edition of the game, and they were pretty fun, though maybe not worth the five bucks. I don't really regret playing these, although they really didn't add much to the game in the end.

Heavy Rain: The Taxidermist


I don't think this is publicly available yet, but if you preordered the game like me you got a free download code for it. It's pretty much Heavy Rain in a nutshell. You're investigating a possible killer's house, and after a certain amount of time investigating the guy's extremely creepy house he shows up unexpectedly and you have to try to escape. There's a lot of different ways you can go about it, and at least five different ways it can end, some good and some bad. It's completely inessential to the main game's story, but if you had fun with it and want another little piece with the same strong presentation and tense gameplay, it's certainly worth checking out.

LittleBigPlanet: Pirates of the Caribbean Level Kit


I was lucky enough to play this for free thanks to a code from a friend. It's similar to the Metal Gear Solid pack, adding some new gameplay mechanics, pieces to make stuff with, and a set of five levels themed after something famous. I think they only cover the first two movies, which happen to be the ones I've seen, having you escape from some pirates, find a ship, and take on the Kraken. The water system certainly adds more to the game than the paint gun, and the levels are full of the stuff, letting you swim around and solve some new puzzles with some things that float and some things that don't. I'm not sure how I feel about all these premium level packs relying on other properties to sell themselves, but I can't say they aren't fun ways to extend the game's life and inspire players to create more interesting levels. Really, they could keep doing this instead of of releasing a sequel and I'd be fine with it.

Thursday, December 24, 2009

Game Update 14: DLC Round-Up 2

So I've played some more downloadable content. It was mostly pretty fun I guess! This is the significant stuff.

Fallout 3: Broken Steel


I liked Fallout 3, but the ending was, well... irredeemably stupid. Without spoiling anything, finishing the main quest ends the game immediately with a cheap cutscene instead of wrapping up the story nicely and letting you keep playing as your character, and makes some giant logical leaps to pack it all into some sort of nice dramatic wrapping without earning it. Broken Steel fixes that by rewriting that portion slightly, still moralizing your actions pointlessly but at least keeping the plot going with a few more missions, raising the level cap to 30, giving you some new equipment, and disabling the switch that basically kills the game. The scope of the new quests feels more like an actual climax to the plot, though in a way it still feels like they're stretching something that's already resolved itself. Still, it's the most essential of the five add-ons Bethesda's released for the game, letting you do whatever you want without worrying about having to load old saves.

Fallout 3: Point Lookout


Broken Steel is the most important add-on, but Point Lookout might be the most interesting. It takes Fallout to a different setting, the mutated wastes of Maryland, infested by monsters, a dangerous cult, and irradiated versions of offensive Southern stereotypes. I haven't played the other DLC packs for the game, which apparently whisk you to other areas which are very linear and guided, leaving Point Lookout as the only one that resembles the actual Fallout 3 experience in smaller form. There's a fair amount of wandering you can do to see what's up, or you can just do the main quest line which features some glitchy action (I can't tell if the game is acting up because I've been playing this character for 30 hours or what), unique moments, and interesting if not overly difficult choices to make. It's not exactly classy, but still enjoyable.

Left 4 Dead: Crash Course


I'm glad I got this for free on the PC instead of paying for it on the Xbox 360, but it's still a neat addition to the original game that was made not too long before the sequel came out. It's a quick little campaign designed to be finished in half an hour in versus mode, so it's not the most substantial thing ever, but the two chapters here add some unique and entertaining twists on the formula. It fits in between two of the existing campaigns, explaining what transpired between them, which on one hand is interesting but on the other just makes me want them to do the same for the entire story, and I don't know if that's going to happen with them already announcing add-ons for the new one. Still, no new Left 4 Dead content is bad Left 4 Dead content, and it's worth a trip if you're not already spoiled by the sequel.

LittleBigPlanet: Metal Gear Solid Level Kit


I think this would have been a bit better for the value if it included the Metal Gear Solid-themed costumes as well, but it was still a good time with my brother for somewhere around an hour. Most of the DLC for LBP is packs of outfits and stickers to throw in your game, but once in a while they do a themed one that adds new gameplay elements and trophies (a Pirates of the Caribbean-themed one just came out this week, I think), and I like MGS a lot, so I finally decided to give it a whirl. We probably had the most fun with the paintball gun which you get to use pretty frequently, shooting each other as much as the enemies, and it definitely adds something new to the game. There's some pretty clever boss fights and special events they put together, and I'm always impressed how much people can do with the simple tools at hand, especially the developers. The LBP/MGS cross-over plot was a nice touch too. A bit short, but as cute as anything else in this game.

Wednesday, February 11, 2009

LittleBigPlanet



LittleBigPlanet isn't quite the savior of the Playstation 3 that some hoped it would be, but it's still a fun and completely charming game that will theoretically never run out of new content. You know the game is going for a different audience than the Gears of War crowd when you first start it up and are greeted and told how to play with pleasant, humorous narration from Stephen Fry, who happily teaches you throughout the game. The graphics are very good technically as well as design-wise, and the fun of watching the characters and little creations interact is a lot of the appeal. It's best to think of the game as an ultra-cute playground, as the movement and interactions are all physics-based and are what make the level creation work. Every level in the story mode was apparently created using the tools that are available to every player, and the potential for what can come out of the community is amazing. There's already quite a lot of impressive toys and cool levels to be found, although really the best design I've seen is rightly the levels made by the guys who made the game.

The story mode serves as many things; an entertaining platforming game in its own right for any number of players, a way to collect tons of items to use when making your own stuff, and inspiration for all the different things that can be done. Some levels became more frustrating than enjoyable later on and that wasn't helped by the less than completely precise controls, but I was able to make it through out of affection for everything else about the game. There's not a lot they can't do with the creation tools, including some really cool bosses and unlockable challenge levels. There's a lot of reason to replay the levels too, tons of items to collect and use on your own stuff and special areas for multiple players. There's also a lot of great music from around the world to be heard as you play, scandal about lyrics from the Qur'an aside. The story isn't anything substantial, but sets up interesting scenarios to play through and fits the game's MO of being as cute as possible. I haven't spent as much time with the creation stuff as I'd like, but it's pretty simple and intuitive to do some complex things, and even if you don't have a grand plan for a great level it's still fun to just screw around with all the different pieces. And with things like the Metal Gear Solid level pack, I feel confident it's a game I'll be coming back to for a long time.