Being employed for all of 2011 might not have been great for my free time, but it did allow me the freedom to try out pretty much any new game I was interested in, which worked out pretty well. I don't think I've ever managed to play this much new stuff around when it came out before. I haven't finished playing a couple of these games yet, which would normally mean they wouldn't make the list, but I feel I've played both of them enough to say about where they stand compared to the other stuff.
Best of 2011
10. L.A. Noire (Multi)
I don't look back on this as fondly as other games on the list, but a lot of that is probably reaction to all the horrible stuff we heard about the game's development and a bit of revisionist history. At its core, Noire is a very fun game that managed to mix adventure game-style mysteries with open world action effectively. The post-war Los Angeles setting was realized beautifully, the facial animation is pretty staggering, and the tale it weaves has all the elements of classic film noir. There are plenty of small issues, but the experience matches the ambition well.
9. Battlefield 3 (PC)
It's really too bad that beyond the graphics, sound design, and a few standout moments, the campaign of Battlefield 3 is otherwise so bland and fails to take advantage of what makes the franchise unique, because they could have helped make the game one of the best shooters in a long time. Instead, it's merely memorable as something that failed in its ambition to beat Call of Duty at its own game. The multiplayer saves it, though, combining all the best elements that they've found over the years into something addictive, rewarding, and very fun to play, whether you can maintain a decent kill ratio or not. And man, it really does look and sound fantastic.
8. Batman: Arkham City (Multi)
For an open-world game, Arkham City isn't that big, with a map that only takes a few minutes to get across even if you have to glide all the way around its weird shape, and not much to do beyond the main story besides collecting a whole ton of Riddler trophies. But the core gameplay they brought back from the last game is still so good, that actually playing it beats most open-world games on the market. The combat and stealth get a better chance to shine when there's more groups of goons to stumble across, and the more focused stuff once you get indoors is still a lot of fun. It would be hard to capture the thrill of being a super hero better than this.
7. The Witcher 2: Assassins of Kings (PC)
The first game in the series had a lot of cool ideas, but it was ultimately a bit hamstrung by its nature as a sort of strange European RPG by a first-time developer. They used that experience very well though in crafting the sequel, a much better game that smooths over some of the rough edges well enough to let the good stuff underneath really shine. The game looks fantastic, with graphics that compliment the visual design and impress without being flashy, and the gameplay is a solid mix of discovering and learning about the game's world with a combat system that is tough but fun and rewarding. A really nice success story.
6. Deus Ex: Human Revolution (PC)
Another surprisingly good sequel, Human Revolution learns from the mistakes of the last game that tried to follow up on the original classic and stays true to what was actually interesting about it while updating things that needed updating for the modern day. The game is not without significant flaws, notably in the design of the boss fights, but the core experience is so solid that it's hard not to get sucked into it. The game is really meaty, with plenty of interesting content and very little in the way of filler, giving you twenty solid hours of science fiction roleplaying and action and allowing for a variety of approaches to almost every situation. It's hard to really connect with the story, but the act of playing it is always compelling.
5. The Legend of Zelda: Skyward Sword (Wii)
I feel like the Zelda series has gotten a raw deal from many gamers in the last few years, perhaps starting with some backlash there was towards Twilight Princess when it came out earlier in the Wii's existence. Some complaints about the way they've decreased freedom and increased the tedium are valid, but I think sometimes these people are looking for something that they're just not going to get from the series anymore, which has always been meant to be friendly to kids. Taking into account changing standards and some of those now-systemic flaws though, I think Skyward Sword is perhaps the best game in the series since Majora's Mask. After a slow opening, the game opens up, and there's a lot of fun to be found in its world. Trying to tell an origin story again makes for a pretty interesting narrative, the use of motion controls is better justified, and the dungeons are as fun as ever. It's not the game-changing Zelda people probably wanted, but what it is is a very fun and comfortable adventure.
4. Bastion (PC)
A lot of times I get really into smaller games like this despite the gameplay, because their stories and presentations are unique and enchanting. That's true here, but the actual game part is really good as well. Bastion is a short but satisfying action RPG that hooks you both with its myriad of fun weapons and powers and all the ways it has to enhance the whole experience, from the unique setting and art style to the wonderful soundtrack and the unforgettable narration. And it might just have the most affecting story of any game on this list.
3. Uncharted 3: Drake's Deception (PS3)
I find it odd that Uncharted seems to be held to a totally different narrative standard than other action games. Most of the time it's fine for a shooter or platformer to jump all over the world for very little reason, but since the characterization and voice acting in Uncharted is so good, people expect consistency in the plot too, and complain if a part of the game is only there because it's cool and certain threads get lost in the shuffle by the end. I understand hoping for a little more, it just seems unfair to me. Anyway, Uncharted 3 isn't the revelation that Uncharted 2 was because of course it isn't, but it still manages a fun mix of shooting, jumping, and puzzle solving, it's still funny and exciting, and its big moments are still staggering in their technical complexity and ability to impress. If it's Naughty Dog's last Uncharted game, it's a great note to go out on.
2. The Elder Scrolls V: Skyrim (PC)
I played Oblivion for well over one hundred hours and called it my favorite game of 2006, so you know when I say that Skyrim is better in almost every way, I must really think something of it. It again captures the joy of exploring and getting to know an immensely large world, but improves on pretty much everything about that experience. Skyrim is a land with an intriguing history and sense of culture, and it's absolutely filled to the brim with cool stuff to do. There are six major questlines all with their own little twists and wrinkles, and their stories are generally much more interesting than what you'd find in the earlier games. There's more side stuff to do, and the basic experience of finding a dungeon and then raiding it for all of its treasures is more fun and less repetitive. If there's one thing the game doesn't do as well, it's come up with individual quests that feel as special at certain memorable moments. But the overall feeling of playing the game for many, many hours is undeniably superior.
1. Portal 2 (Multi)
I said Portal 2 was my favorite game of this generation of hardware, and I stand by it. It's just the right length, with its story mode being a significant chunk of content lasting just the right length, and the co-op being a meaningful addition. The puzzles are just as mind-bending as before, relying less on reflexes and more on your ability to think through a problem, and having plenty of new tricks and elements to keep things fresh the whole time. The story is funny and intelligent, expertly told in ways both direct and indirect, with well-written dialogue being superbly delivered by the small voice cast and the environment being carefully crafted to tell you everything about Aperture you'd ever want to know without saying a word. It's just the best example of both good game design and good execution of that design on this list, and it's my favorite game of the year.
Monday, January 9, 2012
Best Games of 2011
Tuesday, August 23, 2011
Bastion
In this age of development teams numbering in the hundreds and multi-million dollar budgets, it still amazes me sometimes what a handful of people can do. The group behind the actual making of Bastion consists of a couple programmers, a designer, an artist, a sound guy, and a former game critic doing the writing. Greg Kasavin was always very likable when he worked at Gamespot, and it's cool seeing one of the many journalists who have switched over to the development side actually have a tangible, positive effect on a game. He contributes to one of the best combinations of story, gameplay, and presentation I've seen in a while in Bastion, despite it being a relatively small downloadable game.
At first the game seems like a fairly straightforward brawler with an interesting gimmick of a gravelly-voiced narrator, but it quickly reveals the depth behind everything. There are eleven different and completely distinct weapons available, and you can wield any two at the same time, giving you a wide range of options from both up close and far away. You combine these with special skills you can learn or buy at the shops do further broaden your choices in combat. Leveling up unlocks slots that you equip additional spirits, which give you a variety of combat bonuses, and you can buy more of those from the shop as well, and buy or find materials that let you upgrade your weapons in a number of ways and enhance their usefulness. Combine these with the idols that let you customize more difficult encounters in order for XP and money rewards, and there is a ton of depth to explore as you play and replay the game.
Along with the truckload of options available to the player, the game has solid controls and a variety of enemies that combine in interesting ways, making the combat constantly fun and challenging without getting overwhelming. If the game focused solely on this, it would succeed on the strength of the mechanics and the freedom they allow. The game views combat though as a means to an end, of telling a story that doesn't have a ton of dialogue or elaborate backstory spelled out in an encyclopedia in the pause menu, which is all the stronger for it. The environments you explore do a lot of the talking, really selling the idea of a world that's been torn apart by a horrible, unexplained event. Of course the narrator does a lot of the talking to, filling you in on what he knows and providing more than his fair share of wit. It's like a mix of hard boiled Noir dialogue and old timey folk stories, and the lines are all sold wonderfully by the actor. His is practically the only voice you hear in the game, but you never grow tired of it as he comments on what weapons or spirits you chose or how people react to certain mementos you can find in the game.
So you travel from area to area, searching for items you need to build up the Bastion, a special structure that can undo all the damage that's been done. There's a lot of fighting, although sometimes an area will take a break from that to try out a few other things that generally work very well. Eventually things start to get really heavy, and Bastion capitalizes on the idea of a game telling you its story through the act of playing it, with a few well considered and strongly resonant moments. There are a couple choices you'll have to make, and the game actually makes you think about them rather than just letting you decide whether you want good or evil powers, which I appreciated.
And I can't finish this without getting back to the presentation. I've already mentioned the visuals, which were all done by one person and give the game a sense of style it would be sorely lacking otherwise. There's also the music, which might be even more important, as it's definitely one of my favorite game soundtracks ever. There's some instrumental tracks that set the mood for whatever the occasion may be, as well as a couple full songs complete with vocals to help punctuate the biggest moments. Combine the music with the great narration, and Bastion is one of the best sounding games ever. It's pretty replayable too, as there's a new game plus to carry over stuff you unlocked to another run through and there's no way you'll fully explore all of the different items and skills in a single attempt. It's inherently a bit breezy because of the whole downloadable-game-made-by-half-a-dozen-people thing, but it's still an extraordinarily satisfying experience.