Showing posts with label PS4. Show all posts
Showing posts with label PS4. Show all posts

Monday, January 28, 2019

Best Games of 2018

I'm back. I didn't play a ton of new games in 2018, partly because some of the ones I did play were pretty long. These are the ones I liked the most.

Best of 2018

8. Donut County (Multi)


In Donut County, you control a hole in the ground that can move around and grows whenever an object falls into it. Your goal is to get every object, plant, animal, and even building in the level to fall into the hole. Then you go to the next location and do it again. Sometimes there are some simple puzzles involving using something that falls into the hole to cause something else to happen in the level. It's simple stuff, but it works because its story that moves from a raccoon dropping stuff down a hole because he feels like it to an anti-capitalist mission statement is a lot of fun, and there's a simple pleasure to be gained from watching a bunch of stuff fall down an ever expanding hole.

7. Red Dead Redemption II (Multi)


Rockstar started the trend of open world games many years ago, and it's interesting to see how they ignore the conventions that have grown into place since then as they continue to pursue their own vision of what games can be. Red Dead II is both incredibly vast in it scale and amazing impressive in its minute details. Its story rarely draws outside the lines of what you've seen in Westerns before, but it also is an effective tale about the decline of the natural world and the futility of vengeance. I just wish I had a bit more fun playing it. The gunplay in functional but rarely exciting, and there are tons of complex systems and minigames to engage in but little apparent reason to do so. If the game was shorter I would be more favorable toward it, but after dozens of missions entailing little more than riding a horse somewhere to shoot some guys, it was over long after I was ready for it to be. It's easier to admire Red Dead II than to enjoy it.

6. Super Smash Bros. Ultimate (Switch)


Ultimate is the most I've played a Smash Bros. game since the Gamecube iteration, due to both the smart decision to bring back every playable character the series has ever seen along with a fun collection of newcomers, and the entertaining (and quite long) story mode. It involves hundreds of little battles against characters from all across Nintendo's history, with each one having its rules tweaked to invoke what those characters are known for. Winning a battle unlocks a "spirit" of that character, which you can equip to boost your stats or give you an extra ability or item in the next battle. The multiplayer also has a lot of fun options to keep it fresh, and the core fighting gameplay is rock solid. This really is the ultimate Smash game, at least until the next one.

5. Hitman 2 (Multi)


Hitman 2 keeps what worked about 2016's series refresh and expands on it. It wasn't episodic, but they kept the same structure, with each map being playable in any order and accessible for multiple different missions. You can even play the last game's levels if you have them as long as you are on the same platform. The main draws of course are the five new maps (really six, but the first is an underdeveloped tutorial), which are as huge, complex, and multi-faceted as anything they've ever done before. Each one is a small sandbox packed with entertaining, challenging, and occasionally surprising stealth gameplay. I hope the intended additional maps are just as good.

4. Into the Breach (Multi)


Into the Breach is a unique strategy game, one where you can't save and reload to test ideas, one where you can't lean on building up your units so they can always survive a dangerous situation. You control three mechs which are trying to protect buildings from gigantic invading insects. If buildings are damaged, the power grid weakens, and if it goes down you fail. Your mechs can't take a lot of punishment either, and if all three are destroyed, you fail. Failure means sending a single pilot (if one is alive) back in time to start the fight again from the beginning (though the missions and maps change each time). Your one advantage is that you know each enemy's move before they make it, giving you a chance to figure out the best way to counter it. Sometimes that means pushing an enemy so its attack does nothing instead of trying to kill it, or intentionally taking a hit on a mech to protect a more sensitive target. The better you play, the more you are rewarded, but starting over all the time means your best tools are your own knowledge of how the game works and how to respond to a given situation. I've only played enough to see the ending once, but I hope to play more and see more of what it has to offer.

3. Celeste (Multi)


Celeste is a very hard platformer about a young woman trying to climb a mountain that is both imposing in size and littered with interesting features, from an abandoned city to mysterious caves. Each level increases the challenge as it introduces its own unique features. You have to jump, dash, climb walls, avoid pits, spikes, and other hazards, and stretch your ability to juggle multiple concepts at once. The game is very fair with saving your progress, but demands high skill to finish. If you find it easy, there are unlockable levels that are even more challenging, and if you find it too hard, there are options to make it more manageable. It has slick pixel graphics, a great synth-heavy soundtrack, and a story that uses supernatural elements to explore depression, anxiety, and mental health in general. Opinions vary on how effective that part is, but I thought it mostly worked. Celeste can be tough, but getting to the end of a challenge is always satisfying.

2. Spider-Man (PS4)


Almost any superhero who's known for patrolling a neighborhood would work as a video game that copies the Batman: Arkham series' general structure, but Spider-Man is a particularly good fit, and also my favorite superhero, so it's not a surprise that I really liked this. Like the Arkham games, it depicts a Spider-Man several years into his career, who has already established his place in the city's culture, and has several friends willing to help him as well as several adversaries locked up in prison. I really liked the story, which does a good job of developing familiar characters in new but believable ways and balances multiple subplots and villainous encounters in the way a good long term arc in a comic book would. Swinging around Manhattan never gets old, and the combat is mostly exciting though a bit cluttered at times. The DLC chapters weren't great, but I'm looking forward to a full sequel as much as any game that's likely to come out in the future.

1. God of War (PS4)


I enjoyed the last couple God of War games more than a lot of people, but I definitely agreed that the series could use a shakeup. We got that and more with this quasi-reboot, which keeps Kratos' history but changes the setting and style of the gameplay dramatically. He has left mythological Greece for mythological Norse lands, raising a son named Atreus on his own after the boy's mother dies, as they go on a journey to scatter her ashes from a mountaintop. What seems simple quickly becomes complicated as they are attacked by strange monsters and pursued by gods native to the area. The early God of War games used a dead wife and daughter as easy character development, but the new game does more to earn the connection, with the story being about Kratos' difficult relationship with Atreus as much as anything. Bad parents are definitely a big theme in the game. The visuals are stunning, the music sets the mood well, and the game itself is as rock solid as anything released in years. Kratos' axe is both a well developed combat tool and puzzle solver, and the way the world slowly expands as you progress through the story and and pursue optional objectives is brilliantly done. On a fundamental level, this is the ideal of what a game studio can do with a huge budget.

Delayed Entry

This is the best game that wasn't released in 2018 but I didn't play until then.

Quadrilateral Cowboy (PC)

I really like Blendo's experimental first-person games, so seeing that style expanded into a full, satisfying experience is a treat. You go on heists with your trusty laptop, using it to control objects in the environment or your own gadgets to pull off scores without getting caught. You have to learn some simple coding to do it, but the experience is all the more satisfying because you have to do a little work. You often can't bring the laptop into certain areas, so you will have to think several steps ahead and time out commands to pull off some really clever tricks. For example, you have a sniper rifle that can push buttons from afar, and you can program it to shoot a button to let you through a door, wait until you reach the next one, then adjust its aim and shoot another button. I have rarely felt as cool playing a game as I did coming up with a plan and executing it in Quadrilateral Cowboy.

Monday, January 15, 2018

Best Games of 2017

2017 was an interesting year for games. There weren't a lot of all time greats, and seemingly every game that got an audience to fall in love had a large group of detractors who could point to legitimate problems holding it back. Still, there were lots of good games. Some I didn't get a chance to play, some that I enjoyed quite a bit, and some that found their way onto this list.

Best of 2017

10. Resident Evil 7: Biohazard (Multi)


Resident Evil has existed for over twenty years now, and the series has had a long and inconsistent history. They really seem to nail it with every third numbered game, though. The original Resident Evil brought horror games to the mainstream, Resident Evil 4 is one of the best action games ever made, and Resident Evil 7 is the freshest the series has felt in years. After a few action-heavy games, they returned to a slower pace and scarier tone, and while the gameplay basics are a throwback to the series' roots, its horror influences and immersive setting bring those forward to the modern day. The game gets weaker as it goes on and focuses more on combat and the sillier aspects of the series' familiar storytelling concepts, but it's mostly a really strong game, right when they needed it.

9. Dishonored: Death of the Outsider (Multi)


The third and possibly final Dishonored game, at least as far as this setting goes, is a satisfying conclusion to the series' broad story beats, and it brings some interesting tweaks to the gameplay formula. While the first two games star characters trying to return a status quo to a chaotic political landscape, Death of the Outsider is a more personal story about someone with less privilege, and her struggle and drive for revenge ties into the game's abandonment of direct action being an undesirable goal. The series has always allowed for violence, but it punishes it by making the world a nastier place to walk around in if you drop too many bodies. That's gone this time, and along with "contract" side missions that encourage different play styles, I found myself interacting with the world in ways I hadn't tried before in the series. Billy's set of powers is smaller than Corvo's or Emily's, but it's good enough for the game's shorter length, and the final mission aside, the level and quest design is as strong as the series has ever been. A great final note.

8. Uncharted: The Lost Legacy (PS4)


For my money, Naughty Dog is possibly the most reliable studio when it comes to releasing smart, beautiful, well-written, hand-crafted action adventures. The Lost Legacy started as an expansion for Uncharted 4: A Thief's End, but it became big enough to release as a stand-alone title, and it's yet another satisfying entry in the series. It stars two previous supporting characters, Chloe and Nadine, as they explore the cities, jungles, and ancient temples of India searching for a priceless artifact. You get the expected mix of climbing, wandering, puzzle solving, and shooting, and a nice story with some really good character work. Two standout sections are a large open area you navigate with an off-road vehicle and an ending that combines a lot of elements from previous set pieces in the series into one breath-taking climactic sequence.

7. Horizon: Zero Dawn (PS4)


Horizon is an open-world game with stunning graphics, a unique combat system, a cool sci-fi setting, and a new main character that I ended up liking a lot. There were some things that bugged me about the game, but it was a strong beginning for a world that I hope I get to revisit in a sequel. It takes place in the far future, after our society has been destroyed and is being slowly rebuilt from scratch, while the humans have to deal with the problems of both large bands of bandits and huge, violent robots, often resembling extinct animals. Figuring out what the whole story is really about is a strong draw, and there are some interesting side stories as well. Experimenting with the different choices for weapons, ammunition and traps, learning what works against what sorts of enemies, is also a lot of fun. There are some small annoyances, but it's definitely worth a try.

6. PlayerUnknown's Battlegrounds (Multi)


When Battlegrounds is working, it's one of the most thrilling multiplayer games I've ever played. You are dropped, alone or in a small group, onto a large island with 99 other people and nothing but a parachute and the clothes on your back. You have to look for resources - weapons, gear, armor, medical supplies. There is a force field slowly closing in on a single random point on the map, and if you're outside the circle, your health is constantly being drained. Certain places are getting hit by airstrikes. You might find yourself dropping right next to an enemy and frantically scrambling for something to defend yourself. Or you might get into a pitched urban firefight. Or a tense sniper battle across rolling hills. Or madly charging towards a safe point in a truck while the force field closes in on you. Unfortunately, you might also spend twenty minutes grabbing equipment before you get nailed by someone you didn't see, all that effort for nothing. That stinks. Luckily, it's only a minute or two before you're in your next match.

5. Wolfenstein II: The New Colossus (Multi)


Wolfenstein II is an enjoyable, old school first person shooter where you generally sneak around, capping Nazi officers with a silenced pistol to avoid reinforcements, until you're spotted, when you pull out a machine gun in one hand and automatic shotgun in the other and blow away everything that moves with abandon, scooping up ammo, health kits, and bits of armor like a vacuum cleaner. It's fun enough, but the real draw, as with the last game, is the story. B.J. Blazkowicz is one of my favorite modern game protagonists, and his supporting cast is among the most diverse and compelling in the medium. Every story scene in the game is a treat. It might be touchingly considered or completely outrageously insane, but either way I'm completely drawn in. It's unfortunate that a video game taking place in an alternate reality where Nazis won WWII and are walking the streets of America is "relevant", but I love that it pulls no punches and walks a delicate tightrope with aplomb.

4. Nier: Automata (Multi)


When you first play Nier, you'll get a decent action RPG with a slick but shallow combat system, some cool customization options, some uneven anime voice acting and character designs, passable graphics, a great soundtrack, an an intriguing but vaguely unsatisfying narrative. Then the game asks you to play it again, and it starts to open up. You're repeating a lot of the same stuff, but with a new perspective and new revelations pushing you forward. Then you keep playing it, and if you're still along for the ride at this point, you're getting a truly unique game, where the flaws don't seem to matter as much and what they're doing with the combination of story and medium is one of the most memorable experiences you'll ever have. If that sounds interesting, you should play Nier.

3. Night in the Woods (Multi)


Despite starring anthropomorphic animals, Night in the Woods is one of the most relatable games I've ever played. You control Mae, a 20 year old college dropout returning to her hometown for the first time since leaving. She doesn't want to talk about why she dropped out. She doesn't know what she's going to do for money. Her relationships with her friends are different. Old businesses she liked have closed and been replaced with new ones. The feeling of not knowing what the hell you're doing with your life is one that I think lots of people understand, and Night in the Woods nails it. It's also very sharply written, funny and touching when it wants to be. It also has a cool look with a fun art style and really great work with colors. It also has another side to its story, a dark, scary side that works surprisingly well with the other stuff, which adds an edge to the narrative without taking it over. It was one of my favorite experiences with a game in 2017.

2. Prey (Multi)


I can only imagine how much I would love Prey if I liked the combat. Because everything else about the game, besides the long load times moving between areas and kind of a chunky pace near the end, is great. Talos I is a space station that has been taken over by strange, otherworldly aliens, and it's one of the best realized locations ever in a game. You have a lot of freedom to just explore its different levels and learn about its history. You always have a lot of options in how you approach your objectives. You might crawl through a vent, or hack a locked door, or find a keycard for that door in a room you didn't have to explore. You might use your "GLOO Cannon" to create a platform for you to jump through a window, or inject yourself with alien technology to take the shape of a small object and squeeze through a tight opening. You can be stealthy and sneak by enemies, or confidently wreck them with powered up weapons. The story is really fun too. You're never sure who's on your side or really telling the truth, you're not even sure you're being truthful to yourself, and the constant second guessing has a solid, logical payoff. Prey has everything I like about this kind of game, and for the most part, it succeeds at its goals. If only I liked the combat.

1. The Legend of Zelda: Breath of the Wild (Wii U/Switch)


I've been a fan of the Zelda series for a long time. I've enjoyed every game that I've played to at least some extent, but it's fair to say that the formula of long tutorial > enter dungeon > find item > kill boss > find next dungeon was wearing a little thin. The Legend of Zelda: A Link Between Worlds was a step in the right direction by giving you more freedom in how you acquired gear and choose where to go next, and Breath of the Wild takes that even further. It almost feels like they went back in time to the original game, and decided to focus on different elements to modernize it instead of the direction they've been taking for decades. Extended explanations, complex dungeons, and a set narrative path are all gone. Instead, after a short opening section where you acquire four magic powers of varying usefulness, you are thrust into a completely open Hyrule with a single objective (defeat Ganon, of course) and left to your own devices. There are hooks as far as major events you can pursue, but those feel more like suggestions than instructions. Link can climb almost anything and drift from place to place on a paraglider, two abilities that make getting anywhere you can see both possible and enjoyable. Instead of looking at a map screen to find points of interest, you actually spot them and mark them down yourself. It's different and exciting. You never know when you'll find a hidden shrine containing a clever puzzle or combat challenge, or a village full of people you can trade with or help out, or a camp of monsters you can terrorize or mess with, or the ruins of something that an old war left behind many years earlier. I wish the game had more traditional Zelda content. I really miss the big dungeons, and almost all of the side quests are not up to the standards of modern games. But the core experience of being in this world is too good for me to say it's not my game of the year.

Delayed Entry

This is the best game that wasn't released in 2017 but I didn't play until then.

Super Mario Galaxy 2 (Wii)

If there's one game from 2017 I regret not playing yet, it's Super Mario Odyssey. I absolutely would have, I just don't own a Switch yet. My year wasn't Mario free though, as I finally played the sequel to the Wii classic Super Mario Galaxy. Galaxy 2 is naturally less innovative than the first, being a direct sequel that introduces a few welcome elements but often relies on what was already cool about the game. Despite feeling very familiar, Galaxy 2 is a very fun game with dozens of entertaining levels and a few clever surprises.

Monday, January 16, 2017

Best Games of 2016

Normally I write these up starting the second Monday of the year. I took an extra week this year, and I think all the lists will be better as a result. In the world of video games in 2016 there were a couple trends, with possibly the most notable being the high number of good shooters. Battlefield, Gears of War, and Call of Duty all put out new games with fun campaigns, Superhot was a lot of fun, and Overwatch was a breakout multiplayer hit. More than half the games on my list take place from a first-person perspective. Not that there wasn't good stuff in other genres - if it was a standalone game instead of an expansion, The Witcher 3: Blood and Wine probably would have made my top ten, and the creepy puzzle-platformer Inside just missed the cut.

Best of 2016

10. Hitman (Multi)


I enjoyed Hitman: Absolution as a more traditional stealth game, but there's no denying that it failed to uphold the Hitman legacy. IO Interactive went back to the drawing board and gave fans what they wanted: another Hitman game that's all about exploring interesting foreign locations, figuring out how the targets, civilians, guards, security systems, and environment work together, and using that knowledge to pull off clever assassinations. The game was released episodically, which gave players an opportunity to really scour the different areas and get more out of them than you would if it was all put out at the same time. Personally, I played this first "season" after it was all out, and I don't enjoy screwing around and trying around as much as many others seem to, but every mission was satisfying to figure out and accomplish, and I'd like to go back and try some of the opportunities I ignored the first time. Also, some stealth games are known for their funny incidental NPC dialogue, but few have ever done it as well as it is here.

9. Deus Ex: Mankind Divided (Multi)


Mankind Divided is the first Deus Ex game to star a returning protagonist. I kind of wonder why the developers are so attached to Adam Jensen, who has one of gaming's most ridiculous gravelly voices and not much of a personality. However, Eidos Montreal still knows how to craft a smart stealth-focused cyberpunk action RPG, and the continuing near-future conspiracy storyline is still fairly intriguing, even if Adam isn't. The game has a cool structure where you're primarily based in Prague, and you visit a few other locations but spent most of your time in the same few city blocks, juggling multiple responsibilities and helping unfortunate victims of the class divide that human augmentation causes. It's an open world in miniature, where the area is small but feels alive in believable because of the narrow focus. A few things hold it back, but for the most part it's a really solid game.

8. Titanfall 2 (Multi)


The original Titanfall was a fun multiplayer shooter, sort of a better-feeling Call of Duty with mechs. For the sequel, people were expecting a bit more, and Respawn delivered. based on their experience with the aforementioned Call of Duty series, I expected a short but forgettable campaign centered around a bunch of big firefights. What we got was indeed pretty short, but actually one of the more memorable shooter single-player modes in a while. The game is built around soldier Jack Cooper and his relationship with BT, the Titan he gets rushed into piloting in dire circumstances. They go on a journey together to reunite with the military force their part of, and along the way they develop a bond with some actual humor and emotional weight that was a delightful surprise. And a couple of those levels are real standouts, including one where you have to navigate an assembly line that's building these prefabricated structures around you and another that has you traveling between two different points in time. Other games on this list do some of this stuff better, but Titanfall 2 is still worth your time.

7. The Witness (Multi)


The Witness has a pretty classic adventure game setup. You wake up on a strange island, and the only way to get closer to understanding the situation is to solve a bunch of abstract puzzles. It's a bit different than other games in some very obvious ways though. The truths you uncover tend to be more of an all-encompassing philosophical kind, rather than simple explanations of who you are and why you're here, and more importantly, every single puzzle comes down to tracing a line from one end of a shape to another. You wouldn't expect this to stay interesting for a full game, but it's remarkable how many permutations on logic and intuition Jonathan Blow and his team were able to wring out of the simple concept. And with multiple layers of completion, you can reach a satisfactory conclusion to the game even if there's a certain type or two of puzzle that you just can't figure out. It's a deep game that can be explored for thirty minutes if you don't have much time, or hours and hours if you really get invested.

6. Firewatch (Multi)


Camp Santo is made up of sort of an indie game dream team - designers and writers from great games like The Walking Dead and Mark of the Ninja, the composer of Gone Home, wonderful artists from Double Fine and some great pieces you've probably seen online, whether they were properly attributed or ripped off. Their first game, Firewatch, is about a man who decides to become a fire lookout at a national park for a summer, who spends his time attending to his normal duties and chatting on the radio with his supervisor at the next lookout tower over. Those conversations are really the meat of the game, as you figure out what sort of relationship you have with her, and try to find a connection to help make sense of what you're feeling. There are some simple interactions involving navigating and maintaining your section of the park, and a story that dips its toes into some unexpected territory. If you can get into the right mindset for the game, it's a very pretty and relaxing experience, with the emotional depth you might expect from the pedigree.

5. Dishonored 2 (Multi)


Everything Dishonored did well, Dishonored 2 matches. It has a unique, interesting setting that is built effectively through art design and background information you can find. It has solid core stealth and action mechanics that are augmented through a clever magical power system where you pick and choose the abilities that complement the play style you're going after. It has wonderful level design, where you find yourself navigating intricate city blocks and private estates, with different sections patrolled by different factions who will react to you in specific ways, and a great sense of freedom despite the generally linear progression, thanks to multiple paths and beneficial optional objectives. Unfortunately, the original's biggest weakness - a fairly dull plot that's not helped by pointless celebrity voice acting that generally comes off as bored - was not corrected. Still, there's a lot to be said for games that do anything as well as what Dishonored 2 gets right, and its levels are more consistently brilliant that the first time.

4. The Last Guardian (PS4)


I'm a big fan of designer Fumito Ueda's two PS2 games, Ico and Shadow of the Colossus. So when they announced a new game by the same team for the PS3, I waited happily for its release. And waited. And waited. Over the years, the game stopped showing up at events, and seemed like it might die without ever coming out. It finally reemerged on the PS4, and last year, it actually came out. When you play it, you can see why it took so long - the technology behind an AI-driven, very large and detailed animal that climbs around environments while you can climb over it at the same time seems extraordinarily complex, and the frame rate is pretty bad in intense moments despite the hardware upgrade and long development cycle. The achievement itself was worth it, though. Trico, the strange bird/cat/dog creature you spend the whole game interacting with, is an incredible success on both a technical and artistic level. Many players experienced a lot of frustration getting it to do what they want, which is too bad. But if the relationship works, like it did for me, it's enough to overcome a whole lot of niggles about the way it controls and other details that could have been handled better. It's possibly the most flawed game on the list, but also the most magical.

3. Dark Souls III (Multi)


It definitely feels like there's some Souls fatigue going around for many. These are long, stressful games, and this is the third of its type in three years, and fifth in eight. For my own part, I had a great time with it. The Weapon Arts bring a new dimension to combat, the game looks wonderful (as wonderful as demon-infested medieval ruins can look, anyway), and they've ironed out most of the kinks that make the series less inviting for new players. It's still tough - if you've never played one of these before, there's a boss ten minutes in who will probably kick your ass. I'd still rate it as a pretty good jumping on point. The level design is excellent, and consistent in a way From Software hasn't pulled off before - there isn't a single area or boss I'd dread revisiting on a second time through. Fans of the first Dark Souls will continue to lament that they haven't recaptured the idea of a fully interconnected world since, and it felt like there were a couple of easy opportunities for those kinds of connections that they missed or just ignored. But the individual levels are still masterfully put together, with plenty of links and secrets to find, and they're populated by enemies that are always fun to square off against. As someone who never deviates far from a typical melee weapon build, I had very little to complain about.

2. Uncharted 4: A Thief's End (PS4)


It seems like Naughty Dog is held to a different standard than other developers. They need more of a reason to revisit a concept, more justification to make a sequel. A fourth Uncharted game? After they switched things up with The Last of Us, it better be worth it. Luckily, they took a lot of what they learned from my favorite game of 2013 and used it to revive Uncharted in really interesting ways. This is probably the last game starring Nathan Drake, but it's a hell of a send off. It begins by introducing Nate's brother Sam, an idea which seems kind of schlocky. But they take the time to justify his previously unmentioned existence, and use it to create a story about Nate being torn between the obligation he feels towards his brother, who he had left for dead, and his responsibility to his wife, who he promised to give up his dangerous lifestyle for. This seems really heavy for an action game about climbing on cliffs and shooting bad guys, and it is, but they really take the time to pace it out and make it work. You feel invested in the characters in a way you probably weren't before, and everything feels weightier and more meaningful. It's probably pretty easily the least violent game in the series, and it doesn't feel like anything is missing. Plus, the action is still great and the graphics are incredible. People have doubts about a sequel to The Last of Us as well, but I'm totally on board for whatever they do.

1. Doom (Multi)


I've never played a Doom game before, and I really wasn't that interested in the new one. And when I first tried it, I had a good time, but I wasn't blown away. Once I sat down and really played it through myself, I totally understood why people were raving, and started considering whether I should try playing the original. It's just incredibly fun from start to finish. The graphics are nice and functional, the music is terrific (I can hardly fathom that they originally intended to have no guitars), and the story keeps you moving and laughing at the protagonist's disdain for everything happening around him. But it's the simple act of playing it that makes it the game of the year. You move through scientific facilities on the surface of Mars and dark corners of Hell, exploring to find hidden upgrades and blasting demons. Your arsenal of weapons and abilities and the variety of monsters that you deal with slowly expand as you come to understand how they all work. By the end, you're leaping around arenas, managing your ammo, brutally ripping enemies in half to refill your health, carefully timing the use of a chainsaw or a powerup to turn the tide of a battle, and making mincemeat of any freak that would dare to try to stop you. Not every game should be like Doom, but Doom is everything a game should be.

Delayed Entry

This is the best game that wasn't released in 2016 but I didn't play until then.

Donkey Kong Country Returns 3D (3DS)

I'm not going to lie, I didn't play a lot of older games last year. The selection for this was pretty thin. DKCR is a very good platformer, though. The 3DS version gives the player extra health to make up for the somewhat troublesome controls (the analog slider is really no good) and shuffles some of the postgame, but it's otherwise the same as the Wii version. It has a nice art style, it's challenging but gives you plenty of opportunities to avoid having to start entire levels over, and it has some pretty clever boss fights. It's the definition of a solid game.

Monday, January 11, 2016

Best Games of 2015

There's some big games that came out last fall that I wanted to play and didn't get a chance to. Still, there's a lot of great stuff on this list, including things you don't need to be a hardcore gamer to get into.

Best of 2015

10. Broken Age (Multi)


After all the controversy over its development (for the record, I think Tim Schafer probably mismanaged the scope of the project after the Kickstarter greatly exceeded its initial funding goal, but it would have been worse if he kept it the same and pocketed the extra money), Broken Age ended up being what was promised: a traditional point and click adventure game. The puzzles in the first half were maybe a bit too simple, and the ones in the second half probably skewed too far the other way, but what people really remember about these games are the characters and the world they inhabit, and I think the game succeeded there. It's funny and sweet, and I think I got what we paid for.

9. Her Story (Multi)


Her Story is both very different from other video games and very much a video game. In the game, you have access to a database of videos taken from a series of interviews of one woman from a murder investigation in 1994, split into chunks of anywhere from 2 seconds to a couple minutes, and viewable by searching for words spoken in the clips, with only the first five chronologically available at one time. Ignoring that the system only makes sense as a way to obscure important information, the game effectively gives you the experience of investigating the murder yourself, watching the videos, picking up on key phrases, and finding a way to get to the meaty truths hidden in the final interview. The actual plot can be interpreted multiple ways, all of which are wackier than you might initially suspect, but the feeling of piecing things together is unique and rewarding. I played it by myself, but I can see it being fun with a group as well.

8. The Beginner's Guide (PC)


This works very well as a companion to Davey Wreden's first game, The Stanley Parable. While that was about playing games, Guide is about making them, although it's broad enough to apply to any kind of creative endeavor. It lacks the humor and playfulness of Parable, taking a more introspective approach, but it still keeps you intrigued for its duration as it plays with your expectations and dives into the insecurities and worries that a lot of people deal with. If you hate games where you do nothing but walk around, you'll want to avoid it, but I think a lot of people who don't play many games could enjoy it more than they'd expect.

7. Lara Croft Go (Multi)


Last year Square Enix put out Hitman Go, a clever phone game that translated the core concepts of the Hitman series into a turn-based game on a grid. Lara Croft Go does the same thing with Tomb Raider, but to much greater effect. The puzzles (until the bonus levels after the normal ending) are in the perfect range between tough enough to make you feel smart and easy enough that you never get stumped for too long. The visual style is neat, and the hidden objects you can find to unlock new costumes are a nice extra brain tickler to keep you focused. I played it enough to where I was seeing the game all around me when I wasn't playing it, which always annoys me, but it's hard to get mad at the game for that.

6. Axiom Verge (Multi)


I played Super Metroid last year, finally learning why it's always brought up in best-game-of-all-time discussions and seeing how it influenced so many exploration-focused action platformers over the years. Axiom Verge is very obviously heavily influenced by that game, but luckily avoids copying it too heavily, coming up with its own ideas for weapons and tools so the gameplay at least always feels distinct. The retro-styled visuals and music compliment each other nicely, and while I didn't get a whole lot out of the sci-fi story, it did a decent job of tying the whole experience together into a cohesive whole. DEMON, ATHETOS SAY, KILL

5. Rise of the Tomb Raider (XBO)


I haven't actually finished this game yet, but I feel confident in placing it here. As a follow-up to the reboot from a couple years ago, it expands on what people really liked, the exploration and survival aspects, and pulls back a bit on the combat, which I actually enjoyed, but I always welcome the shift in focus. The story works well enough to pull you into its world and justify why Lara puts herself into another dangerous situation, and the structure of the game lets you play it at your own place. I'm really enjoying finding and clearing the optional tombs, upgrading my gear, and finding all the little bits of history scattered around. Also the game is extremely gorgeous, which is always nice.

4. Undertale (PC)


Undertale is an old-school RPG for the Tumblr crowd, and if that's a turn-off for you, I understand. I still thought it was one of the best narrative experiences in games last year. The gameplay is pretty basic, as you solve simple puzzles and engage in a combat system which never gets terribly deep but lets you talk with your foes and let them go instead of just whacking them to death. The game parts are functional enough to get you to the story, where Undertale shines. It's a genuinely funny game, and it uses humor to get you to like its characters. It then uses your affection for the characters to build to a couple conclusions which are much more emotionally effective than they would be otherwise. I recommend playing through without killing anyone, and then loading your save and getting the pacifist ending, as both conclusions have their own things to say, their own surprises, and their own memorable moments. If you want to go back for the genocide ending after that, that's on you.

3. Metal Gear Solid V: The Phantom Pain (Multi)


As a Metal Gear game in general, and specifically as Hideo Kojima's farewell to the series he created, The Phantom Pain is a big disappointment in several ways. Luckily, actually playing the game itself is an incredible experience. Metal Gear has long had a reputation for being idiosyncratic and obscure, but by putting you in an open world, pulling back on the familiar distractions, and honing everything to near-perfection, Kojima and his team managed to craft perhaps the finest-playing stealth game ever made. The way all the systems work together with your different abilities and the complex, smart-but-not-too-smart AI of the enemies creates an endless supply of unique, memorable moments, whether you pull off the perfect, unseen approach and infiltration of an enemy base, or screw up and have to Rambo your way through. The different buddy characters provide an added layer of strategy and possibility, and the plethora of side-ops and optional objectives mean there's as much game as you want there to be. I could talk more about my complaints, but I'd rather focus on the positive: playing The Phantom Pain is awesome.

2. Bloodborne (PS4)


Compared to the Souls games, Bloodborne clearly has a more narrow focus. Shields aren't really a viable option, and neither are projectiles or magic. Having such a specific aesthetic, there isn't exactly a ton of environmental variation. If you love the Souls games because of the variety of possible character builds and far-ranging level design, I can understand disappointment in Bloodborne. If you focus on what Bloodborne is rather than what it isn't though, you can see how brilliant it is. The art direction is great, creating an incredible atmosphere, and finding enough possibilities within the space of "horrific Victorian hellscape" that you can tell all the different areas and their purposes within the world apart. The combat is fantastic, with a fun variety of exotic weapons, tough enemies, and a fast pace that keeps you on your toes and your heart racing. The story is vague but intriguing, with plenty of images you'll remember even if you don't exactly understand what they mean. As a variation on the classic Souls experience as I understand it, I think it's complimentary in a way that only makes the franchise richer.

1. The Witcher 3: Wild Hunt (Multi)


With The Witcher 3, I think CD Projekt Red's results finally met their ambitions. Taking place in a massive open world, there's more love and attention to detail per square mile than I think most games with similar scales even begin to approach. They've been building their setting and characters for three games, and the payoff seems pretty clear, as multiple storylines come to fruition and ultimately, satisfying conclusions. Much has been said about how good the side quests are, and I think that's extremely important. In a lot of games you can tell where the focus and attention went in the main story, and the rest of the game is just filler to make you think the experience was huge and meaty. But when every side job you find is at least fleshed out enough to fit your understanding of the world, and sometimes is as interesting as anything you'd see on the critical path in another game, you feel like the whole is greater than the sum of its parts. People have complaints about the combat, but I had enough fun with it to carry me through 90 of the most enjoyable hours I spent with games in 2015.

Delayed Entry

This is the best game that wasn't released in 2015 but I didn't play until then.

Dark Souls (Multi)

Months of prodding from a friend finally got me to buckle down and play Dark Souls, a game I was sure was great but that I would struggle to like. That turned out to not really be the case, as the solid-as-a-rock combat system, helpful online community, and wonderful, interconnected level design helped me get over the humps of significant difficulty, obscure systems, and the occasional loss of several thousand souls. There were a few many sub-par areas for me to praise it as truly one of the best games ever made, but I can certainly see why others feel that way. For me, being merely great ain't half bad.

Monday, January 12, 2015

Best Games of 2014

I own all three current generation video game consoles, and the one that had the best slate of games in 2014 was... the Wii U. Most people probably didn't expect that, but that's how things turned out. The PC was also a great place to play games, but if the only thing you have is a PS4 or an Xbox One, I honestly feel bad for you. Most of the games on this list were not exclusive to one platform, though, so everyone had plenty to play.

Best of 2014

10. Sunset Overdrive (XBO)

It's great to have the old Insomniac back. By my reckoning, this is their first good full length game with a real sense of fun since 2009. Overdrive's punk rock attitude doesn't always work, with some of the humor falling flat and feeling a bit out of date. On the other hand, we got a AAA game that involved such plot points as forging a magic sword in a nuclear reactor and throwing a concert to make some sick kids happy, so there's something to be said for just trying weird ideas out. The combat and weapon system doesn't work as well as the great Ratchet and Clank games, but the game looks and plays great, especially when you're usually the extremely fun traversal mechanics to make the whole city your playground. I liked this game a lot, and if they get to make a sequel, it could be truly great.

9. Captain Toad: Treasure Tracker (Wii U)


This spin-off of Super Mario 3D World takes the look and basic building blocks from last year's game and turns them from a party platformer into an adorable, often genius little puzzle game. Captain Toad can't jump or throw fireballs, but he uses his wits, some throwable items, and the ability to look at the world from any angle to solve dozens of small, inventive levels. I pursued the extra items more than I usually do in Nintendo games, because the fun of it is truly in exploring every nook and cranny to see what the designers managed to cook up. It's a bit light compared to some of the meatier experiences this year, but almost every moment is a pleasure.

8. Jazzpunk (PC)


If you played and enjoyed Blendo Games' oddball retro espionage adventures like Gravity Bone and Thirty Flights of Loving, you have an idea of whether you might like Jazzpunk. It doesn't have the narrative deftness of those games, but it does expand on the general idea while also stuffing every corner of every level with some truly bizarre and usually hilarious bit of comedy. Some of it's clever, some of it's referential, all of it is stranger than what you're used to seeing in video games. It's no surprise that this was published by Adult Swim. It doesn't have deep, satisfying gameplay, but the few hours it lasts are a comedic blast.

7. The Fall (Multi)


I usually don't include unfinished games on these lists, but I made an exception for The Fall. This is partly just because I'm not sure that subsequent episodes won't be released as separate titles, but also because despite it ending on a cliffhanger, it feels like a complete experience. You play as an AI controlling a space suit with a disabled pilot inside, your goal to get him medical assistance before time runs out. It has some simple yet effective combat and puzzle mechanics, but what makes The Fall really work is its dark (but not humorless) atmosphere and its story, where you have to subvert expected AI behavior in order to meet your goals, leading to some great cerebral questions about your priorities and some well executed twists. It's a few hours that will be hard to forget.

6. Wolfenstein: The New Order (Multi)


The New Order begins poorly with a boring opening sequence, but once you get past the scripted part and start the real game, you start to realize how much there actually is here. Lots of situations let you take a stealthy or guns-blazin' approach, and both are a ton of fun. Sneaking past guards, throwing knives, taking out commanders before they can radio for reinforcements is a blast. So is pulling out two of almost any gun in the game, from assault rifles to shotguns to even sniper rifles, and destroying everything that passes in front of your eyeballs. The story is also surprisingly good, with a fun alternate history setting, lots of well-executed moments, and human relationships you can actually believe in. MachineGames was founded by former Starbreeze developers, and they seem to have maintained their ability to create engaging, unique first person shooters.

5. South Park: The Stick of Truth (Multi)


The Stick of Truth is the most I have enjoyed South Park since... let's say season 9, back in 2005. I still watch the show, but the video game captures its spirit perfectly, and provides more laughs, shocking moments, and flat-out charm than the show actually has in a long time. It expands on the show's idea of the town as an ersatz Middle-earth, and drops references to tons of great moments from the entire run of the series, without ever feeling like it's only dropping references to something you already like. It's also a light but mostly fun RPG, with an enjoyable battle system that holds up through the game's 15 hours, and tons of fun side missions and collectible items (which also always reference the show). The actual show this year didn't knock my socks off, but The Stick of Truth reminds me that Trey and Matt still have a ton of ideas left in them.

4. Shovel Knight (Multi)


As someone who doesn't actually have a lot of reverence for the action games of the 8-bit era (just a bit before my time), Shovel Knight had to earn my admiration by itself, but it did that handily. The closest analogue is definitely Mega Man, but the influences are obviously from all over the place in that period. You play as Shovel Knight, who must travel through dangerous lands, avoiding traps and monsters, in order to defeat the Enchantress, save the world, and get a ton of treasure in the meantime. The level design is smart and devious, the art and sound direction know when to shirk the strict limitations of the hardware they're paying homage to, and the many boss fights are always fun. I also have to mention that the story is surprisingly effective, conveying a grand sense of adventure and smaller human moments with some pretty basic text boxes and animations. The year's best new old game.

3. Middle-earth: Shadow of Mordor (Multi)


And this year's best adaptation of the work of J.R.R. Tolkien is not the latest (and probably last) big budget epic film by Peter Jackson, but an action game by a revitalized Monolith that combines what works from the recent Batman: Arkham and Assassin's Creed games and tosses out what doesn't. It takes place between the two Middle-earth stories we all know about, and has you playing a fallen ranger who is forcibly joined with an ancient elf spirit and let loose on the hordes of orcs roaming around Mordor. The story is pretty poor and best when ignored, but the game is pretty great. Sneaking around, group-based combat, and open world structure are all familiar, but also executed very well, and the nemesis system that everyone talks about is terrific. Any orc who manages to defeat you in battle is promoted into the command structure, which can be investigated, exploited, infiltrated, and ultimately defeated in your quest for revenge. It's a cool system that buoys an enjoyable game, and will hopefully be stolen and improved for years to come.

2. Valiant Hearts: The Great War (Multi)


What's amazing about Valiant Hearts is that it presents a cute adventure story and depicts the horrors of one of history's most devastating wars without either really contradicting each other. The animated art style looks tremendous, and provides the basis for the gameplay, where you navigate battlefields and occupied villages, solving entertaining puzzles and doing what it takes to stay alive and see your family again. The game is packed with historical details that make it educational as well as entertaining, and the game also knows how to handle the weight of its setting, especially when you get to its brilliantly handled ending. There's also a cute, helpful dog in most of the levels that you can pet.

1. Bayonetta 2 (Wii U)


I liked the first Bayonetta, but I didn't love it. It was tough to find a good balance of challenge and agency in the combat. Bayonetta 2 nailed this for me though, and the result is one of my favorite pure action games in years. The core fighting mechanics feel great, the weapons are diverse and well balanced, and there's enough variety to easily carry you through the whole game and leave you wishing there was more. When it tried to explain the convoluted story I got bored, but the more immediate moments in the plot are more enjoyable and provide some incredible set-pieces, and I actually found myself emotionally affected by a specific point near the end. It's fantastic Nintendo was willing to do what it took to make sure this game saw release.

Delayed Entry

This is the best game that wasn't released in 2014 but I didn't play until then.

The Swapper (Multi)

I liked The Fall a lot, but it was actually only the second best existential sci fi side scrolling puzzle game I played in 2014. In The Swapper you are marooned on a mysterious space station, where you have to create clones of yourself and jump consciousness between them to solve puzzles, try to figure out what the hell is going on, and hopefully escape. So basically you win by killing yourself over and over. The very premise of the game is deeply unnerving to me. It's smart, moody, difficult in that great puzzle game way, and unforgettable.