Saturday, August 23, 2008

Sam and Max: Chariots of the Dogs

Chariots of the Dogs may be the best episode of Sam and Max yet. The adventure elements were clever and more intuitive, and the story was solidly good. Introducing time travel always runs the risk of making a plot fall apart or just become too confusing, but they handled it pretty darn well. One moment raises huge causality questions that weren't resolved for me in a satisfying way, but it doesn't have an effect on the story they're currently telling and is more of a joke than anything else. I like it in a story when characters go to the past and create situations that they've already dealt with, accidentally or otherwise, and to actually be in control of it makes it more fun. The game also changes the structure more than any other game in the series, and for the first time ends on a true cliff hanger. All of the disparate and sometimes random-seeming plot elements for the season start to come together, and I'm kinda glad I didn't get it until they were already released so I don't have to wait to see the conclusion.

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