Uncharted 2 is the kind of sequel that all game sequels should hope to be - it makes you never want to go back and play the previous one again. Which is a bit unfortunate in this case, because I still intend to replay the first game for the trophies they later patched in, but just looking at footage of it makes it clear how far Naughty Dog has come in two years. Uncharted 2 is stunning, and easily the best game they have ever made. It's possibly the prettiest game ever, both in terms of technical detail and enchanting art direction. Few games have ever impressed my programmer side (how did they do that?) and my gamer side (woah, that's awesome) at the same time, but Uncharted 2 does it constantly. This is a case where technology is used not just to make the game look nice, which most serious gamers will appreciate, but actually improve the depth and variety of interactions Nathan can perform, making it more fun, which most serious gamers will tell you is more important. There's just things it does that no other game has done, and it could end up being a real watershed moment to transform the action genre into something more dynamic and interesting than just a series of encounters with a bunch of dudes with guns.
The core of the game is still the cover-based shooting, and that's improved over the original. Most people seem to be comparing the aiming and shooting itself very favorably to the first game, saying how much better is. I'm not so sure it's the shooting itself, just that the design and pacing of the encounters is much more thought out and interesting that it often was before. I mean, there are definite improvements, especially where things like controlling the hand-to-hand and grenades are concerned, but what makes the game better is a better understanding of how to make a game like this that comes from doing it repeatedly. Still, if the game was all hiding behind walls and firing guns at people's heads, I'm not sure how much I would like it. The elements of traversing difficult terrain and solving some environmental puzzles are still there, and improved just as much if not more than the shooting.
Drake's notebook returns, but instead of just handing you the answer to a puzzle it often gives you clues to help you figure it out, and you can also flip through it to find some amusing notes Nathan made. Nate has more ways to get around at his disposal, and the climbing is integrated into real world situations more often, when he has to find his way through a war-torn city and fend off enemies at the same time. By the end of the game, I was kind of tired of the escalating difficulty of the shooting segments and their frequency, but for the most part it's an excellently paced, exciting game. The boss fight is better, and the option to improve your odds in some situations by sneaking up on the enemy is nice, although I question the decision to put a mandatory stealth section right up front before the action gets going.
While I did complain about the constant fighting by the end, one of the things that drove me to keep playing was the story. It's no match for great literature by and means, but as far as an adventure tale in the style of Indiana Jones or something, it's one of the better examples I've seen in any medium. Like the first game, the plot is based on a real-world historical mystery, and ties in likable characters and a touch of campy supernatural elements to keep you interested in the treasure they're seeking. The main cast from the first game all returns with the addition of a few new interesting characters, and the cut scenes feel like exchanges good enough for a real movie. The banter is often funny and witty, and Nate remains one of the more likable protagonists in games right now, even if his easy going personality doesn't quite mesh with him having to kill hundreds of dudes fairly often. I'd be interested to see this team do something a little less violent with the same setting, but in the meantime Uncharted 2 is possibly the best game I've played from this console generation.
AAAAAGGGHHHH
15 years ago
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