This might be the last one of these I do for this blog. Oh yeah, life goes on, long after the thrill of summarizing a few months of game demos is gone.
Army of Two: The 40th Day - You see why these are pointless? I try to wait long enough for a bunch of demos to build up so the post seems substantial, and I end up talking about stuff people have already long forgotten. This demo was all about the online co-op, and it was kind of fun for a while, but my random teammate was bad enough that I knew I wouldn't play it anonymously, and it wasn't interesting enough to play alone, and I knew I'd have no friends playing it, so it was an easy game to ignore.
Bayonetta - I didn't see any of the game's supposed terrible technical issues on the platform, but the purpose of the demo is generally not to reveal a game's biggest flaws, so that's understandable. Seems like the logical evolution of Devil May Cry, and was totally crazy.
Dante's Inferno - It's been a long time since I've seen a game so obviously derivative of another. It really is Dante's God of War. Not that it isn't fun to chop guys up, I'd just rather do it with Kratos. Also, didn't know you could just put so many boobs in a demo.
Dark Void - One of those games that looks really interesting on the surface but then a few people play it and say how it's disappointing, and then no one else buys it, and then no sequel comes to fix the issues and make a really great game. Kind of fun to play around, but the shooting really didn't even last through the end of the demo.
Just Cause 2 - I was sure I was going to play this game after the demo... and I probably will... I just haven't yet. Not a very big area, but you get a sense for the game's scale and a lot of silly fun out of the grappling hook and parachute.
Kane & Lynch 2: Dog Days - I played this before the original game, and looking back the cover and shooting are definitely improved. It also has a unique and interesting visual style, so I was interested in getting it until I found out the story literally only lasts four hours. That sounds like a discount purchase in a year to me.
Lego Indiana Jones 2: The Adventure Continues - This one shows off some levels based on the last movie, and weren't terribly exciting since they took place in a warehouse and I couldn't figure out what I was supposed to do in the boss fight. I don't think I'll ever get on the Lego game bandwagon. Not again.
Mafia II - 1940s open world game, weird driving thanks to the authentic vehicles, pretty good shooting, not really sure why it's open world. Mildly interested in checking it out.
Ratchet and Clank Future: A Crack in Time (Clank) - See? I reviewed this game last year. But I never told you about the demo, eh? The Clank levels in this game were awesome, so this demo was good.
Ratchet and Clank Future: A Crack in Time (Ratchet) - Whereas with the Ratchet demo... I was having fun, but I couldn't shake the feeling that it was just another Ratchet game. Which is how I ended up feeling playing the real thing. Ratchet games are fun! But I know what they are.
Scott Pilgrim Vs. the World: The Game - An old school brawler with a bit of a sense of humor, some cool RPG progression stuff, and really nice sprite animation. Seeing the movie's a bigger priority, though.
Skate 3 - Only a couple years after really shaking up the extreme sports genre of games, Skate already feels a bit old. The most fun I had with the demo was getting off the board and just jumping into people so they'd fall over.
Trine - I think the controls were more precise on PC, but it's still fun and looks really nice on console. Nice appetizer for the main game.
Vanquish - This game is kind of crazy, a third person shooter with a lot of Japanese hyperactivity added in. But I had a couple issues with the demo - it looks and plays great, but I couldn't really tell what was causing me to die when it happened. Poor feedback.
Yakuza 3 - I was disappointed by this demo. I still want to play the game because Yakuza is interesting, but the graphics are the only thing improved at all from the now ancient seeming PS2 games. The combat feels exactly the same, and it still awkwardly transitions between full cutscenes and text boxes for no reason. Plus, they cut a ton of content from the US version of the final game.
AAAAAGGGHHHH
15 years ago
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