Tuesday, February 15, 2011
Sunday, December 20, 2009
Halo 3: ODST
ODST has caught some flack from various sources for charging full price for less than a full product. I can't totally justify speaking either way because I paid twenty dollars less, but I don't see how the game is worth less than others in the series. It might just come from the fact that there's a 3 in the title and the words "expansion pack" were tossed around early on. The game does feel like a side story, developing events that take place at the same time as the second half of Halo 2, and the main multiplayer component is just carried over (along with all the paid downloadable extras) from the previous game. The campaign also is a tad short, but I rarely see that as a negative these days as long as it's a well developed, interesting experience. Plus, the new Firefight mode adds to the game's life quite a bit. I haven't played online because the system I'm using doesn't have a Gold account, but I've played Halo that way before, and I see no reason why one of the most consistently popular games would be any worse now.
So my focus as usual was on the single player. Master Chief isn't around this time, replaced by a squad of Orbital Drop Shock Troopers, elite soldiers on the same side who enter war zones through individual pods that precariously fall to the planet's surface. You spend the most time as the Rookie, a blank slate of a character who wakes up several hours after the mission begins and explores the city by night, either engaging or sneaking past enemy patrols. You can wander around if you like, but the goal is to track down pieces of equipment left behind by your other squad mates, which trigger more traditional Halo levels starring the other characters. I have to say, one of the biggest reasons why I liked the squad idea is that it made it basically a video game version of Firefly, if Mal and company were armored space marines instead of smugglers. The game doesn't even pretend otherwise; Nathan Fillion is the leader, Alan Tudyk is the pilot, and Adam Baldwin is the tough guy. They're joined by video gaming's ubiquitous Nolan North as the sniper and Battlestar Galactica's Tricia Helfer as the erstwhile captain in charge of the mission. Early on they're all separated but they eventually meet up and work together, killings aliens and cracking wise at the same time. The camaraderie of the squad is an enjoyable element, and it make the Rookie's quietness all the more strange. It seems like the radio on his helmet has failed, but when he just ignores direct questions in person it doesn't fit with the game's tone at all.
Despite lacking the scope of other games in the series, taking place entirely within the confines of a single (admittedly huge) city, it doesn't feel lacking in variety. There's the usual mix of vehicle sections, sneaking through corridors, ambushing small groups, and taking on larger scale battles in open areas. Occasionally a section will kick your ass for a few tries, but it's pretty simple and fun to keep moving through the game, especially if you're familiar with the series. They made a big deal about the Troopers not being as tough or strong as Master Chief, but they seem to jump about as high and take the same punishment before dying, and have no trouble flipping over a crashed vehicle if needed. The health system is changed but essentially the same as the first game and for all intents and purposes, this is Halo through and through. The only thing missing is the Flood, which I'm totally fine with. I admire the attempt to mix up the game a bit, but they were never that fun to fight and the nighttime segments take their place rather neatly.
The game looks and sounds about how you'd expect. People complain that the Halo games don't look much better on the 360 than the original Xbox, but I wonder if they're looking at the same thing I am. It's pretty much the same aesthetic, but everything looks nicer, especially with the lighting. There's a new vision mode in the Troopers' helmets that indicate important features in the darkness. I think I ended up using it for about half the game, and it's usually pretty useful without being distracting. A few things in the game will interfere with the signal, and it adds a cool element of making sure you're using it in the right situation. The story is fairly standard for Halo, as in the world seems more interesting than the execution generally allows. There's not a ton going on in the plot, but it does tie the last two games together nicely in the end, and thanks partly to the cast has the most entertaining cut scenes in the series. If you like Halo, and especially if you haven't already played the online to death, it's definitely worth checking out.
Wednesday, October 28, 2009
Television Update 4: Straight-to-DVD Finales
A few shows that have recently ended or been in danger of ending have seen episodes or even feature length movies be put out on home video instead of the airwaves, at least in the USA. Here's what I think of them.
Battlestar Galactica: The Plan
Edward James Olmos, who directed this movie, claims it won't be the end of the Galactica saga, and he's not talking about Caprica. In any case, it felt less like a real film and more like a very long, somewhat informative filler episode, giving a lot of background on what was happening with the Cylons in secret in the beginning of the war, within the context of what we know from the end of the series. Cavill and Simon have the biggest roles, with the former orchestrating nearly every move made within the walls of Galactica in the first couple seasons, and the latter having a genuinely intriguing character arc, adding some purpose to a model which was hardly used at all during the regular run of the show. The new footage is heavily interspersed with clips from earlier episodes, although the new perspective was enough to prevent it from feeling like a recap show to me. Not great really, but had some interesting nuggets.
Dollhouse - "Epitaph One"
Because of filming two pilots, the season order got a little screwy for Dollhouse's first season. Only the first twelve regular episodes ending up airing in America, with an extra thirteenth filmed cheaply and shoved onto the DVD. Epitaph One could have been the last episode of the series until it was somehow picked up for a second season, and it jumps into the show's future, showing an apocalyptic world torn apart by the organization's apparent poor business practices. It's pretty fascinating, though it will probably end up becoming frustrating when the show eventually does get canned before the plot can really get this far along. Despite some real clunker episodes, it's brilliant, original science fiction like this that makes the show worth watching every week, although unfortunately there won't be another new episode until December.
Prison Break: The Final Break
I believe this was originally intended to be the show's final two episodes, but they ended up packaging them together into a separate movie, which honestly feels like the right decision. It just doesn't really jive with a series ending, feeling more like a little bonus adventure that's not really relevant to the story arc. I guess it really is the ending anyway, but oh well. It features one last jail break, this time from a women's penitentiary. It fills in some details missing from the ending montage in the series' final episode, and provides an adequately tense and interesting story, although it seems weird that they are able to get in so quickly after the series' other two breaks both took at least a dozen hours of television to pull off. Prison Break was always a second tier series to me, and this does little to change that, but has a nice send-off for the characters.
Monday, March 23, 2009
Battlestar Galactica - Season 4
After a season which some fans thought had too many one-off episodes, the fourth and final pretty much told a continuous story of the ship and its crew's last days as they searched for Earth and an end to the conflict with the Cylons. Thanks to that damned writers' strike there was over half a year of waiting in between the first and second halves, which makes my memory of what happened earlier pretty fuzzy, though I remember being entertained by it all at roughly the same slightly diminished level as season three. There's not a lot of action these days, with large dogfights in space kept to a minimum, though there's still plenty of tension and drama.
I guess the movie Razor was part of this production cycle? It was all right. The Face of the Enemy webisodes were pretty blah, though important for Gaeta's character.
The second half of the season proper was even talkier than the first, although it kept me interested with moments of tension, surprise, and the joy of finally seeing threads created long ago brought to their conclusion. A two part mutiny story was one of the most intense couple hours of television I've seen, and what they do with Starbuck through the whole thing is equal parts baffling and incredible. Most of the rest of it was not quite thrilling, but peppered with enough interesting nuggets to easily keep me going towards the finale, which seems to be dividing the fanbase but I found pretty enjoyable. After a nice setup and pretty exciting battle fought across multiple scenes and scales, there's a nice, long period of wrap-up as the strange quasi-religious imagery that has permeated the series finally sees some resolution and the characters all see their stories end in a mostly satisfying way. There's a couple "what the hell?"s along the way and the final scene was a strange way to make sure the viewer got the message that I thought was obvious, but in the end I was satisfied with it as the ending to a great part of science fiction history.
Tuesday, February 19, 2008
Battlestar Galactica - Season 3
I felt that the third season of one of the better shows on television was a bit of a step back, but it was still successful for the most part. The main problem was the descent of the mood. Battlestar has always been a bit heavier and more realistic than most science fiction, but it's always had a more playful side, with intriguing human interactions and big space battles. The large Cylon fleets are absent for most of this season, as a lot of the conflict comes from within; more supply problems, unhappy workers, and the trial of Gaius Baltar. The relationships shift from simply interesting to more depressingly melodramatic, and in general the mood of the show is just much bleaker.
Despite the stylistic shift, it's still a good show. While New Caprica was more of a small arc than a complete change in the way the series works, it was still very well done and had rippling effects throughout the season. A lot of characters faced major changes, and they definitely don't go without casualties. They really go deep with a few characters, and by this point they're some of the best there are. Starbuck's constant mind changes can get annoying, but her story is great and where it will go after that finale has me already waiting for the final season's premiere in a couple months.
Thursday, February 14, 2008
Battlestar Galactica - Season 2
The second season of Battlestar Galactica falls right into stride with the first season, providing entertaining and often exciting space-based drama and action. The show's greatest success might be how convincingly it pulls of the setting without it ever seeming cheesy. It's just a matter of fact. They strike a good balance between the battles against Cylon and the other troubles the fleet faces like resource troubles and political backstabbing, and romance is a much bigger part this season, and it's handled with a little less awkwardness than a lot of shows seem to end up with.
The special effects are always great, but the show's most interesting aspect is the plot, which always manages to add some new wrinkles when you don't expect it. I always seem to prefer shows that allow the status quo to change wildly without trying to keep everything the same all the time, and the show isn't afraid to skip forward in time or kill off some characters. The discovery of another Battlestar makes tides through the fleet, and the shift as we realize humans don't always see eye to eye is very nice. The political workings near the end lead to the show being turned on its ear unexpectedly in the finale, and I greatly look forward to jumping right into season three and seeing how this will turn out.
Sunday, February 3, 2008
Battlestar Galactica - Season 1
I never saw the original series, so I can't say how much the new version owes to it or even how much of the plot is the same. All I can say is that what Battlestar Galactica is is one of the most visually impressive and interesting shows on television. Briefly, 40 years earlier, robots called Cylons, created by the humans of the Twelve Colonies of Kobol, rebel and start a war, eventually being pushed back. During the miniseries which kicks off the show, the Cylons use new models that look and act exactly like humans to infiltrate human society and create an opening, allowing them to land a devastating blow, wiping out the vast majority of civilization and the military. Only one battleship, the Galactica, and about 50,000 humans survive. The attack was so effective that the Secretary of Education, 43rd in line of succession, has to become president.
The first season of the show focuses on the large scale space battles, delicate subterfuge, and complicated personal relationships involving the remaining humans. Anyone could be a Cylon, and some don't even know it, leading to a great sense of mystery and suspense. Evil robots aren't the only problem either, the setting is taken seriously, and the crew has to worry about fuel, water, and ammunition in addition to the constant threat of discovery as they search for Earth, the fabled thirteenth colony. Not even all the humans can stick together, as they're suspicious of each others' true natures and an old terrorist (or freedom fighter as some would call him) has a distressing amount of loyalty among some of the survivors. The core cast of characters is quite strong, and it's interesting to note how important women are in a male dominated sort of entertainment. The president and best pilot in the fleet are women, and the two most prominent of human-looking Cylons are two. There are multiple copies of each model, each with their own consciousness, and of those is currently locked inside the mind of one of the humans, and it's very interesting to see how she helps him and wonder where her allegiances really are. The end of the season is quite the cliffhanger, and I'm ready to jump into the second.