Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts

Monday, January 15, 2018

Best Games of 2017

2017 was an interesting year for games. There weren't a lot of all time greats, and seemingly every game that got an audience to fall in love had a large group of detractors who could point to legitimate problems holding it back. Still, there were lots of good games. Some I didn't get a chance to play, some that I enjoyed quite a bit, and some that found their way onto this list.

Best of 2017

10. Resident Evil 7: Biohazard (Multi)


Resident Evil has existed for over twenty years now, and the series has had a long and inconsistent history. They really seem to nail it with every third numbered game, though. The original Resident Evil brought horror games to the mainstream, Resident Evil 4 is one of the best action games ever made, and Resident Evil 7 is the freshest the series has felt in years. After a few action-heavy games, they returned to a slower pace and scarier tone, and while the gameplay basics are a throwback to the series' roots, its horror influences and immersive setting bring those forward to the modern day. The game gets weaker as it goes on and focuses more on combat and the sillier aspects of the series' familiar storytelling concepts, but it's mostly a really strong game, right when they needed it.

9. Dishonored: Death of the Outsider (Multi)


The third and possibly final Dishonored game, at least as far as this setting goes, is a satisfying conclusion to the series' broad story beats, and it brings some interesting tweaks to the gameplay formula. While the first two games star characters trying to return a status quo to a chaotic political landscape, Death of the Outsider is a more personal story about someone with less privilege, and her struggle and drive for revenge ties into the game's abandonment of direct action being an undesirable goal. The series has always allowed for violence, but it punishes it by making the world a nastier place to walk around in if you drop too many bodies. That's gone this time, and along with "contract" side missions that encourage different play styles, I found myself interacting with the world in ways I hadn't tried before in the series. Billy's set of powers is smaller than Corvo's or Emily's, but it's good enough for the game's shorter length, and the final mission aside, the level and quest design is as strong as the series has ever been. A great final note.

8. Uncharted: The Lost Legacy (PS4)


For my money, Naughty Dog is possibly the most reliable studio when it comes to releasing smart, beautiful, well-written, hand-crafted action adventures. The Lost Legacy started as an expansion for Uncharted 4: A Thief's End, but it became big enough to release as a stand-alone title, and it's yet another satisfying entry in the series. It stars two previous supporting characters, Chloe and Nadine, as they explore the cities, jungles, and ancient temples of India searching for a priceless artifact. You get the expected mix of climbing, wandering, puzzle solving, and shooting, and a nice story with some really good character work. Two standout sections are a large open area you navigate with an off-road vehicle and an ending that combines a lot of elements from previous set pieces in the series into one breath-taking climactic sequence.

7. Horizon: Zero Dawn (PS4)


Horizon is an open-world game with stunning graphics, a unique combat system, a cool sci-fi setting, and a new main character that I ended up liking a lot. There were some things that bugged me about the game, but it was a strong beginning for a world that I hope I get to revisit in a sequel. It takes place in the far future, after our society has been destroyed and is being slowly rebuilt from scratch, while the humans have to deal with the problems of both large bands of bandits and huge, violent robots, often resembling extinct animals. Figuring out what the whole story is really about is a strong draw, and there are some interesting side stories as well. Experimenting with the different choices for weapons, ammunition and traps, learning what works against what sorts of enemies, is also a lot of fun. There are some small annoyances, but it's definitely worth a try.

6. PlayerUnknown's Battlegrounds (Multi)


When Battlegrounds is working, it's one of the most thrilling multiplayer games I've ever played. You are dropped, alone or in a small group, onto a large island with 99 other people and nothing but a parachute and the clothes on your back. You have to look for resources - weapons, gear, armor, medical supplies. There is a force field slowly closing in on a single random point on the map, and if you're outside the circle, your health is constantly being drained. Certain places are getting hit by airstrikes. You might find yourself dropping right next to an enemy and frantically scrambling for something to defend yourself. Or you might get into a pitched urban firefight. Or a tense sniper battle across rolling hills. Or madly charging towards a safe point in a truck while the force field closes in on you. Unfortunately, you might also spend twenty minutes grabbing equipment before you get nailed by someone you didn't see, all that effort for nothing. That stinks. Luckily, it's only a minute or two before you're in your next match.

5. Wolfenstein II: The New Colossus (Multi)


Wolfenstein II is an enjoyable, old school first person shooter where you generally sneak around, capping Nazi officers with a silenced pistol to avoid reinforcements, until you're spotted, when you pull out a machine gun in one hand and automatic shotgun in the other and blow away everything that moves with abandon, scooping up ammo, health kits, and bits of armor like a vacuum cleaner. It's fun enough, but the real draw, as with the last game, is the story. B.J. Blazkowicz is one of my favorite modern game protagonists, and his supporting cast is among the most diverse and compelling in the medium. Every story scene in the game is a treat. It might be touchingly considered or completely outrageously insane, but either way I'm completely drawn in. It's unfortunate that a video game taking place in an alternate reality where Nazis won WWII and are walking the streets of America is "relevant", but I love that it pulls no punches and walks a delicate tightrope with aplomb.

4. Nier: Automata (Multi)


When you first play Nier, you'll get a decent action RPG with a slick but shallow combat system, some cool customization options, some uneven anime voice acting and character designs, passable graphics, a great soundtrack, an an intriguing but vaguely unsatisfying narrative. Then the game asks you to play it again, and it starts to open up. You're repeating a lot of the same stuff, but with a new perspective and new revelations pushing you forward. Then you keep playing it, and if you're still along for the ride at this point, you're getting a truly unique game, where the flaws don't seem to matter as much and what they're doing with the combination of story and medium is one of the most memorable experiences you'll ever have. If that sounds interesting, you should play Nier.

3. Night in the Woods (Multi)


Despite starring anthropomorphic animals, Night in the Woods is one of the most relatable games I've ever played. You control Mae, a 20 year old college dropout returning to her hometown for the first time since leaving. She doesn't want to talk about why she dropped out. She doesn't know what she's going to do for money. Her relationships with her friends are different. Old businesses she liked have closed and been replaced with new ones. The feeling of not knowing what the hell you're doing with your life is one that I think lots of people understand, and Night in the Woods nails it. It's also very sharply written, funny and touching when it wants to be. It also has a cool look with a fun art style and really great work with colors. It also has another side to its story, a dark, scary side that works surprisingly well with the other stuff, which adds an edge to the narrative without taking it over. It was one of my favorite experiences with a game in 2017.

2. Prey (Multi)


I can only imagine how much I would love Prey if I liked the combat. Because everything else about the game, besides the long load times moving between areas and kind of a chunky pace near the end, is great. Talos I is a space station that has been taken over by strange, otherworldly aliens, and it's one of the best realized locations ever in a game. You have a lot of freedom to just explore its different levels and learn about its history. You always have a lot of options in how you approach your objectives. You might crawl through a vent, or hack a locked door, or find a keycard for that door in a room you didn't have to explore. You might use your "GLOO Cannon" to create a platform for you to jump through a window, or inject yourself with alien technology to take the shape of a small object and squeeze through a tight opening. You can be stealthy and sneak by enemies, or confidently wreck them with powered up weapons. The story is really fun too. You're never sure who's on your side or really telling the truth, you're not even sure you're being truthful to yourself, and the constant second guessing has a solid, logical payoff. Prey has everything I like about this kind of game, and for the most part, it succeeds at its goals. If only I liked the combat.

1. The Legend of Zelda: Breath of the Wild (Wii U/Switch)


I've been a fan of the Zelda series for a long time. I've enjoyed every game that I've played to at least some extent, but it's fair to say that the formula of long tutorial > enter dungeon > find item > kill boss > find next dungeon was wearing a little thin. The Legend of Zelda: A Link Between Worlds was a step in the right direction by giving you more freedom in how you acquired gear and choose where to go next, and Breath of the Wild takes that even further. It almost feels like they went back in time to the original game, and decided to focus on different elements to modernize it instead of the direction they've been taking for decades. Extended explanations, complex dungeons, and a set narrative path are all gone. Instead, after a short opening section where you acquire four magic powers of varying usefulness, you are thrust into a completely open Hyrule with a single objective (defeat Ganon, of course) and left to your own devices. There are hooks as far as major events you can pursue, but those feel more like suggestions than instructions. Link can climb almost anything and drift from place to place on a paraglider, two abilities that make getting anywhere you can see both possible and enjoyable. Instead of looking at a map screen to find points of interest, you actually spot them and mark them down yourself. It's different and exciting. You never know when you'll find a hidden shrine containing a clever puzzle or combat challenge, or a village full of people you can trade with or help out, or a camp of monsters you can terrorize or mess with, or the ruins of something that an old war left behind many years earlier. I wish the game had more traditional Zelda content. I really miss the big dungeons, and almost all of the side quests are not up to the standards of modern games. But the core experience of being in this world is too good for me to say it's not my game of the year.

Delayed Entry

This is the best game that wasn't released in 2017 but I didn't play until then.

Super Mario Galaxy 2 (Wii)

If there's one game from 2017 I regret not playing yet, it's Super Mario Odyssey. I absolutely would have, I just don't own a Switch yet. My year wasn't Mario free though, as I finally played the sequel to the Wii classic Super Mario Galaxy. Galaxy 2 is naturally less innovative than the first, being a direct sequel that introduces a few welcome elements but often relies on what was already cool about the game. Despite feeling very familiar, Galaxy 2 is a very fun game with dozens of entertaining levels and a few clever surprises.

Monday, January 12, 2015

Best Games of 2014

I own all three current generation video game consoles, and the one that had the best slate of games in 2014 was... the Wii U. Most people probably didn't expect that, but that's how things turned out. The PC was also a great place to play games, but if the only thing you have is a PS4 or an Xbox One, I honestly feel bad for you. Most of the games on this list were not exclusive to one platform, though, so everyone had plenty to play.

Best of 2014

10. Sunset Overdrive (XBO)

It's great to have the old Insomniac back. By my reckoning, this is their first good full length game with a real sense of fun since 2009. Overdrive's punk rock attitude doesn't always work, with some of the humor falling flat and feeling a bit out of date. On the other hand, we got a AAA game that involved such plot points as forging a magic sword in a nuclear reactor and throwing a concert to make some sick kids happy, so there's something to be said for just trying weird ideas out. The combat and weapon system doesn't work as well as the great Ratchet and Clank games, but the game looks and plays great, especially when you're usually the extremely fun traversal mechanics to make the whole city your playground. I liked this game a lot, and if they get to make a sequel, it could be truly great.

9. Captain Toad: Treasure Tracker (Wii U)


This spin-off of Super Mario 3D World takes the look and basic building blocks from last year's game and turns them from a party platformer into an adorable, often genius little puzzle game. Captain Toad can't jump or throw fireballs, but he uses his wits, some throwable items, and the ability to look at the world from any angle to solve dozens of small, inventive levels. I pursued the extra items more than I usually do in Nintendo games, because the fun of it is truly in exploring every nook and cranny to see what the designers managed to cook up. It's a bit light compared to some of the meatier experiences this year, but almost every moment is a pleasure.

8. Jazzpunk (PC)


If you played and enjoyed Blendo Games' oddball retro espionage adventures like Gravity Bone and Thirty Flights of Loving, you have an idea of whether you might like Jazzpunk. It doesn't have the narrative deftness of those games, but it does expand on the general idea while also stuffing every corner of every level with some truly bizarre and usually hilarious bit of comedy. Some of it's clever, some of it's referential, all of it is stranger than what you're used to seeing in video games. It's no surprise that this was published by Adult Swim. It doesn't have deep, satisfying gameplay, but the few hours it lasts are a comedic blast.

7. The Fall (Multi)


I usually don't include unfinished games on these lists, but I made an exception for The Fall. This is partly just because I'm not sure that subsequent episodes won't be released as separate titles, but also because despite it ending on a cliffhanger, it feels like a complete experience. You play as an AI controlling a space suit with a disabled pilot inside, your goal to get him medical assistance before time runs out. It has some simple yet effective combat and puzzle mechanics, but what makes The Fall really work is its dark (but not humorless) atmosphere and its story, where you have to subvert expected AI behavior in order to meet your goals, leading to some great cerebral questions about your priorities and some well executed twists. It's a few hours that will be hard to forget.

6. Wolfenstein: The New Order (Multi)


The New Order begins poorly with a boring opening sequence, but once you get past the scripted part and start the real game, you start to realize how much there actually is here. Lots of situations let you take a stealthy or guns-blazin' approach, and both are a ton of fun. Sneaking past guards, throwing knives, taking out commanders before they can radio for reinforcements is a blast. So is pulling out two of almost any gun in the game, from assault rifles to shotguns to even sniper rifles, and destroying everything that passes in front of your eyeballs. The story is also surprisingly good, with a fun alternate history setting, lots of well-executed moments, and human relationships you can actually believe in. MachineGames was founded by former Starbreeze developers, and they seem to have maintained their ability to create engaging, unique first person shooters.

5. South Park: The Stick of Truth (Multi)


The Stick of Truth is the most I have enjoyed South Park since... let's say season 9, back in 2005. I still watch the show, but the video game captures its spirit perfectly, and provides more laughs, shocking moments, and flat-out charm than the show actually has in a long time. It expands on the show's idea of the town as an ersatz Middle-earth, and drops references to tons of great moments from the entire run of the series, without ever feeling like it's only dropping references to something you already like. It's also a light but mostly fun RPG, with an enjoyable battle system that holds up through the game's 15 hours, and tons of fun side missions and collectible items (which also always reference the show). The actual show this year didn't knock my socks off, but The Stick of Truth reminds me that Trey and Matt still have a ton of ideas left in them.

4. Shovel Knight (Multi)


As someone who doesn't actually have a lot of reverence for the action games of the 8-bit era (just a bit before my time), Shovel Knight had to earn my admiration by itself, but it did that handily. The closest analogue is definitely Mega Man, but the influences are obviously from all over the place in that period. You play as Shovel Knight, who must travel through dangerous lands, avoiding traps and monsters, in order to defeat the Enchantress, save the world, and get a ton of treasure in the meantime. The level design is smart and devious, the art and sound direction know when to shirk the strict limitations of the hardware they're paying homage to, and the many boss fights are always fun. I also have to mention that the story is surprisingly effective, conveying a grand sense of adventure and smaller human moments with some pretty basic text boxes and animations. The year's best new old game.

3. Middle-earth: Shadow of Mordor (Multi)


And this year's best adaptation of the work of J.R.R. Tolkien is not the latest (and probably last) big budget epic film by Peter Jackson, but an action game by a revitalized Monolith that combines what works from the recent Batman: Arkham and Assassin's Creed games and tosses out what doesn't. It takes place between the two Middle-earth stories we all know about, and has you playing a fallen ranger who is forcibly joined with an ancient elf spirit and let loose on the hordes of orcs roaming around Mordor. The story is pretty poor and best when ignored, but the game is pretty great. Sneaking around, group-based combat, and open world structure are all familiar, but also executed very well, and the nemesis system that everyone talks about is terrific. Any orc who manages to defeat you in battle is promoted into the command structure, which can be investigated, exploited, infiltrated, and ultimately defeated in your quest for revenge. It's a cool system that buoys an enjoyable game, and will hopefully be stolen and improved for years to come.

2. Valiant Hearts: The Great War (Multi)


What's amazing about Valiant Hearts is that it presents a cute adventure story and depicts the horrors of one of history's most devastating wars without either really contradicting each other. The animated art style looks tremendous, and provides the basis for the gameplay, where you navigate battlefields and occupied villages, solving entertaining puzzles and doing what it takes to stay alive and see your family again. The game is packed with historical details that make it educational as well as entertaining, and the game also knows how to handle the weight of its setting, especially when you get to its brilliantly handled ending. There's also a cute, helpful dog in most of the levels that you can pet.

1. Bayonetta 2 (Wii U)


I liked the first Bayonetta, but I didn't love it. It was tough to find a good balance of challenge and agency in the combat. Bayonetta 2 nailed this for me though, and the result is one of my favorite pure action games in years. The core fighting mechanics feel great, the weapons are diverse and well balanced, and there's enough variety to easily carry you through the whole game and leave you wishing there was more. When it tried to explain the convoluted story I got bored, but the more immediate moments in the plot are more enjoyable and provide some incredible set-pieces, and I actually found myself emotionally affected by a specific point near the end. It's fantastic Nintendo was willing to do what it took to make sure this game saw release.

Delayed Entry

This is the best game that wasn't released in 2014 but I didn't play until then.

The Swapper (Multi)

I liked The Fall a lot, but it was actually only the second best existential sci fi side scrolling puzzle game I played in 2014. In The Swapper you are marooned on a mysterious space station, where you have to create clones of yourself and jump consciousness between them to solve puzzles, try to figure out what the hell is going on, and hopefully escape. So basically you win by killing yourself over and over. The very premise of the game is deeply unnerving to me. It's smart, moody, difficult in that great puzzle game way, and unforgettable.

Monday, January 13, 2014

Best Games of 2013

With both the Playstation 4 and the Xbox One releasing last November, 2013 sort of marked the end of an era, although you wouldn't notice from the quality of the games. There was a nice mix of excellent triple AAA titles and innovative independent releases that made the year a fun and exciting experience the whole way through. I know it was a great year because there were so many really good games in great franchises that didn't even make the list.

Best of 2013

10. The Stanley Parable (PC)


The Stanley Parable was originally a free Source engine mod, but in its conversation to full product it was completely overhauled and remade into what it is now. What it is now is a bit harder to describe. You play as (or are) Stanley, an office worker who one day finds himself alone in the building. A narrator describes your actions before you do them, and you can follow all of his directions to quickly reach an easy yet unsatisfying conclusion. But the real meat of the game is in not doing what you're told. There are tons of ways to disobey the narrator hounding your every move, and they usually result in something interesting, be it a new place you can go, a new insight into game design, or just a funny rant. The game's mix of playing with and subverting expectations while commenting on the nature of choice and interactivity in games is never boring, and the sense of humor keeps it light. You'll definitely understand what the game is doing better if you have a greater than average understanding of gaming history and culture, but anyone can pick it up and at least get a few laughs.

9. Saints Row IV (Multi)


Saints Row: The Third is the artistic pinnacle of the Saints Row series, as weird as it is to use the word "artistic" in that context. In comparison, IV sort of feels like a bloated expansion pack or downloadable add-on, taking place in the same city and completely screwing with the series' framework of open world crime game by turning you into a super hero. In case you don't know, the game's basic premise involves (1) the gang's boss becoming President of the United States in the opening sequence, followed by (2) aliens invading Earth, which results in your capture and insertion into (3) a computer simulation of the city, which you are able to hack in order to essentially (4) gain a variety of super powers. It's nuts, in a series which is known for redefining what nuts actually means in video games. It's also incredibly fun to play, which is the key. I like the other Saints games I've played, but for the most part what you're actually doing is driving and shooting. In Saints Row IV you're running at hyper speed, leaping many stories at once, and basically breaking the world for your own amusement. It's just about as pure as enjoyment can be in the medium. As a bonus, they still have a great handle on the characters, and they're still a lot of fun to hang out with.

8. Super Mario 3D World (Wii U)


Along with a couple other releases, Super Mario 3D World justifies owning a Wii U, even if the system's future for anything resembling competent third party support looks bleak. It expands on the core gameplay of Super Mario 3D Land, which mixed elements of both 2D and 3D Mario games into a slick and satisfying experience, adds 4 play support and HD graphics, and basically taps the basic mechanics for as much action as they can handle. It's not the greatest Mario game ever - having to support multiple players of varying skill inherently limits the potential of the game design. But it's still really fun to play, even alone, though with friends or family is certainly preferable. It's amazing how this series manages to still be exciting so many years later with the same core ideas.

7. Tomb Raider (Multi)


The cycle of innovation and imitation in games can be a pretty funny thing. When Uncharted: Drake's Fortune came out, featuring gunplay, climbing through exotic environments, and solving puzzles in ancient tombs, it was hard to miss the influence from the Tomb Raider series. And now with this new Tomb Raider featuring a more down-to-earth take on its protagonist, cover-based shooting, and a focus on quick traversal over thoughtful rumination on your surroundings, it's hard to miss the influence coming from the other direction. But Tomb Raider's isn't quite an Uncharted clone, having as it does a greater focus on survival, backtracking, and an essential desperation that goes a long way to define it. I wouldn't say either approach is really better, and I'm glad we're getting multiple takes on a central concept that is just so darn appealing. The new Tomb Raider still feels like Tomb Raider while managing to stay modern, and I find it hard to say it's not the most approachable and well-executed game in the series.

6. Grand Theft Auto V (Multi)


Grand Theft Auto V is the most fun I've had with the series in nine years. In many ways, the game has problems, from its questionable ethics to some weird design snags that other open world games have already solved to a plot that goes a lot of places that it probably doesn't need to. It's kind of a mess, really. But San Andreas is one of the most fully realized worlds I've ever seen in a video game, from its picturesque winding mountain roads to its gaudy downtown storefronts. It really feels like a huge place. And it's honestly a fun place to hang around in. The main gameplay focuses on driving to different places to shoot different people from behind cover, and in that way it's not much different from the last game. But there's a lot more big moments this time around that you remember for months afterward, and it all handles a little better, and the game's tone matches its content with less confusion. And the heists... well, the heists are awesome. I only wish there were more.

5. Brothers: A Tale of Two Sons (Multi)


People like to make fun of the story in games a lot. And a lot of times they're right. But there are certain things that games can do with storytelling that just aren't possible in film, novels, or any other medium. Brothers is a prime example of that. In it, you control two brothers at once, each hand controlling one or the other. It may sound like that gets confusing or frustrating, and it does from time to time. But for the most part it's manageable. At least enough to get you through the few hours it takes to complete the story. During that time it's a solid puzzle game, with clever and intuitive solutions and some satisfying temporary mechanics. The game's real strength though is the story, which is touching, unforgettable, and much, much more effective because it's a video game. Play it and you'll see why.

4. Bioshock Infinite (Multi)


I was honestly surprised by the tons of criticism this game received starting immediately after and lasting for a long time following its release. The reactions are strong and generally understandable, but I have a hard time agreeing with them. I think people wanted things from Infinite that it wasn't prepared to give them. It has a lot of subjects it touches on without fully exploring, from racism to totalitarianism and all kinds of things that would be hard to do justice to while trying to be an action game and tell a crazy sci-fi story. And ultimately, Bioshock Infinite wants to be an action game that tells a crazy sci-fi story. The shooting at its best provided some of gaming's best thrills this year, the world of Columbia and its inhabitants are well-conceived and fun to look at, and the main characters are excellently conceived and portrayed by the writers and voice actors, anchoring a plot that at times is over the top but ultimately serves its primary goals well. Infinite is messy, but I think it's a pretty wonderful mess.

3. Gone Home (PC)


Gone Home's designer and writer Steve Gaynor actually worked on the Bioshock series for a while, but he left it to do something smaller and more personal. I'm glad he did, because Gone Home is special. It's another game that tells a story in a way only a game can, having you uncover its details through examining an environment rather than actually seeing anything play out in front of you. People talk about it not being a "real game", whatever that means, and saying that the story would be better as a book or a movie. This is nonsense. A video game is the only thing Gone Home could possibly be. It shows that you can use the familiar mechanics of looking at and touching things to tell a story you don't see in mainstream games, and reveals how silly it is that you don't. There's no reason every game has to involve killing hundreds of people to get a point across, and yet there are still people out there insisting that there is. Gone Home gave me one of the best and most authentic emotional experiences I had in 2013, and I wish more people were open to seeing it the way I did.

2. The Legend of Zelda: A Link Between Worlds (3DS)


My friend mentioned that whenever a new Zelda game comes out, a lot of people crap on the previous one. This is mostly true. I don't think it will happen with A Link Between Worlds though, because it seems like almost everyone who has played it describes it "the best Zelda in X years", where X is the number of years since the last Zelda game they truly loved. In my case, A Link Between Worlds is my favorite Zelda game since Majora's Mask, and since that's my favorite video game ever... yeah, I like A Link Between Worlds a lot. It takes the basic framework and world design from A Link to the Past, a fan favorite, and modernizes it with the best controls the series has ever had (yes, ever (except for the 3DS' terrible form factor)) and many updates to the functionality. It's also the least restrictive Zelda game in a long time, letting you wander around the whole world after the relatively brief tutorial and letting you tackle most dungeons in whichever order you desire by letting you rent or buy whatever items you need to get through them whenever you want. The dungeon design is fantastic, the boss fights are a blast, and the ability to flatten and move along walls really opens up the possibilities for getting around. In short, it understands what people love about Zelda better than any game in over a decade, and just lets them have that. A bit pandering maybe, but it works.

1. The Last of Us (PS3)


There are two types of The Last of Us players: those who love the gameplay and story, and those who only love the story. I'm one of the former. I have a hunch that people who didn't like the gameplay were going about it the wrong way. I don't usually like using the "you're playing it wrong" argument, but with The Last of Us, it's easy to approach it from too much of an action or stealth direction, when your best bet is to blend the two. It's a game where you don't want to be mobbed by enemies, and the best way to do that is to both avoid being detected and actively take out any enemies you can without them noticing in order to thin out their numbers. You have a variety of tools at your disposal to get the job done, from improvised weapons you can use up close, to traps you can build and use from a distance, to guns in case you get desperate. Some people like it on easy, some people like it on hard, but if you can make the combat in The Last of Us work for you, it's among the most satisfying that you can experience. And as I mentioned, the story is awesome too. Assisted by fantastic graphics and sound design and great voice acting and mo-cap work by the cast, they take something as tired as yet another zombie apocalypse and wring it for all it's worth emotionally. It has all the weight and power of The Walking Dead while still having a robust action/adventure game behind it. It's just one of the best games to come out in years.

Delayed Entry

This is the best game that wasn't released in 2013 but I didn't play until then.

Super Mario Galaxy (Wii)

With all due respect to Super Mario 3D World, Super Mario Galaxy is the real deal. Despite being six years old when I played it, it was amazing how good it was. It takes what I loved about Super Mario 64, improves on its faults, and brings it way into the future with its take on how crazy a platforming game can act while still being comprehensible. While some areas resemble a typical Mario environment, it really shines when it takes the "galaxy" part literally and has you hopping between interstellar objects floating in space with their own gravity. It's incredibly disorienting when you first start running around on what appears to be the ceiling, but once your mind reorients, you'll find yourself doing all sorts of crazy things and not thinking twice about it. As a bonus, playing it after watching Gravity gave me multiple opportunities to freak myself out by nearly floating away into the endless void. The motion controls are merely competent and I wish I could have played it in something higher than 480p, but I can't blame the game for Nintendo's issues with hardware.