Tuesday, January 8, 2008

Halo 2



Halo 2 is basically a repeat of the first game; a fun, solid, but probably a little overrated shooter, which fixes some of the original's problems but has some of its own. It seems like there's a step backward for every step forward. You now have the ability to dual wield certain weapons, but doing so prevents you from using melee attacks without dropping the second gun or grenades or grenades at all, limiting your diversity in combat. Dual wielding allows for some interesting new strategies and combinations, but overall most of the weapons are less effective that they were before. I liked messing up dudes with the energy sword, but I'm a little annoyed by the Covenant's insistence on their own technological superiority when all of their gear manages to both have finite ammo AND overheat rather quickly. The only thing that seems advanced about it is its impressive curvy and purple design. You can also play around with more vehicles, which are usually pretty fun, although those sections tend to be a little easy.

My biggest complaint about the first game was the tedious, repetitive level design, and they made good strides forward correcting that, with some interesting structures and well-put together set pieces. It tended to limit the scope of some levels, and especially later on it feels a bit like a boring old corridor shooter instead of having the interesting depth of a large, wide-open war zone, and they couldn't seem to help repeating the same level pieces over and over once you get deeper into the new Halo installation, but I thought they did a decent job overall. They elaborate much more on the story, showing things from the Covenant's point of view, and you actually spend a significant amount of time playing as one of them instead of the Chief, though there isn't much difference in gameplay besides the interesting cloaking ability and increased difficulty in discerning friend from foe. Most people hated the cliffhanger ending, and I can definitely see why, as it seems like they're setting up the last mission instead of the sequel, but I knew that was coming so I wasn't bothered. A huge part of Halo's love comes from the multiplayer. I've spent some time with it in the past, and it's enjoyable, I just never like playing deathmatches as much as other people do. Halo's not as fresh as its prequel was for the genre but it's still a good entry in it.

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