Showing posts with label Flower. Show all posts
Showing posts with label Flower. Show all posts

Monday, January 11, 2010

Best Games of 2009

I don't see why so many major publications give out their awards before the year is even over. I mean, yeah, pretty much everything that belongs there is already released by that point, it just seems a bit hasty. Anyway, this is definitely one of my best years for gaming in a long time. It's not that there were definitely more awesome games to come out, it's that, at least in the last few months, I actually managed to play more of them then I usually ever do. You know it's a strong fall season when I can't even be bothered to finish a Tim Schafer game because there's too much else I'm interested in. All right, let's begin.

Best of 2009

9. Halo 3: ODST (360)


Most years that a Halo game comes out, seeing it this low would be weird, but it seems like I liked this one about as much as anyone. It's an interesting experiment that does some new things with the formula, but either people were turned off by the expansion pack nature or are just getting tired of the franchise. I guess we'll find out next year when the slightly more hyped already Halo: Reach comes out.

8. Left 4 Dead 2 (PC)


I didn't play this nearly as much as I would have liked, but that's what happens when you experience significant lag issues and have a handful of single player games you'd like to get through. Still, I could tell with the time I've already spent that this quick sequel manages to add a lot of new things to the series without taking away any of the sense of fun playing it through with a group of friends provides. And with some DLC already on the way, we know Valve's going to continue supporting the franchise. I just hope they show a third installment of a different one of their series instead this year.

7. inFamous (PS3)


This is probably the most flawed game on the list, but it's so much damn fun to run around and explore the environment that I had to put it here anyway. Few games make you feel as powerful as you do in inFamous, and it still managed to be challenging without ever getting too frustrating. I'd like to give it a go as a bad guy some time, just to see how the other half lives. If only Sucker Punch didn't feel the need to get all gritty and dark and nonsensical with the jump to new hardware.

6. Ratchet and Clank Future: A Crack in Time (PS3)


It's getting harder for this series to really blow me away anymore, but A Crack in Time was probably the series' most complete installment to date. I'll probably never love a game in the series again like I did the proper PS2 sequels, but as I've said before, I could play games of this quality for a long time without ever getting sick of them.

5. Batman: Arkham Asylum (Multi)

It's still a bit amazing how Rocksteady came out of nowhere and made one of the most complete single player games in a while with a superhero that almost everyone has to at least like, though I do think it's in that rare position of being a great game but maybe a bit overrated by the world at large at the same time. I mean, how can a game really be that good when the bosses suck so universally? Still, that's mostly a quibble when the unique combat and stealth are both so well executed.

4. Flower (PS3)


Despite all the huge budget, lavishly produced games I played in 2009, this small, two hour piece of art probably hit me the hardest of anything. I know not everyone is going to be affected by something the same way, but at least for me, it was an experience that was at different times relaxing, distressing, and profoundly moving. And probably my favorite use of sound in any game last year as well.

3. Call of Duty: Modern Warfare 2 (Multi)


I didn't expect to be swept up again, but if nothing else, Infinity Ward is a group of professionals who know how to make a tight, engrossing single player experience, and can throw some good online play on top of it. I've had a chance to check out the two player Spec Ops missions as well, and they help extend the life of a game that's campaign can be finished in only 5 or 6 hours, but has plenty of moments worth revisiting and enough other content to keep shooter fans happy for a while.

2. Assassin's Creed II (Multi)


I already really, really liked the first game despite its faults in some areas, so a sequel that fixes pretty much all of those was a shoe-in to appear high on this list. With a much more varied and thoughtful progression through the game, improved storytelling, more incentive to explore, and movement and combat systems that stand out from the rest of the world's open world action adventures, it's an extremely rewarding and fun game that does everything a sequel should.

1. Uncharted 2: Among Thieves (PS3)


This is the king of good sequels though, and I suppose my favorite game of this generation of consoles. I have a bit of an "I liked Uncharted before it was cool" thing going on, but it's nice to see the second attempt take it from being an interesting, genre-spanning gamer's game to a genuinely successful and nigh-universally praised technological marvel. It's not flawless, but the single player campaign is a stunning, immensely fun, beautifully paced near-masterpiece and the online multiplayer ain't half bad either. Anybody who owns a PS3 or has easy access to one and hasn't given it a shot is only robbing themselves of something pretty special.

Sunday, February 15, 2009

Flower



Flower is yet another download-only game that shows that some of the most innovative and unique work this generation isn't to be found in the latest big-budget blockbuster. It's the next project from the developer of flOw, and like that game, Flower is controlled mostly with the PS3 controller's motion sensor; is pretty relaxing to play, at least at first; and you can't lose, you just keep playing until it ends or you stop. Unlike it's predecessor, there's more to the game than meets the eye at first, as it takes a turn partway through, and becomes quite the emotionally affecting experience. It's so much different from the usual game design of killing everything you see until you reach the next part of the story.

Simply, each level begins with a single flower petal floating in the breeze. Pressing any button causes a gust of wind to push it forward and tilting the controller changes its direction. As you pass by other flowers, you slowly gather more petals until hundreds are traveling in your wake, and you become a force for good to heal whatever has gone wrong with the area you're in. You soar around gathering specific petals to trigger changes in the environment, and eventually you'll have fixed everything and can move on the next area. For whatever reason, the game generated some of the most visceral responses from me of any game in a long time, both in amazement at it's beauty and in shock at certain things later on. It's a pretty technically brilliant game, and both the fidelity of the visuals and quality of the music, including interactive elements when you pick up petals, add hugely to the experience.

The first playthrough including the credits shouldn't take an average gamer more than a couple hours, which might not sound like the best value for ten dollars until you realize that that's basically what you pay for a movie of the same length. It's fairly quick, but it manages to tell a full story and trigger a wide variety of feelings in that time, something very few games can pull off in the same period. And there is some replay value too, with trophies that aren't easy to get the first time when you're just in the middle of the moment the first time. Anyone who has a PS3 or access to one should definitely at least see this game for themselves.