Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Monday, November 21, 2011

Call of Duty: Modern Warfare 3


I'm really curious how close this game is to what it would have been had Jason West and Vince Zampella not been fired by Activision and taken a lot of the higher level talent at Infinity Ward with them. Was the plan for the game already in place, or did the people left behind have to come up with the whole thing? If there was a plan, how detailed was it? I'm curious because I had fun with the game, but it doesn't do much besides meet the standards of the previous ones without bringing much new to the table. This is the fifth Call of Duty game in this style in as many years, and both the formula and the graphics engine are feeling a little old at this point. At full capacity, might Infinity Ward have brought their A game and raised modern military shooters to a new level? Or was Modern Warfare 3 always destined to be yet another solid Call of Duty game?

There's nothing really wrong with that, I'm just not sure that I need to play many more of them. Modern Warfare 3 has everything you'd expect and little you wouldn't. There's a campaign that will last you five to six hours which features lots of dramatic explosions and firefights. The Spec-Ops mode returns with plenty of new missions and a survival mode, because every multiplayer shooter needs a survival mode. And there's the traditional online which feels basically the same with a few tweaks and additions. If it's worth it to you, there's nothing really wrong with the package. It's just that it's a very familiar package by now.

One thing in the campaign's favor is that it actually manages to bring the overloaded plot of the Modern Warfare sub-series to a mostly satisfying conclusion, as long as you're okay with the series' practice of resolving story threads by killing off every character involved in them. It seems like shooters are always trying to outdo each other now, and MW3 definitely tries to build that excitement by going as big as possible, essentially portraying what a modern World War III would look like. On one hand you'll be playing alongside familiar characters from the first couple games, chasing down the series' biggest villain, but on the other you'll be hopping all over the place, fighting battles in familiar locations and very extreme conditions. You'll start by saving New York City's harbor from a Russian naval fleet, and then hop to various hotspots all over Europe with your squad of celebrity voice acted comrades. At times the plot justifications for each new location will seem thin, but when all you really want is to shoot bad guys and see exciting stuff happen all around you, it tends to work really well. I don't really buy that Russia would be able to cause this much trouble for the US and Europe all by themselves, but it's an easy thing to let slide. The series' ability to create unique, memorable moments is certainly a boon, as it makes the campaign seem a lot more noteworthy than the one in Battlefield 3, despite featuring similar gameplay and a less technically advanced presentation. The Uncharted series might be the only one that pulls off huge spectacle better in the world of action games.

Not everything is great, though. In what might have been a constraint due to the labor issue surrounding the game's creation, you sure spend an awful lot of time in the campaign driving or riding in vehicles instead of moving on your own. It's not that these sequences are boring, but most shooters use vehicles as a way to occasionally change the pace a bit, and here it seems like a design crutch for when they needed you to kill a lot of guys without finding a more clever way to do it. They did manage to avoid the sort of frustrating choke points that have frequently plagued the series in the past, but instead the game seemed almost too easy on regular, until the final mission which ended up being pretty annoying. You gotta get the bad guy! You only have three minutes! But there's a ton of guys between you and him and they can all shoot you with deadly accuracy the second you leave cover! Go faster! No, slow down and let yourself heal! There are better ways to make a conclusion dramatic than the way they handled it. It seemed odd that some of the biggest twists in the story involved a new character that we didn't have time to really learn much about, and it's hard to be shocked by anything the series does anymore. In the past the series has effectively used the deaths of characters to create memorable moments, but when you get the point where you basically assume everyone is a goner, it stops seeming special.

Also, I'll be honest - I haven't tried the other modes. Battlefield's larger, objective-based multiplayer is more interesting to me, and most of my time is being taken up by other games anyway. Some of the things they've added like ways to get bonuses in multiplayer without being skilled enough to earn a kill streak seem neat, and Spec-Ops was pretty fun from what I played before. I know some people only care about Call of Duty for the online, but I bought it because I wanted to see the end of the Modern Warfare story, and I'm pretty sure I got that. It wasn't exactly a unique or inspirational game, but it was a fun one, packing plenty of interesting moments and enjoyable gunfights into the amount of time it lasted. I'd like to see the series do something really different before I try picking it up again, but it's hard to complain about this as a temporary send-off.

Monday, January 10, 2011

Best Games of 2010

2010 was almost a lost year when it comes to these lists, because for about two thirds of it I didn't have much spending money to actually check out new stuff. I ended up with some lists I'm happy with though, even if I would have liked to have some more candidates available to get on. This list of games is pretty heavy on the first part of the year when I was actually getting paid, but it was a strong enough period that I'm comfortable saying these are all definitely worth playing.

Best of 2010

8. Shantae: Risky's Revenge (DSi)


The download-only sequel to the Game Boy Color cult hit seemed to get into a lot more hands, if only because it was on a system people were actually still using. The game's not perfect - I wish it had been just a tad meatier in terms of truly compelling stuff to do, but the dungeons that are there are fun, the platforming is solid, and the art and dialogue are completely charming. A fun, quick adventure.

7. Call of Duty: Black Ops (Multi)


I don't know if Call of Duty purists will ever allow Treyarch to think they made a game better than what Infinity Ward could do, but they managed their strongest effort to date with Black Ops. The campaign managed to avoid most of the series' traditional pitfalls and had an enjoyable if completely over the top story leading you from gun fight to gun fight. And judging by the fact that my brother is still playing the online almost nightly, I'd say they did a good job with that part as well.

6. Costume Quest (Multi)


Much like Shantae, Costume Quest is a game that could have probably used more content but was still pretty delightful while it lasted. The combat was simple but rewarding, and the adventure elements were clever without being obtuse. Add Double Fine's continuing excellence in the field of funny dialogue that actually amuses, and it's certainly worth a download.

5. Battlefield: Bad Company 2 (Multi)


If this year was any indication, DICE is going to have a hard time ever making a game that really surpasses Call of Duty's stranglehold on the hardcore modern shooter market. But those who played it liked it a lot, both for the multiplayer which nicely translates the grand experience from the PC to a slightly smaller scale, and the campaign, which while a bit sloppy, is also in some ways a lot more interesting than the chain of scripted events that has come to define the genre.

4. Heavy Rain (PS3)


Heavy Rain is a very polarizing game, and for good reasons. If you don't like quick time events you'll never get into it, and the plot really goes off the rails by the end. But it's also amazingly well presented, the kind of thing that designers with respect for actual story structure could do a lot with. Heavy Rain provided some of the most tense and thrilling sequences I played through all year, and I didn't have to kill hundreds of people to do it. If nothing else, it's a very interesting game.

3. Darksiders (Multi)


Darksiders is a game I wish we saw more of, something that came out of a true place of creative inspiration (even if it was a silly one) rather than a board room meeting trying to figure out what the kids are into these days, while still having the look and polish of a large budget title. The combat was imperfect but enjoyable, and the puzzle-filled dungeons were some of my favorites in a game in years. There, you see? You can write about Darksiders without mentioning Zelda.

2. God of War III (PS3)


I was surprised to see a number of people recently express disappointment at how this game turned out. God of War has always been about pairing bloody, over-the-top hack and slash action with light puzzle solving and platforming in a pretty game engine, and this game's PS3-backed visuals and new twists on the old ideas meant that it did them better than ever before. What were they expecting? God of War III is awesome.

1. Red Dead Redemption (Multi)


Grand Theft Auto IV was acclaimed upon its release but then seemed to leave a lot of bad will behind afterward, which is why it was impressive seeing how many people said that Red Dead made up for it. It has the best shooting in a Rockstar game to date, and the setting is one of their best realized as well. Add a truly likable protagonist at the center of maybe their best story, and Redemption has a real case as the company's best game ever. Add the best ending all year, and it's a heck of a product.

Notable Exception

Assassin's Creed: Brotherhood (Multi)

I started playing this last week, and while it sort of feels like just more of the second game, that game was also sort of awesome, so I'm having a pretty good time. I haven't played nearly enough of it to put it on the list, but the campaign's potential along with how interesting the multiplayer looks makes me pretty sure it would have made it if I had. I just hope they don't keep pumping these out and make it tiring.

Friday, November 19, 2010

Call of Duty: Black Ops



Black Ops is Treyarch's fourth Call of Duty game, and it seems like they've finally gotten the hang of the series. They've long been seen as a very secondary developer in comparison with Infinity Ward, the team that created the series in the first place, but with that studio obviously having issues following the departure of many key employees, Treyarch has the opportunity to establish themselves as top dogs. Black Ops has already surpassed Modern Warfare 2 in early sales, and I certainly had a good time playing it.

If there's one thing the Black Ops campaign does right, it's that it's consistent. I've played all of the main entries in the series except for Call of Duty 3, and every single one of them, while fun and impressively presented, has had moments of pure frustration that lasted way too long. When the series was primarily set in World War II, they occasionally liked to throw in missions where you had to defend a lightly fortified position for several minutes, and these always ended up being frustrating trial-and-error sections as you repeatedly got killed and tried something slightly different the next time until you miraculously made it to the end. As the series went on, they started using this type of mission less, but there still always seemed to be at least one level that asked too much of you, just overwhelming you with enemies without stopping to ask if what they were throwing at you was realistically playable. Thankfully, Black Ops has no sections like that. There were a few moments that irritated me a bit, but they were never as bad as the series can be.

I hesitate to call it the best game in the series though, because while the campaign is consistently pretty good, it doesn't often reach its previous high points. It's possibly just series fatigue after playing seven of these in the last five years, so I'm pretty familiar with what the games do well at this point, but it's just not as impressive as it's seemed in the past. There are some interesting scenarios that play out for you and a few really cool set pieces. It was nice seeing the vehicle sections return with so much vigor, and I appreciate that this is the first time the series has really focused on a single character for the play, besides three missions where you play as Ed Harris and Gary Oldman (which is cool too). But the most tightly designed and scripted moments are rarely as shocking and compelling as the Modern Warfare games at their best, as their focus seems to be less on what's cool and more on just being brutal as hell. There are some very violent things happening, including several that you do yourself, and the way the game lingers on it feels sort of gross and seems like it's trying too hard to please frat boys who would otherwise stay away from the story in favor of the online.

The multiplayer is cool, but it's just not why I like these games. I know that at this point, the majority of Call of Duty players must spend the majority of their time with the games shooting friends rather than computer enemies, but the amount of effort put into single player shows me at least the developers still care. It's an impressive game visually, especially the work by the effects team, and while the gun sounds still aren't as dynamic as in Battlefield, it sounds pretty good too. The use of licensed music worked for me even if the choices were obvious, and the celebrity voice cast did a nice job, even if Sam Worthington sounds way too Australian a lot of the time. I liked the story for the most part, as it got the most attention of any game in the franchise, and the writers seemed to enjoy working in as many historical figures, conspiracy theories, and real-life locations and operations as possible.

It's odd that they dropped campaign co-op play after having it last time, but you can understand with the focus on the storyline this time. Obviously zombie mode can fill that gap a little bit, but it's pretty much the same as it was before, and really doesn't measure up to Spec Ops in terms of variety and replayability. They actually do a lot of little things to surprise you with the amount of stuff they crammed onto the disc, although in the end, it's another Call of Duty game and that formula can really only take you so far the more you use it every year. Still, it's worth a try.

Monday, January 11, 2010

Best Games of 2009

I don't see why so many major publications give out their awards before the year is even over. I mean, yeah, pretty much everything that belongs there is already released by that point, it just seems a bit hasty. Anyway, this is definitely one of my best years for gaming in a long time. It's not that there were definitely more awesome games to come out, it's that, at least in the last few months, I actually managed to play more of them then I usually ever do. You know it's a strong fall season when I can't even be bothered to finish a Tim Schafer game because there's too much else I'm interested in. All right, let's begin.

Best of 2009

9. Halo 3: ODST (360)


Most years that a Halo game comes out, seeing it this low would be weird, but it seems like I liked this one about as much as anyone. It's an interesting experiment that does some new things with the formula, but either people were turned off by the expansion pack nature or are just getting tired of the franchise. I guess we'll find out next year when the slightly more hyped already Halo: Reach comes out.

8. Left 4 Dead 2 (PC)


I didn't play this nearly as much as I would have liked, but that's what happens when you experience significant lag issues and have a handful of single player games you'd like to get through. Still, I could tell with the time I've already spent that this quick sequel manages to add a lot of new things to the series without taking away any of the sense of fun playing it through with a group of friends provides. And with some DLC already on the way, we know Valve's going to continue supporting the franchise. I just hope they show a third installment of a different one of their series instead this year.

7. inFamous (PS3)


This is probably the most flawed game on the list, but it's so much damn fun to run around and explore the environment that I had to put it here anyway. Few games make you feel as powerful as you do in inFamous, and it still managed to be challenging without ever getting too frustrating. I'd like to give it a go as a bad guy some time, just to see how the other half lives. If only Sucker Punch didn't feel the need to get all gritty and dark and nonsensical with the jump to new hardware.

6. Ratchet and Clank Future: A Crack in Time (PS3)


It's getting harder for this series to really blow me away anymore, but A Crack in Time was probably the series' most complete installment to date. I'll probably never love a game in the series again like I did the proper PS2 sequels, but as I've said before, I could play games of this quality for a long time without ever getting sick of them.

5. Batman: Arkham Asylum (Multi)

It's still a bit amazing how Rocksteady came out of nowhere and made one of the most complete single player games in a while with a superhero that almost everyone has to at least like, though I do think it's in that rare position of being a great game but maybe a bit overrated by the world at large at the same time. I mean, how can a game really be that good when the bosses suck so universally? Still, that's mostly a quibble when the unique combat and stealth are both so well executed.

4. Flower (PS3)


Despite all the huge budget, lavishly produced games I played in 2009, this small, two hour piece of art probably hit me the hardest of anything. I know not everyone is going to be affected by something the same way, but at least for me, it was an experience that was at different times relaxing, distressing, and profoundly moving. And probably my favorite use of sound in any game last year as well.

3. Call of Duty: Modern Warfare 2 (Multi)


I didn't expect to be swept up again, but if nothing else, Infinity Ward is a group of professionals who know how to make a tight, engrossing single player experience, and can throw some good online play on top of it. I've had a chance to check out the two player Spec Ops missions as well, and they help extend the life of a game that's campaign can be finished in only 5 or 6 hours, but has plenty of moments worth revisiting and enough other content to keep shooter fans happy for a while.

2. Assassin's Creed II (Multi)


I already really, really liked the first game despite its faults in some areas, so a sequel that fixes pretty much all of those was a shoe-in to appear high on this list. With a much more varied and thoughtful progression through the game, improved storytelling, more incentive to explore, and movement and combat systems that stand out from the rest of the world's open world action adventures, it's an extremely rewarding and fun game that does everything a sequel should.

1. Uncharted 2: Among Thieves (PS3)


This is the king of good sequels though, and I suppose my favorite game of this generation of consoles. I have a bit of an "I liked Uncharted before it was cool" thing going on, but it's nice to see the second attempt take it from being an interesting, genre-spanning gamer's game to a genuinely successful and nigh-universally praised technological marvel. It's not flawless, but the single player campaign is a stunning, immensely fun, beautifully paced near-masterpiece and the online multiplayer ain't half bad either. Anybody who owns a PS3 or has easy access to one and hasn't given it a shot is only robbing themselves of something pretty special.

Sunday, November 22, 2009

Call of Duty: Modern Warfare 2



Or just Modern Warfare 2, as Infinity Ward clearly wanted to call it from the fact that the words "Call of Duty" don't appear anywhere in the game or on packaging for special editions. MW2 is the follow-up to the last game the series' actual creators made two years ago, and picks up five years later. The fate of a few characters is left up in there, but main protagonist Soap returns as a grizzled veteran with a voice (Kevin McKidd's) of his own, taking Price's place as ally in the field and friendly voice in your ear during the game's consistently better missions as a British special operative instead of a US soldier. While the first game's antagonist was defeated, the world is still unsafe as some Russian extremists still believe in his cause and conflict continues in the middle east. You still bounce between multiple characters, trotting across the globe to find and kill new people.

The first game seemed at the time to be somewhat plausible, presenting an interesting military plot punctuated by a couple shocking, unexpected moments. Modern Warfare 2 is much more over the top, constantly in your face with plot twists, betrayals, and every action movie gimmick you can think of. It sort of tosses the believability out the window in an early scene intended to disgust the player, and it mostly succeeds at this goal, but at the cost of your superiors looking like bone-headed morons and doing things that a reasonable government would never consider. Later events make you wonder if things were really as they seemed, but still, you can tell that their goal this time was to tell an exciting story, not represent modern conflict on a realistic, global scale. Bits intended to startle or shock the player are more frequent albeit less effective, because you can pull off the same trick so many times before it becomes old hat. There are a few occasions where they play with your expectations successfully and some true surprises, and in the end I accepted what they were doing and enjoyed the ride. It's just clear at this point that the developers' intentions with the franchise have changed.

Like pretty much any Call of Duty game, the missions are a grab back of solid shooting, truly excellent set pieces, and occasional total clunkers. They never seem to be able to stay away from a level or two where the enemies are just too frequent and too accurate and you just get pinned down from every direction, so your frustration just mounts as you continually restart and muscle your way through by memorizing where they come from. Luckily they get that out of the way early this time, and the latter part of the game is characterized by things that are constantly new and exciting. The single player campaign is fairly short, but these days that's a good thing - five to six hours of original, constantly changing, high quality gameplay are more than enough to satisfy anyone who isn't made of free time. Missions where you sneak through enemy territory with a buddy picking off stragglers are always fun, and even the more bombastic levels are enhanced by the somewhat unsettling locations they take place in this time.

The game looks and sounds great as expected. Solid sound with nice effects, good voice from a mix of recognizable names and industry veterans, and music that always manages to fit the appropriate mood. The textures of some unimportant details are surprisingly bland looking, but anything they wanted to look awesome usually does. And for people who don't play Call of Duty for the story mode, the multiplayer looks intact with some new features, and Spec Ops is an interesting way to extend the game's life without implementing actual co-op into their carefully planned single player. Infinity Ward is still setting the golden standard in competitive online shooting on consoles, and they just happened to put the best one player campaign this side of the Half-Life series in there too.

Monday, June 8, 2009

Call of Duty: World at War



It's interesting to play World at War right after Far Cry 2, because they represent very different approaches to the same basic idea. The latter is all about providing you with an environment in which any number of things can happen based on what you do inside it, while the former is a series of planned events hand crafted to give every player the same experience. This is Treyarch's third stab at the Call of Duty franchise, and if the first two are like this, then they've proven themselves very capable of aping what Infinity Ward does with slightly diminished results. You can see how they took a lot of cues from the fourth game in terms of creating a more cinematic and dramatic feel, treating it a bit more like being in an epic war movie than being in a war. This works fine with a fictional, modern storyline, but doing it with a real historical event in which millions of people died seems a bit crass.

There's nothing wrong with showing a more brutal side of the war, because it's not like the real thing was completely clean and gentlemanly. It's just the tone of it that seems off, like it's trying to make the player think it's way cool instead of seriously considering the dark truth of the period in history. In any case, the attitude of the game doesn't negatively affect the design, which is pretty solid until near the end. The two campaigns that interweave despite being at different points in time focus on an American in the Pacific and a Russian on the Eastern Front, and there are some interesting missions here and there, such as a mimic of the flashback sniper missions in the last game with the Russians and a pretty intense and desperate naval battle with the Americans. It sort of falls apart near the end though, as the developers failed to realize that it's entirely possible to have a huge and dramatic final battle without it being stupidly, unfairly difficult and seemingly not even well debugged. As with S.T.A.L.K.E.R.: Shadow of Chernobyl last year, a frustrating final act really soured my opinion on a game that for the first 80% of its existence I was enjoying quite a bit more. It's really not that hard to keep that ending bit balanced, but it keeps happening like this.

This game is really what told me I need to upgrade my machine, as even on quite low settings it often chugged in more open areas and for some reason ran way too fast indoors to compensate. That's partly shoddy programming, as other developers released games around the same time that my computer can handle fine, but it's really time I improved what I'm playing with. Still, the game was pretty nice looking despite the issues, although I can't say the same about the sound. The series is known for its quality sound design, but a lot of the guns and explosions sounded weak to me for some reason, and while some of the orchestral music was quite nice, the inclusion of crunching metal guitars really wasn't. I liked the voice acting though, as throughout the game I was being commanded by Kiefer Sutherland and Gary Oldman, which automatically makes anything I'm told to do more awesome. The dramatic story moments didn't hit me nearly as hard as the last game's, but they were still pretty fun for the most part. There are some nice things to be found here, but in the end, World at War is a pretty flawed game.

Monday, January 14, 2008

Best Games of 2007

It was a banner year for video games, and I didn't even get to play some of the biggest ones, like Halo 3, Mass Effect, and Super Mario Galaxy. I liked The Darkness, but it doesn't quite stand up with the year's other great shooters, and had fun with Ninja Gaiden Sigma, but haven't got around to finishing it since I don't find challenge for its own sake particularly compelling. Sam and Max's first season of episodic adventures was also a pretty good time. I decided to only list a game as multi-platform if I played it on console and it's available on more than one. Don't ask me why. Luckily, that's consistent with last year's list.

Best of 2007

7. Assassin's Creed (Multi)


It got a lot of flack for not reaching its potential, but its potential was so absurdly high that I can't fault it that much for it. I expect a lot more from the obvious sequel, but I thought Assassin's Creed was a great start for a potentially tremendous series, with excellent core mechanics, a wonderful feel, and a very intriguing storyline, even if the normal missions were as repetitive as hell. It seems a little rushed and empty at times, but I still had quite a good time running through the cities and eviscerating unwitting guards like a parkour ninja.

6. Uncharted: Drake's Fortune (PS3)


Another first installment of a series with a possibly great future. It dips its toe in the pool of frustration once in a while, but never dives in like the Jak franchise did. It doesn't particularly excel in any one area, but it's a good jack-of-all-trades kind of game; fun shooting, fun traversal (although it can't match Creed's smoothness), great graphics and sound, excellently presented and fairly interesting storyline. If they can just add some depth to the puzzle elements and keep the environments fresh, Uncharted 2 should be fantastic.

5. God of War II (PS2)


Perhaps the last great game of its generation, God of War II helped it go out with a bang. Based on the fact that the PS2 is still selling, we're going to be seeing things like Persona 3 and enjoyable ports once in a while, but I still see this as the last stand. It looks pretty terrific for a PS2 game, hitting you right in the beginning with the absurdly epic battle against the Colossus of Rhodes. It gets bigger from there, as they keep what was great about the first game, mixing easy-to-use but entertaining combat with functional puzzles and platforming, while evening out the pacing a bit to keep it fun throughout. Of course, they set up the sequel at the end, leaving fans to wonder how incredible the next game will be on PS3.

4. Call of Duty 4: Modern Warfare (Multi)


I don't have as much perspective on this as the other games since it was the last thing I finished, but I can still see it was a step forward for first-person shooters, maybe not reinventing the wheel but making it a damn smooth ride. I played the first couple games on PC, but as the series has transitioned to be more console focused, it's still just as gripping and entertaining. Probably the best pure shooting-things game of the year.

3. Ratchet and Clank Future: Tools of Destruction (PS3)


This is a pretty personal choice, as Tools of Destruction didn't do much to push gaming forward, it's merely another great entry in one of my favorite series. It had been some time since the last true game was released, but I settled right into the Ratchet groove as soon as the game started, running around, blowing up everything in sight, enjoying the various diversions, collecting experience, and just having a fun time. The ending left you hanging, but you don't mind too much when you can jump into challenge mode and keep going after all the hidden extras.

2. Bioshock (360)


The best game story of the year, and not just because of the content, but because of how well they use the medium itself to tell it, defying expectations and keeping you immersed in a pretty incredibly designed experience. Big Daddies are still awesome, mixing tonics and plasmids is still good experimental fun, and the encounter with Andrew Ryan is still one of gaming's best moments ever. The gameplay is still stuck somewhere between real shooting and a rich first person RPG experience, but gameplay was the least important aspect as far as I was concerned.

1. The Orange Box (PC)


I wasn't sure at first whether to count this, as it sort of seems like cheating. I didn't review it as a single package. After all, it's not one game, it's five, two of which I've already played before. But even without the old content, I still got more fun out of it than anything else this year. Episode Two is an excellent continuation of my favorite FPS series, Portal is a brilliant, hilarious, brain-twisting experience, and Team Fortress 2 is the most fun I've had playing online since Battlefield 2. It's kind of a cop out, but The Orange Box is the best gaming value you can get for normal retail price this year.

Sunday, January 13, 2008

Call of Duty 4: Modern Warfare



Infinity Ward returns to the franchise they created and brings it into the present with its best entry yet. The gameplay is a little tweaked and improved, but it isn't any leap forward there that makes it easily my favorite in the series, it's all about the presentation. Previous games were more or less historically based since they took place during World War II, so there was little room for them to surprise you in any meaningful way. But this one has its own storyline, one that manages to be more interesting and emotionally affecting than I've ever expected a war shooter to be. There are plot twists and tense cinematic moments, including a sequence at the end of the first act that left me feeling completely drained and in awe. They do a lot more to mix up your objectives, and while there's still plenty of the same sort of huge battles the series is known for, there are also some very fun quieter moments, like playing as a sniper on a covert mission in a flashback level.

Part of why it was so successful is it looks and sounds so good. I'm not obsessed with graphics, but I disagree with anyone who says they're not important. I can enjoy a game with bad graphics just fine if it's fun, but if it looks amazing, there's simply more they can do with it. The parts of Call of Duty 4 I love best simply couldn't be pulled off in the first game's engine. You still see some tired video game stuff like glowing outlines of where to place your explosives, but in general it's an extremely immersive and fun shooter. The gunplay isn't really much better than the field's, but it feels solid and works just fine. Your abilities are a little expanded, with a nice knife melee attack, quick access to multiple grenade types, and even the use of air support in some levels. I haven't played too much multiplayer, but it seems pretty cool, and I like the idea of leveling up as you keep playing. It's a little disappointing to learn that Treyarch is taking the fifth game back to World War II, but we'll see how that turns out.

Tuesday, April 10, 2007

Game Archive 1

Ok, I'm going to post old stuff I've written about games and music here so I have all my crap in one place.

Beyond Good and Evil (PS2)


It's truly sad that nobody played this game, because it is a gem and available for all 3 current-gen systems. It's a mix of Zelda-style puzzle-focused dungeons and exploration with sci-fi themes and a heavy emphasis on stealth. I think the design succeeds more than the actual execution in some parts. Jade isn't the best-controlling main character ever, but the design IS great, and she's the star of one of the better game stories I've ever experienced... I'm not talking about your crazy RPG plots, I'm saying I actually gave a damn about the characters and felt for them. Truly a game that everyone should play. My only real problem was that completing the story required you to collect a bunch of pearls to repair your vehicle, and that can get tedious.

Bully (PS2)


It's cool to see one of these sandboxy, open world games that has a tighter approach and doesn't have a gangster theme to it. It's actually not that open, it would have been cool to play the different factions against each other, but all you really do is proceed through the storyline missions, gaining the respect of all the groups before the final showdown. Having to go to class and stuff like that could have gotten in the way, but it's fairly easy to skip class if you want to, and once you've passed them all, not only do you not have to go anymore, but you get a lot of new moves and upgrades that help you out with the rest of the game.

It's slightly awkward at times, but the story is entertaining, and this is probably the funniest video game I've ever played. It's stuffed to the brim with funny moments and dialogue from the various school kids. The combat system is fun too, you have plenty of moves to make fist fights enjoyable and there are a lot of clever non-lethal weapons to play with. It's a bit glitchy in spots, but it's definitely a fun experience.

Call of Duty
(PC)

Call of Duty's creators, who split off from the original Medal of Honor team, manage to do something that seemed to be missing from that other World War II series - make it intense. You're never too far from dying and the extremely loud, chaotic battles are broken up once in a while with an uneasy silence.

The game has many great set pieces that make you really feel like a war hero, fighting alongside your allies and comrades... parachuting into D-Day, holding a bridge from a large siege, storming into Stalingrad with nothing but a few bullets in your hand. It does get a little silly sometimes, especially in the British campaign, when you clear out and take down a heavily fortified dam singlehandedly, race to an air base, and hold off several bomber planes with a single turret.

It's a very fun, exciting shooter, enhanced by the presentation which is strong even now, although I wish more time was spent fighting alongisde large groups rather than by yourself or with a few others.

Dreamfall: The Longest Journey (PC)


It's a little hard to rate Dreamfall, but what it hinges on is whether you think a game that clearly ignores gameplay in favor of story is worthy of a good score if that story is good. If you don't you will hate Dreamfall. But I choose to view it as more of an interactive story than a normal game, which is what it was designed to be, and it succeeds well at that.

The gameplay is pretty bad... the normal adventure gameplay is okay, but fairly simple. The main problems come from the stealth elements, which are poorly realized, and the combat, which is completely putrid. It's comically bad. It also makes one of the three characters you play seem completely worthless, as his story is much less fleshed out than that of the other two and all he does is fight a few people.

But what the game focuses on, the writing and story, are excellent. The characters are generally very well developed and sympathetic, and especially in the magical world of Arcadia, often quite funny. Some awkward animations slightly reduce the effectiveness of the dialogue and voice acting which is much more believable than most games. Despite a couple bits like the increasingly cliche creepy little girl and evil mega corporation, the story is a unique and deeply engrossing tale that grabbed me and kept me playing late into the night to find out how it will all end, which unfortunately it really didn't. The game ends on a cliffhanger with many threads left unresolved, and I hope the final game is released somewhat soon so I can see the end. I do know I will definitely be checking out the first game to see what happens there in the meantime.

Gears of War (360)


I still say Okami has the best graphics artistically of any game I've seen, but Gears of War easily takes the cake from a technical perspective. Seriously, it looks amazing. I have the good fortune to have a roommate this quarter who has a widescreen HDTV around 40 inches in size, and the game is really a sight to behold. It sounds pretty good too, with solid voices and sound effects.

It wouldn't be a good game without gameplay of course, and Gears succeeds there as well. I'm really not that big of a shooter fan, but I still had a great time moving tactically through the war-torn environs and ravaging Locust with my trusty assault rifle, with the enjoyable chainsaw at the end. The cover system takes a little getting used to, but it works very well, by the end it was rare for me to end up in a spot I didn't want to be in. My problem is that I wasn't huge on the pacing, there wasn't much of a rise and fall in action. There were quieter moments and slightly bigger scenes, but it seemed to have an intensity level a little too consistent. I might have preferred a few more extended moments of calm to coincide with huge, desperate setpieces. Still, I felt like I could just play the game straight through if I wanted to because it kept pulling me forward with the solid shooting and great graphics.

God of War (PS2)


I can't tell if my opinion was affected by the tons of praise this got. It's definitely a good game. But I really can't see how it deserves PS2 Game of the Year over Shadow of the Colossus, Resident Evil 4 and Prince of Persia: The Two Thrones. Or in the case of awards givers who cut off holiday games until the next year, how it's better than Grand Theft Auto: San Andreas and Ratchet and Clank: Up Your Arsenal. Anyway, God of War is a fun game. The combat is very fluid and rewarding, as you progress and become more powerful as the game goes on. There's fairly good enemy variety, although I wish we could have seen a few more centaurs and sirens instead of an overdose of undead soldiers and harpies, and that the Cerberus were just there instead of starting as annoying little shits that spawn like popcorn.

The combat isn't why I like it though, what I really like are the adventure elements and the story. Although it seemed a bit long, the Temple of Pandora was a brilliantly designed area, and really pulled off the feel of an epic, hazardous dungeon. And the cutscenes were more interesting than I expected, by the end I understood Kratos a bit more and wanted to help him kill Ares. The animation on Kratos' double jump is pathetic, but the platforming is fairly enjoyable for a non-platforming game. What really hurt the game was the design on the whole end of it, starting in Hades. They were just lazy (or short on time) here, instead of making what could have been a really cool area, they just threw a bunch of enemies on steroids and idiotic spinning spike hazards at you, and it really isn't fun or interesting. We're nearing the climax, I'm not supposed to be getting bored. After that you fight Ares, and the whole sequence with him is no good either. After the creativity of the first two boss fights, Ares is just a cheap bastard who blocks all of your attacks and winning the final conflict is more about luck than skill. The only redeeming part about the end is how they tied off the end with the gravedigger. So, overall, a fun game, but it's lacking in ways that make it hard to call truly great.

Guitar Hero (PS2)


I don't usually play games that I perceive as having no point, sports games, racing games, and music games. But I tried Guitar Hero and decided to pick it up, because unlike DDR and its ilk, I find it fun as hell. In most rhythm games, you're just timing button presses (or footsteps) to some music and getting points. I don't find it very compelling. But in Guitar Hero, you're not playing along, you're actually creating the music yourself. If you mess up a part, you don't just lose points and get closer to failing, the guitar part drops out. When you get it right, it's like you're actually playing these famous riffs yourself, and that makes all the difference. The controls take a bit of getting used to, but before long you'll be rocking out harder than you thought you could. In just a week I've gone from bad to capable of doing well on the hard difficulty. The more complex the tune, the more satisfying it is when you execute it perfectly. It's also a ton of fun with friends. Check it out if you like fun.


Guitar Hero II
(PS2)


Guitar Hero is still just as addicting as ever, as you find yourself continually saying "just one more song". It's still great fun to rock out and play some good tunes, although the setlist isn't nearly as good as the first game's. I hardly recognized any of the song names when I first read the list, although I still heard the majority of them before and just didn't know the name. The songs are all still fun to play and usually catchy, but it's just harder to get into a song and really feel cool if you don't actually know it well.

A couple definite improvements are the hammer-ons/pull-offs, which actually work this time and are necessary on the harder difficulties, and practice mode, which lets you work on and experience any part of any song without having to actually be good. Other improvements are minor, GHII is probably a better gameplay experience but it's just not as amazing when you've done basically the same thing before.

Half-Life 2: Episode One (PC)


Episode One is the continuation of, in my opinion, the best first person shooter of all time. The gameplay engine remains simply the most enjoyable to just run around and shoot things in, and Valve's level design is impeccable. Everything here is created with the intention of making a good video game combined with a strong narrative experience. I love the way Half-Life presents its story, it's just a much more immersive world than almost anything else.

I miss exploring the wide open countryside around City 17, and the game is a bit short even for only being 1/3 of a game, so it might not have been as good if it weren't for one thing - Alyx, thanks to a combination of great voice acting and the best facial animation I've ever seen in a game, is one of the most endearing and likable game characters ever. I really care what happens to her, and it wouldn't be the same if she wasn't around, watching my back. This is one of the times where graphics actually matter in pushing a game over the edge. I can't wait to battle Hunters out in the wilderness in Episode Two.

Wednesday, April 4, 2007

Game Update 1

I got Call of Duty, its expansion, and its sequel on Steam for pretty cheap a while ago. I wrote about the first game a while ago (I haven't decided whether to throw all that stuff up here), but didn't get around to the others until recently.

Call of Duty: United Offensive
(PC)


The expansion to the first game doesn't really add much to the experience and seems a bit weak because of it. They added the ability to cook grenades, which is nice but doesn't seem necessary. They added the worst sprint in the history of video games, which takes you out of the realism because of its implementation. The speed boost is only slight, but worse is that it only lasts for about a second before you have to slow down again and let the meter charge back up. One second seems like a reasonable amount of time for a highly-trained, elite soldier to be able to run, doesn't it?

The British campaign was probably my favorite part, with a cool change of pace being a gunner in a bomber plane (although the series' penchant for making you do all the real work became horribly exposed when two other gunners were killed and I had to man three positions while performing maintenance as the other survivor stayed stuck to his gun) and then later joining in some covert operations. The other sections are less inspired, as they rely on just throwing huge, overwhelming battles at you, and as fun as it is to shoot nazis, it just gets ridiculous somewhere along the way. It's an enjoyable expansion but doesn't bring much to the table.

Call of Duty 2 (PC)


The best change to the formula from the first full sequel was switching to a heal-over-time approach instead of littering health packs everywhere. It's just as unrealistic (and even seems a bit more plausible if you don't think about it too much), and works better for the kind of gameplay they're going for, where you have to stay in cover, make your shots, and then move on. If you charge the enemy, you're probably going to die, although it's fun to try.

The level design is also a little different. Often you're given multiple objectives at once, and you can tackle them however you want. Usually, you're clearing out buildings, which is fun for a while, but sometimes I would have preferred a little more variety like in the first game. There's enough interesting set pieces to keep you going, and it rarely strays into the annoying territory where it puts you in a weakly fortified position and sends endless waves of enemies at you until the cavalry comes (although it does still happen). It's still fun, although I wonder how much longer it will be.

Grand Theft Auto: Liberty City Stories (PS2)


A new GTA game for 20 dollars new sounds like a great deal, and it is if you keep expectations in check knowing that the location is a rehash and it's a port from the PSP. It doesn't have the oomph of a normal new GTA game, since you already know the city, few gameplay innovations are present, and the story and missions are slightly dumbed down for a portable system. It's still a lot of fun though just to be in Liberty City again. The storyline missions aren't as meaty as we're used to, but it's still a good diversion. I basically used it as a backup game for a while, playing it for a bit when I didn't have anything else to do. Not a bad use of money. I got the sequel recently, I should finish it some time soon.

Marvel: Ultimate Alliance (PS3)


I'm not sure how well it works playing by yourself, but it's definitely a fun party game. Playing with three friends, working together, using your powers to help each other out, and ganging up on helpless enemies can be a blast. I got pretty far in the game on the Xbox, but we ended up never finishing that game, and I didn't see the end until I played it with a mostly different group on the PS3. It was just as fun, and looked better (besides the always horrid in-engine cutscenes), but the added SIXAXIS tilt functionality didn't add anything and seemed broken. Not only did it not seem to work at times, but a diagram with the controller and arrows showing where to tilt just isn't as easily recognizable as a color-coded button. It can be turned off though, so it didn't really hurt the experience. It's not the best or most polished game, but with a good group it can be an enjoyable, lengthy experience.