Black Ops is Treyarch's fourth Call of Duty game, and it seems like they've finally gotten the hang of the series. They've long been seen as a very secondary developer in comparison with Infinity Ward, the team that created the series in the first place, but with that studio obviously having issues following the departure of many key employees, Treyarch has the opportunity to establish themselves as top dogs. Black Ops has already surpassed Modern Warfare 2 in early sales, and I certainly had a good time playing it.
If there's one thing the Black Ops campaign does right, it's that it's consistent. I've played all of the main entries in the series except for Call of Duty 3, and every single one of them, while fun and impressively presented, has had moments of pure frustration that lasted way too long. When the series was primarily set in World War II, they occasionally liked to throw in missions where you had to defend a lightly fortified position for several minutes, and these always ended up being frustrating trial-and-error sections as you repeatedly got killed and tried something slightly different the next time until you miraculously made it to the end. As the series went on, they started using this type of mission less, but there still always seemed to be at least one level that asked too much of you, just overwhelming you with enemies without stopping to ask if what they were throwing at you was realistically playable. Thankfully, Black Ops has no sections like that. There were a few moments that irritated me a bit, but they were never as bad as the series can be.
I hesitate to call it the best game in the series though, because while the campaign is consistently pretty good, it doesn't often reach its previous high points. It's possibly just series fatigue after playing seven of these in the last five years, so I'm pretty familiar with what the games do well at this point, but it's just not as impressive as it's seemed in the past. There are some interesting scenarios that play out for you and a few really cool set pieces. It was nice seeing the vehicle sections return with so much vigor, and I appreciate that this is the first time the series has really focused on a single character for the play, besides three missions where you play as Ed Harris and Gary Oldman (which is cool too). But the most tightly designed and scripted moments are rarely as shocking and compelling as the Modern Warfare games at their best, as their focus seems to be less on what's cool and more on just being brutal as hell. There are some very violent things happening, including several that you do yourself, and the way the game lingers on it feels sort of gross and seems like it's trying too hard to please frat boys who would otherwise stay away from the story in favor of the online.
The multiplayer is cool, but it's just not why I like these games. I know that at this point, the majority of Call of Duty players must spend the majority of their time with the games shooting friends rather than computer enemies, but the amount of effort put into single player shows me at least the developers still care. It's an impressive game visually, especially the work by the effects team, and while the gun sounds still aren't as dynamic as in Battlefield, it sounds pretty good too. The use of licensed music worked for me even if the choices were obvious, and the celebrity voice cast did a nice job, even if Sam Worthington sounds way too Australian a lot of the time. I liked the story for the most part, as it got the most attention of any game in the franchise, and the writers seemed to enjoy working in as many historical figures, conspiracy theories, and real-life locations and operations as possible.
It's odd that they dropped campaign co-op play after having it last time, but you can understand with the focus on the storyline this time. Obviously zombie mode can fill that gap a little bit, but it's pretty much the same as it was before, and really doesn't measure up to Spec Ops in terms of variety and replayability. They actually do a lot of little things to surprise you with the amount of stuff they crammed onto the disc, although in the end, it's another Call of Duty game and that formula can really only take you so far the more you use it every year. Still, it's worth a try.
Friday, November 19, 2010
Call of Duty: Black Ops
Friday, July 30, 2010
Terminator Salvation
Why isn't "Terminator: Salvation" the accepted rendering of this film's title? I don't really get that. Anyway, despite a number of factors working against it, I found this movie to be reasonably watchable rather than completely terrible. I understand that that's not exactly high praise, though for something by McG it kind of is. Despite its plot making the absolute minimum of logical sense, and the fact that it completely ignores much of what we learned from the other movies, and that the very idea of a PG-13 Terminator movie seems abhorrent, I did manage to wring some enjoyment out of its one hundred and ten minutes. Yeah, the story has holes, but they're just more obvious when you compare them to some of the impossible scenarios in the other movies. Yeah, it conveniently forgets some things we knew about the machines and the war in the future, but the series stopped following its own rules long ago. I don't want to sound like I'm praising it too much, because it's not very good at all, but I didn't hate it.
I mean, let's be real. It's weird how these Terminators seem immune to molten steel yet vulnerable to bullets, but the series is so inconsistent about what can and can't kill these machines and what they're made out of that it hardly matters at this point. The fact that all those sweet laser weapons are missing is disconcerting, but it sort of wouldn't match the aesthetic they were going for if they were there, and it is after all ten years before the flashbacks from the first two movies. Maybe they just haven't been invented yet. I found it easiest to get some fun out of the movie when I was just watching it as an apocalyptic, very loud action film, and ignoring its blasphemies against the more beloved entries in the series. I actually thought McG did some good stuff here and there. Visually, it really captures the future war thing in places, with some extended takes that really pushed the desperate nature of the fighting. Of course, the performances he got from some of the cast are another story.
There's quite a few recognizable faces in this movie, and not many do much to distinguish themselves. Christian Bale, ostensibly but not really the main character, is decent as usual, though you can make a case he wasn't really trying terribly hard here. I appreciate that Sam Worthington has the look and physique of a more old school action hero, but in two big roles he hasn't really done that much. Someone should just give him a part he can freely use his Aussie accent in. Michael Ironside gets to push himself not very hard at all in a typical hardass authority role, which is always fun, and Helena Bonham Carter is creepy enough in a multifaceted part. I liked Anton Yelchin as Chekov in Star Trek (even more than Walter Koenig, honestly), but he can't save a poorly written, teenage version of Kyle Reese from damaging the character's legacy a bit. There's a few other notable people here and there, but not much to say about them.
And there's really not much to say about the rest of the film. There's some decent action and effects for the first two thirds, and then it sort of comes off the rails in the final act as the plot gets less and less believable. Really, the most offensive part of the whole project is how it plays around with what's already been established by superior works, but for whatever reason I found that relatively easy to ignore. Certainly watchable, but just as easily avoided.
Monday, January 4, 2010
Avatar
I was in a bit of a conundrum here. James Cameron was possibly the best action director in Hollywood for about a decade, but that decade ended fifteen years ago. The only film he made since then was one I very much did not care for, and I was very unsure about Avatar based on what I'd read and seen. I went into the theater hoping it would be awesome and expecting it to be mediocre, and it ended up being somewhere in the middle, which I probably could have foreseen.
Just to get this out of the way, yes, a disproportionate amount of the film's appeal hinges on the visuals. And they are mighty impressive, both from looking at the quality of the computer effects and the effectiveness of the 3D. I haven't seen any other movies with anything more sophisticated than the blue and red glasses, so I can't honestly say how good or bad it is by modern standards. I will say that it looked pretty awesome, though the film still would have looked very nice without it. What the 3D was attempting to do was further pull you into this world Cameron created from scratch, and for better or worse it mostly succeeded. It's not really hype to say that you mostly forget you're watching something that beyond a few pieces of set in the human encampments only exists at all digitally, and you're left to focus on the story. Whether you actually like that story is a different question. But the visuals avoided gimmickry with jumping out at you for the most part, and spent a lot of time just letting you enjoy looking at it. I feel like this will hold up a lot better with time than effects laden pictures from earlier last decade, but only time will tell if that's the case.
So to answer whether the film beyond the special effects worked for me, the answer is: sorta. It's not really a great original story beyond the setting. It is very competently constructed, though. The film makes perhaps too great an attempt to justify everything, answering a lot of questions I had about the basic premise. Important elements are introduced properly before coming back later. Despite what you may think about the long running time, and it did feel a good twenty minutes too long, there is very little that happens and doesn't serve a purpose. It's not the most elegant script Cameron's ever written, but I guess it didn't have to be with his budget, and for the most part it all fits together and works to some degree.
None of the characters will impress you with their originality or uniqueness, but they're generally likable or easy to hate where required. For some reason Sam Worthington seems to be in every big action movie now, and I thought he was fine if not too remarkable. He was much more expressive in his alien form than as a human, but I thought that worked - he's becoming increasingly detached from his original life, and his whole character is driving towards being one of the natives. People have made a lot of disparaging remarks regarding the whole noble savages thing, but I don't think there's anything fundamentally wrong with how it works here. The movie's fairly funny too, providing some really nerdy laughs (the MacGuffin mineral that entirely explains the human presence on Pandora is actually called Unobtainium) as well as some much broader ones. The action sequences are sprinkled throughout, with the only major battle happening at the end, and they're all suitably exciting and well laid out. Say what you want about Cameron, the man still knows how to do this sort of thing. I don't know how excited I am for sequels, but I totally respect him for crafting an entire world and story out of whole cloth (and maybe a few bits from other stories), making an extremely expensive movie with it, and successfully selling it to the world. If I'm not mistaken it made the whole budget back worldwide in the first two weeks, and this was the third straight weekend it made about seventy million bucks in the US alone. I don't really dislike adaptations, but I do like to see original work as well, and if this means more is coming, then I'm happy.