10. Teardown (PC)
9. Citizen Sleeper (PC)
8. Signalis (PC)
7. The Case of the Golden Idol (PC)
6. Prodeus (PC)
5. Vampire Survivors (PC)
4. Pentiment (PC)
3. Norco (PC)
2. God of War Ragnarok (PS5)
1. Elden Ring (PS5)
Monday, January 9, 2023
Best Games of 2022
Monday, January 28, 2019
Best Games of 2018
I'm back. I didn't play a ton of new games in 2018, partly because some of the ones I did play were pretty long. These are the ones I liked the most.
Best of 2018
8. Donut County (Multi)
In Donut County, you control a hole in the ground that can move around and grows whenever an object falls into it. Your goal is to get every object, plant, animal, and even building in the level to fall into the hole. Then you go to the next location and do it again. Sometimes there are some simple puzzles involving using something that falls into the hole to cause something else to happen in the level. It's simple stuff, but it works because its story that moves from a raccoon dropping stuff down a hole because he feels like it to an anti-capitalist mission statement is a lot of fun, and there's a simple pleasure to be gained from watching a bunch of stuff fall down an ever expanding hole.
7. Red Dead Redemption II (Multi)
Rockstar started the trend of open world games many years ago, and it's interesting to see how they ignore the conventions that have grown into place since then as they continue to pursue their own vision of what games can be. Red Dead II is both incredibly vast in it scale and amazing impressive in its minute details. Its story rarely draws outside the lines of what you've seen in Westerns before, but it also is an effective tale about the decline of the natural world and the futility of vengeance. I just wish I had a bit more fun playing it. The gunplay in functional but rarely exciting, and there are tons of complex systems and minigames to engage in but little apparent reason to do so. If the game was shorter I would be more favorable toward it, but after dozens of missions entailing little more than riding a horse somewhere to shoot some guys, it was over long after I was ready for it to be. It's easier to admire Red Dead II than to enjoy it.
6. Super Smash Bros. Ultimate (Switch)
Ultimate is the most I've played a Smash Bros. game since the Gamecube iteration, due to both the smart decision to bring back every playable character the series has ever seen along with a fun collection of newcomers, and the entertaining (and quite long) story mode. It involves hundreds of little battles against characters from all across Nintendo's history, with each one having its rules tweaked to invoke what those characters are known for. Winning a battle unlocks a "spirit" of that character, which you can equip to boost your stats or give you an extra ability or item in the next battle. The multiplayer also has a lot of fun options to keep it fresh, and the core fighting gameplay is rock solid. This really is the ultimate Smash game, at least until the next one.
5. Hitman 2 (Multi)
Hitman 2 keeps what worked about 2016's series refresh and expands on it. It wasn't episodic, but they kept the same structure, with each map being playable in any order and accessible for multiple different missions. You can even play the last game's levels if you have them as long as you are on the same platform. The main draws of course are the five new maps (really six, but the first is an underdeveloped tutorial), which are as huge, complex, and multi-faceted as anything they've ever done before. Each one is a small sandbox packed with entertaining, challenging, and occasionally surprising stealth gameplay. I hope the intended additional maps are just as good.
4. Into the Breach (Multi)
Into the Breach is a unique strategy game, one where you can't save and reload to test ideas, one where you can't lean on building up your units so they can always survive a dangerous situation. You control three mechs which are trying to protect buildings from gigantic invading insects. If buildings are damaged, the power grid weakens, and if it goes down you fail. Your mechs can't take a lot of punishment either, and if all three are destroyed, you fail. Failure means sending a single pilot (if one is alive) back in time to start the fight again from the beginning (though the missions and maps change each time). Your one advantage is that you know each enemy's move before they make it, giving you a chance to figure out the best way to counter it. Sometimes that means pushing an enemy so its attack does nothing instead of trying to kill it, or intentionally taking a hit on a mech to protect a more sensitive target. The better you play, the more you are rewarded, but starting over all the time means your best tools are your own knowledge of how the game works and how to respond to a given situation. I've only played enough to see the ending once, but I hope to play more and see more of what it has to offer.
3. Celeste (Multi)
Celeste is a very hard platformer about a young woman trying to climb a mountain that is both imposing in size and littered with interesting features, from an abandoned city to mysterious caves. Each level increases the challenge as it introduces its own unique features. You have to jump, dash, climb walls, avoid pits, spikes, and other hazards, and stretch your ability to juggle multiple concepts at once. The game is very fair with saving your progress, but demands high skill to finish. If you find it easy, there are unlockable levels that are even more challenging, and if you find it too hard, there are options to make it more manageable. It has slick pixel graphics, a great synth-heavy soundtrack, and a story that uses supernatural elements to explore depression, anxiety, and mental health in general. Opinions vary on how effective that part is, but I thought it mostly worked. Celeste can be tough, but getting to the end of a challenge is always satisfying.
2. Spider-Man (PS4)
Almost any superhero who's known for patrolling a neighborhood would work as a video game that copies the Batman: Arkham series' general structure, but Spider-Man is a particularly good fit, and also my favorite superhero, so it's not a surprise that I really liked this. Like the Arkham games, it depicts a Spider-Man several years into his career, who has already established his place in the city's culture, and has several friends willing to help him as well as several adversaries locked up in prison. I really liked the story, which does a good job of developing familiar characters in new but believable ways and balances multiple subplots and villainous encounters in the way a good long term arc in a comic book would. Swinging around Manhattan never gets old, and the combat is mostly exciting though a bit cluttered at times. The DLC chapters weren't great, but I'm looking forward to a full sequel as much as any game that's likely to come out in the future.
1. God of War (PS4)
I enjoyed the last couple God of War games more than a lot of people, but I definitely agreed that the series could use a shakeup. We got that and more with this quasi-reboot, which keeps Kratos' history but changes the setting and style of the gameplay dramatically. He has left mythological Greece for mythological Norse lands, raising a son named Atreus on his own after the boy's mother dies, as they go on a journey to scatter her ashes from a mountaintop. What seems simple quickly becomes complicated as they are attacked by strange monsters and pursued by gods native to the area. The early God of War games used a dead wife and daughter as easy character development, but the new game does more to earn the connection, with the story being about Kratos' difficult relationship with Atreus as much as anything. Bad parents are definitely a big theme in the game. The visuals are stunning, the music sets the mood well, and the game itself is as rock solid as anything released in years. Kratos' axe is both a well developed combat tool and puzzle solver, and the way the world slowly expands as you progress through the story and and pursue optional objectives is brilliantly done. On a fundamental level, this is the ideal of what a game studio can do with a huge budget.
Delayed Entry
This is the best game that wasn't released in 2018 but I didn't play until then.
Quadrilateral Cowboy (PC)
I really like Blendo's experimental first-person games, so seeing that style expanded into a full, satisfying experience is a treat. You go on heists with your trusty laptop, using it to control objects in the environment or your own gadgets to pull off scores without getting caught. You have to learn some simple coding to do it, but the experience is all the more satisfying because you have to do a little work. You often can't bring the laptop into certain areas, so you will have to think several steps ahead and time out commands to pull off some really clever tricks. For example, you have a sniper rifle that can push buttons from afar, and you can program it to shoot a button to let you through a door, wait until you reach the next one, then adjust its aim and shoot another button. I have rarely felt as cool playing a game as I did coming up with a plan and executing it in Quadrilateral Cowboy.
Monday, January 10, 2011
Best Games of 2010
2010 was almost a lost year when it comes to these lists, because for about two thirds of it I didn't have much spending money to actually check out new stuff. I ended up with some lists I'm happy with though, even if I would have liked to have some more candidates available to get on. This list of games is pretty heavy on the first part of the year when I was actually getting paid, but it was a strong enough period that I'm comfortable saying these are all definitely worth playing.
Best of 2010
8. Shantae: Risky's Revenge (DSi)
The download-only sequel to the Game Boy Color cult hit seemed to get into a lot more hands, if only because it was on a system people were actually still using. The game's not perfect - I wish it had been just a tad meatier in terms of truly compelling stuff to do, but the dungeons that are there are fun, the platforming is solid, and the art and dialogue are completely charming. A fun, quick adventure.
7. Call of Duty: Black Ops (Multi)
I don't know if Call of Duty purists will ever allow Treyarch to think they made a game better than what Infinity Ward could do, but they managed their strongest effort to date with Black Ops. The campaign managed to avoid most of the series' traditional pitfalls and had an enjoyable if completely over the top story leading you from gun fight to gun fight. And judging by the fact that my brother is still playing the online almost nightly, I'd say they did a good job with that part as well.
6. Costume Quest (Multi)
Much like Shantae, Costume Quest is a game that could have probably used more content but was still pretty delightful while it lasted. The combat was simple but rewarding, and the adventure elements were clever without being obtuse. Add Double Fine's continuing excellence in the field of funny dialogue that actually amuses, and it's certainly worth a download.
5. Battlefield: Bad Company 2 (Multi)
If this year was any indication, DICE is going to have a hard time ever making a game that really surpasses Call of Duty's stranglehold on the hardcore modern shooter market. But those who played it liked it a lot, both for the multiplayer which nicely translates the grand experience from the PC to a slightly smaller scale, and the campaign, which while a bit sloppy, is also in some ways a lot more interesting than the chain of scripted events that has come to define the genre.
4. Heavy Rain (PS3)
Heavy Rain is a very polarizing game, and for good reasons. If you don't like quick time events you'll never get into it, and the plot really goes off the rails by the end. But it's also amazingly well presented, the kind of thing that designers with respect for actual story structure could do a lot with. Heavy Rain provided some of the most tense and thrilling sequences I played through all year, and I didn't have to kill hundreds of people to do it. If nothing else, it's a very interesting game.
3. Darksiders (Multi)
Darksiders is a game I wish we saw more of, something that came out of a true place of creative inspiration (even if it was a silly one) rather than a board room meeting trying to figure out what the kids are into these days, while still having the look and polish of a large budget title. The combat was imperfect but enjoyable, and the puzzle-filled dungeons were some of my favorites in a game in years. There, you see? You can write about Darksiders without mentioning Zelda.
2. God of War III (PS3)
I was surprised to see a number of people recently express disappointment at how this game turned out. God of War has always been about pairing bloody, over-the-top hack and slash action with light puzzle solving and platforming in a pretty game engine, and this game's PS3-backed visuals and new twists on the old ideas meant that it did them better than ever before. What were they expecting? God of War III is awesome.
1. Red Dead Redemption (Multi)
Grand Theft Auto IV was acclaimed upon its release but then seemed to leave a lot of bad will behind afterward, which is why it was impressive seeing how many people said that Red Dead made up for it. It has the best shooting in a Rockstar game to date, and the setting is one of their best realized as well. Add a truly likable protagonist at the center of maybe their best story, and Redemption has a real case as the company's best game ever. Add the best ending all year, and it's a heck of a product.
Notable Exception
Assassin's Creed: Brotherhood (Multi)
I started playing this last week, and while it sort of feels like just more of the second game, that game was also sort of awesome, so I'm having a pretty good time. I haven't played nearly enough of it to put it on the list, but the campaign's potential along with how interesting the multiplayer looks makes me pretty sure it would have made it if I had. I just hope they don't keep pumping these out and make it tiring.
Tuesday, March 23, 2010
God of War III
Anyone who goes into God of War III expecting a lot of new ideas and changes to the series is going to be disappointed. God of War's strength has always been its spectacle and the strength of its design and production in every area, not its innovation in the video game landscape. If the first game was more consistent, I might call it the best in the series, simply because the formula was still new at the time. But because of the general nosedive it took in quality in the final act, I preferred the sequel's more even design, and since the third game follows at about the same level and is improved by the big jump in graphics and scale in some of the more important battles, I have no trouble calling it my favorite of the three.
No, it's not very original. God of War never was though, and it succeeds because of the confidence with which it takes all of its familiar elements and combines them into an entertaining whole greater than the sum of its parts. God of War III wraps up Kratos' story, at least for now, and does it with enough panache that it seems like a fitting send-off for the character and the storyline. The ending seems a bit out of place for the general tone of the series and also adds some mumbo jumbo that I didn't really expect, but in the end I didn't mind it that much. The climax of the plot features an interesting (although again, not wholly unique) interlude with a very unusual visual style that's probably worth seeing, and in general, while Kratos isn't a very sympathetic protagonist, I enjoyed the way everything escalated and seeing him unleash his rage on everything around him while the war he's raging wreaks havoc on the world. It's almost absurd how many famous gods and other Greek figures he manages to kill while only managing a few in the first two games, but I've always enjoyed the special way the series butchers the mythology, and its takes on a few personalities are pretty interesting.
For the most part, the game plays like a prettier God of War. There are some nice additions to the combat, like a grapple to pull yourself towards enemies and a few weapons besides the traditional chain blades. The first two games had other equipment that was worth screwing around with for a bit, but this is the first time I can say that they are actually about as much fun to play with. I especially liked the cestus, which is the standard powerful fist weapon except it manages to avoid feeling clunky. Tying Kratos different magic attacks to the weapons allows for some extra abilities to, and along with easier weapon switching your options in combat are more numerous than ever. Besides just killing lots of guys, the platforming and puzzle elements are as strong as ever, with some unique situations to use your different climbing skills in and mind-twisting setups as intriguing as anything in the series. There's one area that's eventual solution seems ripped out of Echochrome and the labyrinth stands up to any puzzle set piece in the series. As usual, there's a sort of circular design to the game, as you see certain obstacles long before you can actually get past them and you get the feeling that it's a living world instead of just a linear series of levels, revisiting some places without it feeling like backtracking.
The graphics make everything more enjoyable, with some amazing background vistas, really good looking characters, and very nice effects on things like blood and fire. But where the new hardware really shines is in the few situations where the game's new sense of scale really comes into play. Anyone who played the last game knows it ends with Kratos accompanying an army of titans climbing up Mount Olympus, and that's right where the third game begins, except this time it's all really happening in engine around you, as you have to fend off a gigantic enemy while riding on the back, arms and head of Gaia herself. There's nothing terribly revolutionary about the mechanics of the fight, but the fact that you're doing it in this situation and they're actually pulling it off is very impressive. There are a couple other situations where this sort of scale shows up, and it never stops being impressive. Not every moment in the game is great, with some fights going on a bit too long and the occasional unintuitive bit of design. But in general, it's a very confidently and competently made game, with great boss fights, amazingly brutal moments, solid voice acting and music, and gorgeous graphics. There's something to be said for simple spit and polish, because it can take anything good and make it better.
Monday, January 14, 2008
Best Games of 2007
It was a banner year for video games, and I didn't even get to play some of the biggest ones, like Halo 3, Mass Effect, and Super Mario Galaxy. I liked The Darkness, but it doesn't quite stand up with the year's other great shooters, and had fun with Ninja Gaiden Sigma, but haven't got around to finishing it since I don't find challenge for its own sake particularly compelling. Sam and Max's first season of episodic adventures was also a pretty good time. I decided to only list a game as multi-platform if I played it on console and it's available on more than one. Don't ask me why. Luckily, that's consistent with last year's list.
Best of 2007
7. Assassin's Creed (Multi)
It got a lot of flack for not reaching its potential, but its potential was so absurdly high that I can't fault it that much for it. I expect a lot more from the obvious sequel, but I thought Assassin's Creed was a great start for a potentially tremendous series, with excellent core mechanics, a wonderful feel, and a very intriguing storyline, even if the normal missions were as repetitive as hell. It seems a little rushed and empty at times, but I still had quite a good time running through the cities and eviscerating unwitting guards like a parkour ninja.
6. Uncharted: Drake's Fortune (PS3)
Another first installment of a series with a possibly great future. It dips its toe in the pool of frustration once in a while, but never dives in like the Jak franchise did. It doesn't particularly excel in any one area, but it's a good jack-of-all-trades kind of game; fun shooting, fun traversal (although it can't match Creed's smoothness), great graphics and sound, excellently presented and fairly interesting storyline. If they can just add some depth to the puzzle elements and keep the environments fresh, Uncharted 2 should be fantastic.
5. God of War II (PS2)
Perhaps the last great game of its generation, God of War II helped it go out with a bang. Based on the fact that the PS2 is still selling, we're going to be seeing things like Persona 3 and enjoyable ports once in a while, but I still see this as the last stand. It looks pretty terrific for a PS2 game, hitting you right in the beginning with the absurdly epic battle against the Colossus of Rhodes. It gets bigger from there, as they keep what was great about the first game, mixing easy-to-use but entertaining combat with functional puzzles and platforming, while evening out the pacing a bit to keep it fun throughout. Of course, they set up the sequel at the end, leaving fans to wonder how incredible the next game will be on PS3.
4. Call of Duty 4: Modern Warfare (Multi)
I don't have as much perspective on this as the other games since it was the last thing I finished, but I can still see it was a step forward for first-person shooters, maybe not reinventing the wheel but making it a damn smooth ride. I played the first couple games on PC, but as the series has transitioned to be more console focused, it's still just as gripping and entertaining. Probably the best pure shooting-things game of the year.
3. Ratchet and Clank Future: Tools of Destruction (PS3)
This is a pretty personal choice, as Tools of Destruction didn't do much to push gaming forward, it's merely another great entry in one of my favorite series. It had been some time since the last true game was released, but I settled right into the Ratchet groove as soon as the game started, running around, blowing up everything in sight, enjoying the various diversions, collecting experience, and just having a fun time. The ending left you hanging, but you don't mind too much when you can jump into challenge mode and keep going after all the hidden extras.
2. Bioshock (360)
The best game story of the year, and not just because of the content, but because of how well they use the medium itself to tell it, defying expectations and keeping you immersed in a pretty incredibly designed experience. Big Daddies are still awesome, mixing tonics and plasmids is still good experimental fun, and the encounter with Andrew Ryan is still one of gaming's best moments ever. The gameplay is still stuck somewhere between real shooting and a rich first person RPG experience, but gameplay was the least important aspect as far as I was concerned.
1. The Orange Box (PC)
I wasn't sure at first whether to count this, as it sort of seems like cheating. I didn't review it as a single package. After all, it's not one game, it's five, two of which I've already played before. But even without the old content, I still got more fun out of it than anything else this year. Episode Two is an excellent continuation of my favorite FPS series, Portal is a brilliant, hilarious, brain-twisting experience, and Team Fortress 2 is the most fun I've had playing online since Battlefield 2. It's kind of a cop out, but The Orange Box is the best gaming value you can get for normal retail price this year.
Monday, July 16, 2007
God of War II
The first God of War was exciting and ambitious, but flawed. Its sequel doesn't fix all of its problems, but it is still an improvement on the formula and in most ways the better game. A lot of people will always like the original more because it was new, it was fresh, and all that. But I appreciate it when a sequel builds on the predecessor, refining what makes it great and dropping what didn't work, while making sure to keep it interesting and maybe taking it to the next level. They certainly do that with the scale and brutality in this game. At times it seems almost too epic, like when you leap from the back of a Pegasus onto a Griffin while flying thousands of feet in the air, slice off its wings and spike it to the earth below. The massive temple environments are extremely impressive, and the scale of your journey is just so much larger. A quest of vengeance against Ares seems pedestrian next to the goal of changing the course of time to defeat Zeus himself. The end sets up a third game to end the story arc brilliantly, and the sequel on PS3 has the potential to be amazing.
They added a lot more boss fights this time around, although a lot of them aren't as impressive as the ones in the first game. Fighting gigantic statues and sea creatures is awesome, but a lot are against people more your size and less interesting mechanically. None of them are bad though, and it's interesting how the game depicts you as killing off various famous Greek heroes and icons like the Colossus of Rhodes brought to life. Oh, so an angry dude took it down, not an earthquake. The combat was refined a little, and it was nice to see the inclusion of some new weapons, although none of them handled as well or as enjoyably as the classic chain blades. They added some new context sensitive maneuvers and platforming elements which mostly integrated well into the gameplay. I still think the inclusion of puzzle and adventure elements is what really makes God of War more enjoyable than the average button-mashing action game, and it's still a lot of fun. Unfortunately, they haven't run out of truly annoying ideas that make you want to grab the designer by the throat and ask him what the hell he was thinking. Combat is fun, but not when you have to do it to give yourself time to rotate a lever or something, and failing to do so quickly enough results in your death. It's not more exciting, it's just irritating, frustrating garbage. At least that stuff is limited to a much smaller role than in the first game. What they were able to still do with the PS2 hardware is incredible, and it's a terrific finale for the console.
Tuesday, April 10, 2007
Game Archive 1
Ok, I'm going to post old stuff I've written about games and music here so I have all my crap in one place.
Beyond Good and Evil (PS2)
It's truly sad that nobody played this game, because it is a gem and available for all 3 current-gen systems. It's a mix of Zelda-style puzzle-focused dungeons and exploration with sci-fi themes and a heavy emphasis on stealth. I think the design succeeds more than the actual execution in some parts. Jade isn't the best-controlling main character ever, but the design IS great, and she's the star of one of the better game stories I've ever experienced... I'm not talking about your crazy RPG plots, I'm saying I actually gave a damn about the characters and felt for them. Truly a game that everyone should play. My only real problem was that completing the story required you to collect a bunch of pearls to repair your vehicle, and that can get tedious.
Bully (PS2)
It's cool to see one of these sandboxy, open world games that has a tighter approach and doesn't have a gangster theme to it. It's actually not that open, it would have been cool to play the different factions against each other, but all you really do is proceed through the storyline missions, gaining the respect of all the groups before the final showdown. Having to go to class and stuff like that could have gotten in the way, but it's fairly easy to skip class if you want to, and once you've passed them all, not only do you not have to go anymore, but you get a lot of new moves and upgrades that help you out with the rest of the game.
It's slightly awkward at times, but the story is entertaining, and this is probably the funniest video game I've ever played. It's stuffed to the brim with funny moments and dialogue from the various school kids. The combat system is fun too, you have plenty of moves to make fist fights enjoyable and there are a lot of clever non-lethal weapons to play with. It's a bit glitchy in spots, but it's definitely a fun experience.
Call of Duty (PC)
Call of Duty's creators, who split off from the original Medal of Honor team, manage to do something that seemed to be missing from that other World War II series - make it intense. You're never too far from dying and the extremely loud, chaotic battles are broken up once in a while with an uneasy silence.
The game has many great set pieces that make you really feel like a war hero, fighting alongside your allies and comrades... parachuting into D-Day, holding a bridge from a large siege, storming into Stalingrad with nothing but a few bullets in your hand. It does get a little silly sometimes, especially in the British campaign, when you clear out and take down a heavily fortified dam singlehandedly, race to an air base, and hold off several bomber planes with a single turret.
It's a very fun, exciting shooter, enhanced by the presentation which is strong even now, although I wish more time was spent fighting alongisde large groups rather than by yourself or with a few others.
Dreamfall: The Longest Journey (PC)
It's a little hard to rate Dreamfall, but what it hinges on is whether you think a game that clearly ignores gameplay in favor of story is worthy of a good score if that story is good. If you don't you will hate Dreamfall. But I choose to view it as more of an interactive story than a normal game, which is what it was designed to be, and it succeeds well at that.
The gameplay is pretty bad... the normal adventure gameplay is okay, but fairly simple. The main problems come from the stealth elements, which are poorly realized, and the combat, which is completely putrid. It's comically bad. It also makes one of the three characters you play seem completely worthless, as his story is much less fleshed out than that of the other two and all he does is fight a few people.
But what the game focuses on, the writing and story, are excellent. The characters are generally very well developed and sympathetic, and especially in the magical world of Arcadia, often quite funny. Some awkward animations slightly reduce the effectiveness of the dialogue and voice acting which is much more believable than most games. Despite a couple bits like the increasingly cliche creepy little girl and evil mega corporation, the story is a unique and deeply engrossing tale that grabbed me and kept me playing late into the night to find out how it will all end, which unfortunately it really didn't. The game ends on a cliffhanger with many threads left unresolved, and I hope the final game is released somewhat soon so I can see the end. I do know I will definitely be checking out the first game to see what happens there in the meantime.
Gears of War (360)
I still say Okami has the best graphics artistically of any game I've seen, but Gears of War easily takes the cake from a technical perspective. Seriously, it looks amazing. I have the good fortune to have a roommate this quarter who has a widescreen HDTV around 40 inches in size, and the game is really a sight to behold. It sounds pretty good too, with solid voices and sound effects.
It wouldn't be a good game without gameplay of course, and Gears succeeds there as well. I'm really not that big of a shooter fan, but I still had a great time moving tactically through the war-torn environs and ravaging Locust with my trusty assault rifle, with the enjoyable chainsaw at the end. The cover system takes a little getting used to, but it works very well, by the end it was rare for me to end up in a spot I didn't want to be in. My problem is that I wasn't huge on the pacing, there wasn't much of a rise and fall in action. There were quieter moments and slightly bigger scenes, but it seemed to have an intensity level a little too consistent. I might have preferred a few more extended moments of calm to coincide with huge, desperate setpieces. Still, I felt like I could just play the game straight through if I wanted to because it kept pulling me forward with the solid shooting and great graphics.
God of War (PS2)
I can't tell if my opinion was affected by the tons of praise this got. It's definitely a good game. But I really can't see how it deserves PS2 Game of the Year over Shadow of the Colossus, Resident Evil 4 and Prince of Persia: The Two Thrones. Or in the case of awards givers who cut off holiday games until the next year, how it's better than Grand Theft Auto: San Andreas and Ratchet and Clank: Up Your Arsenal. Anyway, God of War is a fun game. The combat is very fluid and rewarding, as you progress and become more powerful as the game goes on. There's fairly good enemy variety, although I wish we could have seen a few more centaurs and sirens instead of an overdose of undead soldiers and harpies, and that the Cerberus were just there instead of starting as annoying little shits that spawn like popcorn.
The combat isn't why I like it though, what I really like are the adventure elements and the story. Although it seemed a bit long, the Temple of Pandora was a brilliantly designed area, and really pulled off the feel of an epic, hazardous dungeon. And the cutscenes were more interesting than I expected, by the end I understood Kratos a bit more and wanted to help him kill Ares. The animation on Kratos' double jump is pathetic, but the platforming is fairly enjoyable for a non-platforming game. What really hurt the game was the design on the whole end of it, starting in Hades. They were just lazy (or short on time) here, instead of making what could have been a really cool area, they just threw a bunch of enemies on steroids and idiotic spinning spike hazards at you, and it really isn't fun or interesting. We're nearing the climax, I'm not supposed to be getting bored. After that you fight Ares, and the whole sequence with him is no good either. After the creativity of the first two boss fights, Ares is just a cheap bastard who blocks all of your attacks and winning the final conflict is more about luck than skill. The only redeeming part about the end is how they tied off the end with the gravedigger. So, overall, a fun game, but it's lacking in ways that make it hard to call truly great.
Guitar Hero (PS2)
I don't usually play games that I perceive as having no point, sports games, racing games, and music games. But I tried Guitar Hero and decided to pick it up, because unlike DDR and its ilk, I find it fun as hell. In most rhythm games, you're just timing button presses (or footsteps) to some music and getting points. I don't find it very compelling. But in Guitar Hero, you're not playing along, you're actually creating the music yourself. If you mess up a part, you don't just lose points and get closer to failing, the guitar part drops out. When you get it right, it's like you're actually playing these famous riffs yourself, and that makes all the difference. The controls take a bit of getting used to, but before long you'll be rocking out harder than you thought you could. In just a week I've gone from bad to capable of doing well on the hard difficulty. The more complex the tune, the more satisfying it is when you execute it perfectly. It's also a ton of fun with friends. Check it out if you like fun.
Guitar Hero II (PS2)
Guitar Hero is still just as addicting as ever, as you find yourself continually saying "just one more song". It's still great fun to rock out and play some good tunes, although the setlist isn't nearly as good as the first game's. I hardly recognized any of the song names when I first read the list, although I still heard the majority of them before and just didn't know the name. The songs are all still fun to play and usually catchy, but it's just harder to get into a song and really feel cool if you don't actually know it well.
A couple definite improvements are the hammer-ons/pull-offs, which actually work this time and are necessary on the harder difficulties, and practice mode, which lets you work on and experience any part of any song without having to actually be good. Other improvements are minor, GHII is probably a better gameplay experience but it's just not as amazing when you've done basically the same thing before.
Half-Life 2: Episode One (PC)
Episode One is the continuation of, in my opinion, the best first person shooter of all time. The gameplay engine remains simply the most enjoyable to just run around and shoot things in, and Valve's level design is impeccable. Everything here is created with the intention of making a good video game combined with a strong narrative experience. I love the way Half-Life presents its story, it's just a much more immersive world than almost anything else.
I miss exploring the wide open countryside around City 17, and the game is a bit short even for only being 1/3 of a game, so it might not have been as good if it weren't for one thing - Alyx, thanks to a combination of great voice acting and the best facial animation I've ever seen in a game, is one of the most endearing and likable game characters ever. I really care what happens to her, and it wouldn't be the same if she wasn't around, watching my back. This is one of the times where graphics actually matter in pushing a game over the edge. I can't wait to battle Hunters out in the wilderness in Episode Two.
Wednesday, March 28, 2007
Best Games of 2006
It's a little late for yearly picks, but it took me this long to finish some of the games I wanted to play. No arbitrary number of selections, just my personal list of notable, great games. It came out to a round number anyway, but that's not a guarantee.
Best of 2006
5. Bully (PS2)
This is partly a feel-good choice, but I just really liked that Rockstar was able to put out a game this enjoyable, and you can't even kill anyone. Sure, you can beat the crap out of people and threaten them and hit them with bottle rockets, but no dying. Seriously, it's funny as hell, charming, and honestly a lot of fun to play.
4. Gears of War (360)
A lot of things about Gears are imperfect besides the graphics, making it really hard for a shooter, already limited by its genre, to do much better than this, so it's quite a rousing success. I wanted to play Gears for a long time, and then I got the chance, enjoyed it while it lasted, and then moved on. I marveled at the presentation. I laughed at a lot of things, like the probably-too-frequent glitching, the throwaway taunting dialogue ("Eat shit and die!"), the bizarre moment where Marcus and his pal turn from grizzled war vets into Vaudeville characters slipping down a wet incline, and the ridiculous carnage of a chainsaw to the face. I wondered about the lack of good weapon selection - there are two assault rifles, one of which blows; a shotgun I never saw as valuable since being in close combat was so dangerous; and a few situation-specific weapons that didn't have enough available ammunition to really spend time playing with. I also wondered why they tried so hard to make a completely harmless enemy like the Grub seem scary. I did have a lot of fun running for cover and shooting ugly dudes in the face, though.
3. The Legend of Zelda: Twilight Princess (Wii)
Twilight Princess is a great game that still manages to be overrated. When I hear Jeremy Parish say things like (slightly paraphrasing) "It's like Ocarina of Time, but much better," I literally cringe. Yeah, TP improves on OoT in a number of ways, most notably in graphics and difficulty of block pushing puzzles. But Ocarina of Time was freaking revolutionary. You can easily bring up how much A Link to the Past influenced that one, and I won't argue with you because I didn't play it, but OoT still set the formula for what three-dimensional Zelda games are, and more importantly, how three-dimensional action adventures in general are basically supposed to work. TP doesn't surpass that just because it managed to set the franchise record for most elements and mechanics directly lifted from previous games in the series.
I don't completely agree with Jeff Gerstmann's score, but he's totally right in his points that it's a well-designed, well-executed game that doesn't stray from a formula that's worked in the past but is maybe a little dated. And just because they haven't done voices in the past doesn't mean that's a defining Zelda characteristic. People said the same thing about Metal Gear Solid's camera until they realized the one in Subsistence was much better. I'm probably bashing my number three game too much, so I'll stop. Excellently crafted game, not the best.
2. Okami (PS2)
I kind of wanted this to be my game of the year, though I must admit it isn't. It is a tremendous game though. Amazing art, excellent use of traditional Japanese music sty le and storytelling, great level and gameplay design. Like Zelda, it was too easy, but at least it seemed to be challenging in spots. The faster pace of combat and more clever use of brush techniques instead of a large inventory made it more satisfying, and the final boss at least seemed daunting, even if it really wasn't. It really is a shame games like this don't get played, but at least the will of its developers lives on in SEEDS.
1. The Elder Scrolls IV: Oblivion (PC)
No game from 2006 gave me more entertainment than Oblivion did. It's not just a quantity thing though, I didn't calculate this by hours of enjoyment. When it came out, I played the crap out of it, and I played the crap out of it again on two other occasions during the year. I still intend to go back and play the crap out of it some more, since there's plenty of quests I haven't finished. I haven't been a vampire, or even got that far in the main storyline. There's just so much to do and it's all so well realized. The melee combat is spotty in places but quite good for an RPG, the stealth is as good as you'd want, and the depth of the magic system is great. So much of the crap that you don't need is thrown out, but there if you want it. A lot of Morrowind fans preferred that game, and I won't argue against them because I didn't play it, but I can't imagine myself doing so, since Oblivion does so much in terms of the technology that it would probably feel ancient. It's not a big choice for favorite, but it's definitely mine.
Notable Exception
Half-Life 2: Episode One (PC)
I had a great time with it, but as much as I liked it, I can't bring myself to include something that only lasted four hours in a real "game of the year" discussion.
Delayed Entries
These are games that were released before 2006 but I didn't get around to playing until then and warrant mentioning.
Beyond Good and Evil (PS2)
The fact that not enough people played it caused people who did to overcompensate by talking it up too much, which I contributed to. The same thing happened with ICO. Both very good games, both not quite deserving of their adulation.
Devil May Cry 3: Dante's Awakening (PS2)
I actually played the Special Edition, which came out in 2006, but I don't count rereleases. It rightly brought respect back to the franchise, as it's quite the slick, fun, challenging action game. The thing is, it has to reinvent itself a little more fully and seperate from the whole survival horror thing/vibe completely. That was cool when Resident Evil still sucked, but times have changed.
God of War (PS2)
Another good game I think is overrated by most. Yeah, the combat looks cool, but any joker off the street can pull off a sweet looking combo. Just because the animations look nicer doesn't make your combat deeper than a normal button masher.
Metal Gear Solid 3: Snake Eater (PS2)
Again, I actually played Subsistence, but I don't count rereleases. Great story, really good gameplay, I'm really glad I didn't have to play with the other camera (except for the final battle for some reason).
Shadow of the Colossus (PS2)
The Colossus battles were totally, completely awesome, and the story was interesting, reserved, and well-presented. The rest of the game could have been better.
I actually played a ton of great games in 2006. A landmark year, really. I'll also do posts like this for music and movies, but not baseball moments of games or anything like that, for two reasons.
1) I don't watch enough non-Yankee games for it not to turn out horribly biased.
2) Even with just Yankee games, there weren't that many amazing moments last year. They left early in the playoffs, and it's kind of hard to have strong, memorable moments during the regular season, in fact, I can only think of one that really stands out, and it's not the five games in four days massacre of the Red Sox in August, which was horribly painful to watch. I've never seen so much mediocre pitching in such a short time.
No, I'm thinking of a game against Texas back in May, when they Yankees were behind 9 to 0 in the second and game back to win on their final at bat. It was amazing in several ways.
1) Obviously, the huge come-from-behind win.
2) I actually predicted this would happen when they were losing 9-0. Proof.
3) They won the game despite three of their starters being out with injuries (still leaving them with 6 all-stars, huge payroll, I know, shut up).
4) They actually had to come back twice. They took an 11-10 lead, but lost that and were down 12-11 with two outs in the bottom of the ninth.
5) Jorge Posada was absolutely ridiculous. He blocked the plate and got absolutely plowed by Mark Teixera, but he held on and saved the run. This isn't a huge deal, but he stayed in the game, and drove in five runs, including two on a walkoff home run that won it. It was the only time all season I actually shouted in joy when the Yankees won.
Anyway, yeah, that was the Yankees season.