There's some big games that came out last fall that I wanted to play and didn't get a chance to. Still, there's a lot of great stuff on this list, including things you don't need to be a hardcore gamer to get into.
Best of 2015
10. Broken Age (Multi)
After all the controversy over its development (for the record, I think Tim Schafer probably mismanaged the scope of the project after the Kickstarter greatly exceeded its initial funding goal, but it would have been worse if he kept it the same and pocketed the extra money), Broken Age ended up being what was promised: a traditional point and click adventure game. The puzzles in the first half were maybe a bit too simple, and the ones in the second half probably skewed too far the other way, but what people really remember about these games are the characters and the world they inhabit, and I think the game succeeded there. It's funny and sweet, and I think I got what we paid for.
9. Her Story (Multi)
Her Story is both very different from other video games and very much a video game. In the game, you have access to a database of videos taken from a series of interviews of one woman from a murder investigation in 1994, split into chunks of anywhere from 2 seconds to a couple minutes, and viewable by searching for words spoken in the clips, with only the first five chronologically available at one time. Ignoring that the system only makes sense as a way to obscure important information, the game effectively gives you the experience of investigating the murder yourself, watching the videos, picking up on key phrases, and finding a way to get to the meaty truths hidden in the final interview. The actual plot can be interpreted multiple ways, all of which are wackier than you might initially suspect, but the feeling of piecing things together is unique and rewarding. I played it by myself, but I can see it being fun with a group as well.
8. The Beginner's Guide (PC)
This works very well as a companion to Davey Wreden's first game, The Stanley Parable. While that was about playing games, Guide is about making them, although it's broad enough to apply to any kind of creative endeavor. It lacks the humor and playfulness of Parable, taking a more introspective approach, but it still keeps you intrigued for its duration as it plays with your expectations and dives into the insecurities and worries that a lot of people deal with. If you hate games where you do nothing but walk around, you'll want to avoid it, but I think a lot of people who don't play many games could enjoy it more than they'd expect.
7. Lara Croft Go (Multi)
Last year Square Enix put out Hitman Go, a clever phone game that translated the core concepts of the Hitman series into a turn-based game on a grid. Lara Croft Go does the same thing with Tomb Raider, but to much greater effect. The puzzles (until the bonus levels after the normal ending) are in the perfect range between tough enough to make you feel smart and easy enough that you never get stumped for too long. The visual style is neat, and the hidden objects you can find to unlock new costumes are a nice extra brain tickler to keep you focused. I played it enough to where I was seeing the game all around me when I wasn't playing it, which always annoys me, but it's hard to get mad at the game for that.
6. Axiom Verge (Multi)
I played Super Metroid last year, finally learning why it's always brought up in best-game-of-all-time discussions and seeing how it influenced so many exploration-focused action platformers over the years. Axiom Verge is very obviously heavily influenced by that game, but luckily avoids copying it too heavily, coming up with its own ideas for weapons and tools so the gameplay at least always feels distinct. The retro-styled visuals and music compliment each other nicely, and while I didn't get a whole lot out of the sci-fi story, it did a decent job of tying the whole experience together into a cohesive whole. DEMON, ATHETOS SAY, KILL
5. Rise of the Tomb Raider (XBO)
I haven't actually finished this game yet, but I feel confident in placing it here. As a follow-up to the reboot from a couple years ago, it expands on what people really liked, the exploration and survival aspects, and pulls back a bit on the combat, which I actually enjoyed, but I always welcome the shift in focus. The story works well enough to pull you into its world and justify why Lara puts herself into another dangerous situation, and the structure of the game lets you play it at your own place. I'm really enjoying finding and clearing the optional tombs, upgrading my gear, and finding all the little bits of history scattered around. Also the game is extremely gorgeous, which is always nice.
4. Undertale (PC)
Undertale is an old-school RPG for the Tumblr crowd, and if that's a turn-off for you, I understand. I still thought it was one of the best narrative experiences in games last year. The gameplay is pretty basic, as you solve simple puzzles and engage in a combat system which never gets terribly deep but lets you talk with your foes and let them go instead of just whacking them to death. The game parts are functional enough to get you to the story, where Undertale shines. It's a genuinely funny game, and it uses humor to get you to like its characters. It then uses your affection for the characters to build to a couple conclusions which are much more emotionally effective than they would be otherwise. I recommend playing through without killing anyone, and then loading your save and getting the pacifist ending, as both conclusions have their own things to say, their own surprises, and their own memorable moments. If you want to go back for the genocide ending after that, that's on you.
3. Metal Gear Solid V: The Phantom Pain (Multi)
As a Metal Gear game in general, and specifically as Hideo Kojima's farewell to the series he created, The Phantom Pain is a big disappointment in several ways. Luckily, actually playing the game itself is an incredible experience. Metal Gear has long had a reputation for being idiosyncratic and obscure, but by putting you in an open world, pulling back on the familiar distractions, and honing everything to near-perfection, Kojima and his team managed to craft perhaps the finest-playing stealth game ever made. The way all the systems work together with your different abilities and the complex, smart-but-not-too-smart AI of the enemies creates an endless supply of unique, memorable moments, whether you pull off the perfect, unseen approach and infiltration of an enemy base, or screw up and have to Rambo your way through. The different buddy characters provide an added layer of strategy and possibility, and the plethora of side-ops and optional objectives mean there's as much game as you want there to be. I could talk more about my complaints, but I'd rather focus on the positive: playing The Phantom Pain is awesome.
2. Bloodborne (PS4)
Compared to the Souls games, Bloodborne clearly has a more narrow focus. Shields aren't really a viable option, and neither are projectiles or magic. Having such a specific aesthetic, there isn't exactly a ton of environmental variation. If you love the Souls games because of the variety of possible character builds and far-ranging level design, I can understand disappointment in Bloodborne. If you focus on what Bloodborne is rather than what it isn't though, you can see how brilliant it is. The art direction is great, creating an incredible atmosphere, and finding enough possibilities within the space of "horrific Victorian hellscape" that you can tell all the different areas and their purposes within the world apart. The combat is fantastic, with a fun variety of exotic weapons, tough enemies, and a fast pace that keeps you on your toes and your heart racing. The story is vague but intriguing, with plenty of images you'll remember even if you don't exactly understand what they mean. As a variation on the classic Souls experience as I understand it, I think it's complimentary in a way that only makes the franchise richer.
1. The Witcher 3: Wild Hunt (Multi)
With The Witcher 3, I think CD Projekt Red's results finally met their ambitions. Taking place in a massive open world, there's more love and attention to detail per square mile than I think most games with similar scales even begin to approach. They've been building their setting and characters for three games, and the payoff seems pretty clear, as multiple storylines come to fruition and ultimately, satisfying conclusions. Much has been said about how good the side quests are, and I think that's extremely important. In a lot of games you can tell where the focus and attention went in the main story, and the rest of the game is just filler to make you think the experience was huge and meaty. But when every side job you find is at least fleshed out enough to fit your understanding of the world, and sometimes is as interesting as anything you'd see on the critical path in another game, you feel like the whole is greater than the sum of its parts. People have complaints about the combat, but I had enough fun with it to carry me through 90 of the most enjoyable hours I spent with games in 2015.
Delayed Entry
This is the best game that wasn't released in 2015 but I didn't play until then.
Dark Souls (Multi)
Months of prodding from a friend finally got me to buckle down and play Dark Souls, a game I was sure was great but that I would struggle to like. That turned out to not really be the case, as the solid-as-a-rock combat system, helpful online community, and wonderful, interconnected level design helped me get over the humps of significant difficulty, obscure systems, and the occasional loss of several thousand souls. There were a few many sub-par areas for me to praise it as truly one of the best games ever made, but I can certainly see why others feel that way. For me, being merely great ain't half bad.
Monday, January 11, 2016
Best Games of 2015
Monday, January 12, 2009
Best Games of 2008
I guess I'm making it a tradition to start these lists on the second Monday of the new year. I thought it was a good year for games, a lot of people were disappointed by some of the bigger games but I didn't have much of a problem with any of them. A couple big ones I didn't get around to included Gears of War 2, Resistance 2 (still gotta play the first!), and Mirror's Edge. Sam and Max had the second straight year of funny, enjoyable episodic adventures, Mercenaries 2: World in Flames was fun but sadly unpolished, and Price of Persia was an interesting reboot that didn't quite live up to its heritage.
Best of 2008
7. Ratchet and Clank Future: Quest for Booty (PS3)
Many faulted it for its brevity, but that's really the point - I'd love to see more of my favorite series have more manageable and economic installments now and again, especially when they're so affordable and allow newcomers to get a taste without a huge investment. Not as good as a full, "real" Ratchet game, but not many things are.
6. Bionic Commando: Rearmed (Multi)
I don't even have nostalgia for the original NES game, but I didn't need it - the arm makes the combat and platforming some of the most fun I've ever had with a side-scrolling game, it looks and sounds awesome, and it's pretty funny too.
5. Fallout 3 (Multi)
Did we ever get official word from Fallout's insane fanbase on whether Bethesda's take on their favorite series really was the abomination they assumed it was from the beginning? Whatever the case, even though it may just have been The Elder Scrolls IV: Oblivion with a coat of post-apocalyptic paint, that's enough to keep me interested for a long time.
4. Braid (360)
Lots of download only games were great this year, but this one definitely takes the cake. The combination of wonderful production values, unique and mind-bending gameplay, and at times brilliant storytelling make it definitely worth playing however you find a way to.
3. Left 4 Dead (PC)
I haven't played it as much as I would have liked, although that always seems to happen with me and primarily multiplayer games. But when you are playing it, it can be one of the most thrilling shooter experiences imaginable, and the presence of your friends backing you up just makes it better.
2. Grand Theft Auto IV (Multi)
These last two games both got a lot of backlash, but screw that, they helped make for one of the best non-Fall gaming seasons ever. A lot of people prefer GTA's freedom and wackiness over their attempts at something more, and for them there are games like Saints Row 2 and Crackdown. But the direction they took with the first current gen entry in the popular series was probably the one they needed to take to keep it ahead of the curve. It's still a lot of fun to screw around, but it's nice to see someone trying to do more with the medium.
1. Metal Gear Solid 4: Guns of the Patriots (PS3)
Yeah, Kojima went a little overboard trying to explain every loose end, turning nanomachines from an interesting plot device into a joke. But for the most part it's the most fun to play that MGS has ever been, it's nice to see a famous game character's story actually come to a real end, and it really doesn't hurt that the game looks amazing. I'd be lying to myself if I said it wasn't my favorite game of 2008.
Notable Exception
LittleBigPlanet (PS3)
I was enjoying this game quite a lot and it most likely would have made the list, but under absurd circumstances I accidentally broke the disc and couldn't get a new one in time, and I don't like speaking definitively on a game when I haven't seen all it has to offer.
Wednesday, June 18, 2008
Metal Gear Solid 4: Guns of the Patriots
I've been enjoying my Playstation 3 since I got it, but some people insist MGS4 is the only game possibly worth getting the system for. It is one of the reasons I made the purchasing decision I did, and I'm glad I was finally able to play it.
Over the years, the Metal Gear Solid story has grown and twisted itself out of control, and one of the main concerns going into this game was that Hideo Kojima and crew would be unable to wrap everything up in a satisfying way by the time it was over. There were so many questions and characters to resolve that they could have easily blown it, but they didn't. I still think the third game had the best story in the series, especially on an emotional level, but Guns of the Patriots brings everything together and answers nearly every burning question I have. They even did a good job bringing the third game's events in and integrating them, when it would have been easy to just ignore them since they happened forty or fifty years before the other games. I wasn't completely happy with everything that happened, some of the action cinemas might have been a little too out there, and I kind of wished some of the plot twists were a little crazier, but it's hard to be down on the way they ended the saga of Solid Snake.
Unfortunately, the large plot issues they had to deal with caused some ramifications with the gameplay. The first two acts are amazing and easily the most fun I've ever had with the series. But after that, the story takes over quite often and the last few acts spend too much time explaining things and not letting you play. The game is still fun in those areas, but often breaks a little too far to the formula when I just wanted more of what I had already played. The new stuff is fun, and interesting playing through the first time, but I definitely think when I play again the first two acts will hold up much better. The success of the game hinges on the new controls, which are much friendlier to the average user while still feeling like a Metal Gear game. Everything feels smoother, and it's always fun to either sneak past difficult situations or face them, either quietly using the now-less-intimidating CQC techniques or the actually enjoyable shooting mechanics, especially with the plethora of weaponry available. There's a new system for acquiring guns, ammo, and upgrades, and it makes it a lot easier to blast your way through the game if you want to. The boss fights are still fun and often unique, especially the one at the climax of Act 4, but my favorite is again the one that encourages sniping from afar, which seems to be the best in every game that's had one. The main bosses seem pretty extraneous to the story, but fighting them can be an enjoyably creepy experience. I haven't played the online with the game but I played the beta a couple months back, and if it was any indication of the final experience, which it should be, it's a bit quirky but can be a very addicting, satisfying, team-based shooter.
I would be lying if I didn't admit some of the enjoyment of the series came from it's amazing visual and audio prowess. The games have always been the best looking on their system, and this is no exception. The textures aren't the best I've seen, but the models, animation, effects, and direction of the cutscenes are incredible. The voice acting is usually good, except when they get a bit long winded and sound like they're reading from a script. The music is entertaining as always and the sound effects, regardless of whether the scene is calm or a huge battle, are terrific. One of the best looking and sounding games ever, to go along an extremely fun game and wrapping up one of the more enjoyable stories. Even if you don't like previous games in the series, you might enjoy this one just because of the friendly advances the controls have made. If you have access to it, play it.
Wednesday, April 11, 2007
Game Archive 2
Here's the rest of the game stuff I've written in the last half year.
Role Playing Games
I used to think I didn't like role playing games. Then I realized it was a stupid thing to think. I loved Star Wars: Knights of the Old Republic. I love The Elder Scrolls IV: Oblivion. I'm currently DMing a group of Dungeons & Dragons players. I like games that incorporate RPG-style character improvement like Grand Theft Auto: San Andreas and the Ratchet and Clank sequels. I don't dislike role playing games, I dislike Japanese role playing games, or at least the traditional idea of them.
What I like about RPG's is the freedom to create your own story they grant you. Obviously tabletop games take this to the extreme, you can basically do anything the DM can make a ruling on. But video games can get away with a bit less because of the production values and the interesting story they (hopefully) bring. You can customize your character to be good at what you want to be good at and have some choice about what to do next. Sometimes the main story is pretty linear, but that's okay because you at least have some choice about how you go about it.
Japanese RPG's aren't like this. Some have customizable characters, but others only give you superficial ability choices while limiting the cast to whatever basic job they're supposed to have. And of course, you can't expect a non-linear experience, there's probably some side quests, but the main game is a straight line. I don't define role playing games by stat building, I define them by what the name means - you inhabit a role in the game's setting, and it's hard to do that when you're just being strung along whatever story they've cooked up.
I don't want to come off like I hate all Japanese RPG's, I've admittedly had little experience with them, mostly restrained to the 3D Final Fantasy games. I'd like to expand my horizons and give some more games a fair shake, but I'm really just not interested enough to devote all the time it would take with my busy College schedule.
The Legend of Zelda: Twilight Princess (Wii)
It's another Zelda game, and what that has come to mean is some extremely well-designed dungeons, fun bosses, and a grand old time rife with adventure. I do have a few problems though. It definitely beats The Wind Waker in world design, as it's easy to make a countryside with mountains and deserts and all sorts of terrain more interesting than an ocean, but I honestly prefer WW's visual approach. Unlike TP's "realistic" graphics, WW will still look good in ten years, and I think the cartoony look better matches the series' constant goofy breaks from the otherwise serious tone.
The pacing of the story seemed a little off to me, you learn too much too quickly and not a lot happens later on in the game. Also, it's really way to easy. Every single boss was a piece of cake. Combat was designed so enemies defend themselves better, but the only thing in the game that does more than one heart of damage to you is falling into lava. I guess I'm complaining a lot, but it's just because I love Zelda and I think this could have been better.
Metal Gear Solid 3: Subsistence (PS2)
I wasn't sure about this one for a lot of the time I was playing it. Most of the new gameplay features add depth but detract from the fun, in my opinion. Limited inventory space, having to use camouflage, feed yourself, and mend your wounds and breaks sounds cool and realistic, but it just adds a ton of menu navigation to the normal gameplay experience. I don't think it really enhanced my experience needing to change my uniform when I move from the jungle to the inside of a building or click on a few different items to stop me from bleeding away any more health in a tight spot.
I was also concerned about the story, I was one of many who was fed up by the direction MGS2's story went by the end, but since then I've come to appreciate it more, and MGS3's tale didn't seem as twisty and interesting, perhaps in response to that backlash. MGS3 has more of a focus on character and emotion than political quadruple-crosses, and ends up being the most satisfying and best story in the series, in my opinion. And let's be honest here, thanks to the series' deep but increasingly dated and clumsy gameplay engine, the story is why we play Metal Gear. I don't have to tell you the visuals are amazing, and the sound is quite good too, well acted as always, and with some good music and maybe the best use of a classic theme I've ever seen near the end.
Subsistence also has some great special features, especially the inclusion of the first two games from the MSX (this being the first time MG2 is available legally in the US) and the hilarious Secret Theater.
No One Lives Forever (PC)
I got the first No One Lives Forever game when it came out in late 2000, but thanks to a frustrating series of events, I didn't complete it until six years later. The game ran poorly on my Windows 98 POS computer, and stuttered its way through outdoor environments even at the lowest settings. I didn't advance far before the computer crapped out and I lost my save, and lost my interest for a while. Later we got a new machine, and the game ran perfectly. I got much farther in the game before the hard drive pooped out and I lost my save again. In the Fall of 2005, I got my own computer, which kicked the old one's ass, and checked the game out, but was preoccupied and didn't get around to actually playing through it a year later. Despite this long, painful road to completion, I still saw how good a game it was.
It doesn't have the amazing gameplay and physics engine of Half-Life 2, and some of the cinemas seem awkward, but it's quite a good stealth-based shooter. I say stealth-based, but rarely do you actually have to be stealthy, most of the time you can just cap fools as you please. The game's brilliance mostly comes from the writing, which is both hilarious and intelligent for most video games. It creates a fun and self-referential world that's fun to be a female James Bond in. If you never played it, you should look past the now-dated engine and graphics and give it a go.
No One Lives Forever 2: A Spy In H.A.R.M.'s Way (PC)
It didn't take me long after beating the first to get right on the second, which continues in the spirit of the first pretty well. The graphics are remarkably better considering the game was released only two years later, although it's mostly cosmetic enhancements to a now-seriously dated engine, especially looking at the gravity and other physics.
The game itself is mostly solid, with fun, stealthy shooting, but there are a few gripes I have. They added respawning enemies that make it annoying when you're scouring the area for every intelligence item and extra objective you can find and they start looking for you upon finding dead bodies. The flashlight is now an inventory item instead of something you can just turn on while still shooting. I'm just not as big a fan of this game's pacing, it starts off very strong but the formula becomes more transparent as you go on and it seems a bit anticlimactic with the boring final level, and the game's apparent refusal to kill off any characters. The first game saw you infiltrating and causing havoc in various heavily defended fortresses, NOLF 2 spends too much time making you run around India and in abandoned stations in the snow. It's still a good game, just a slight disappointment after the first.
Okami (PS2)
If you have a PS2 and don't play Okami, you're a bad person. It's simply a fantastic game. The graphics are stunning - I don't care about the GE Force 8800 or the new current generation of high definition systems, Okami is the best looking game I've seen, thanks to the great art syle and amazing cel-shading technology that makes it look like a living watercolor painting. This is an opinion of course, if you'd rather look at super high-def ruins in Gears of War, that's just fine. The game also has great music, although I can't say all the audio is good. Okami's main flaw is the voice acting - it's text based, and instead of silence or some beeps, you get garbled snippets of voice (like Banjo-Kazooie) that's tolerable at first but gets very annoying after long bouts of extended exposition.
It's not just great because of its aesthetic qualities though, it IS a video game, and a good one. I can say without doubt it is the best Zelda-style action adventure that isn't actually a Zelda game I've played. It's easy, but still fun, thanks to the Celestial Brush, which you use to draw your special attacks and tools instead of having to sort through an inventory. The different brush powers are all easy to learn and remember, and they give Okami a unique flair to the traditional exploring and combat. The dungeons are more focused on using your powers to advance forward, the puzzles are less Zelda-style solving something to open a door and more using your techniques and platforming skills to reach that door. The combat is a little simple, but still cool thanks to slick attacks, a variety of weapons, the use of the brush techniques, and interesting enemy design.
The story should also be mentioned, I wasn't expecting a lot, but it's actually quite good. The character development is great and there are some cool twists and turns, and it's all enriched by the Japanese mythology that surrounds it. Overall, Okami is a cohesive, beautiful work of art and it's a damn shame no one is playing it.
Sam and Max: Culture Shock (PC)
Being the first of six parts of a "season" of new content, and costing only 9 dollars, Culture Shock is allowed to be short. And it is short. Even if you make sure to click on everything and see every last snippet of dialog, it will only take you a couple hours to see all there is to see. The jokes are a bit hit and miss, but they mostly hit. Some of the puzzles are a little annoying or take some cajoling to get working, but it's pretty satisfying when you figure out what you need to do. This isn't some major new release to get sucked into, it's a charming, enjoyable bit of nostalgic adventure gaming. Take a break from whatever hardcore game you're plowing through and have some relaxing fun.
Sam and Max: Situation: Comedy (PC)
Where Valve and Ritual have failed, Telltale Games has succeeded... not in making a good game, but in getting episodic gaming right. Like the first, this chapter of Sam & Max's new adventures is only a couple hours in length, but it hasn't been that long since I played the last one, so the memory is still fairly fresh in my mind, and the desired effect is achieved... a somewhat continuous gaming experience. It's still a little too easy, and some of the celebrity humor is lacking, but it's a mostly funny, enjoyable experience on the cheap.
Shadow of the Colossus (PS2)
I am conflicted. The main focus of Shadow of the Colossus is obviously the battle with the Colossi, and the game completely nails this. The fights are amazing. I found about 2 to be more annoying than fun, the rest were a blast to run around, scale, and smite. But what if this was a Zelda-style action-adventure game with puzzle-filled dungeons and towns scattered around the vast countryside with people to interact with (the towns are less necessary), and the Colossus battles were the focus and the main conflict, not the entire game? The Colossi ARE awesome, but that's all there is. The environment is beautiful but really not very interesting to explore. I would truly love this game if it just felt complete. Also, I wasn't a fan of the controls, and how when you take damage from a strong attack, you fall over, and it takes you about ten seconds to stand up, which usually gives the enemy enough time to prepare and hit you again, repeating the process. If you can't tell from my description, this is NOT FUCKING COOL. Although I really dug the connection to ICO.
Wednesday, March 28, 2007
Best Games of 2006
It's a little late for yearly picks, but it took me this long to finish some of the games I wanted to play. No arbitrary number of selections, just my personal list of notable, great games. It came out to a round number anyway, but that's not a guarantee.
Best of 2006
5. Bully (PS2)
This is partly a feel-good choice, but I just really liked that Rockstar was able to put out a game this enjoyable, and you can't even kill anyone. Sure, you can beat the crap out of people and threaten them and hit them with bottle rockets, but no dying. Seriously, it's funny as hell, charming, and honestly a lot of fun to play.
4. Gears of War (360)
A lot of things about Gears are imperfect besides the graphics, making it really hard for a shooter, already limited by its genre, to do much better than this, so it's quite a rousing success. I wanted to play Gears for a long time, and then I got the chance, enjoyed it while it lasted, and then moved on. I marveled at the presentation. I laughed at a lot of things, like the probably-too-frequent glitching, the throwaway taunting dialogue ("Eat shit and die!"), the bizarre moment where Marcus and his pal turn from grizzled war vets into Vaudeville characters slipping down a wet incline, and the ridiculous carnage of a chainsaw to the face. I wondered about the lack of good weapon selection - there are two assault rifles, one of which blows; a shotgun I never saw as valuable since being in close combat was so dangerous; and a few situation-specific weapons that didn't have enough available ammunition to really spend time playing with. I also wondered why they tried so hard to make a completely harmless enemy like the Grub seem scary. I did have a lot of fun running for cover and shooting ugly dudes in the face, though.
3. The Legend of Zelda: Twilight Princess (Wii)
Twilight Princess is a great game that still manages to be overrated. When I hear Jeremy Parish say things like (slightly paraphrasing) "It's like Ocarina of Time, but much better," I literally cringe. Yeah, TP improves on OoT in a number of ways, most notably in graphics and difficulty of block pushing puzzles. But Ocarina of Time was freaking revolutionary. You can easily bring up how much A Link to the Past influenced that one, and I won't argue with you because I didn't play it, but OoT still set the formula for what three-dimensional Zelda games are, and more importantly, how three-dimensional action adventures in general are basically supposed to work. TP doesn't surpass that just because it managed to set the franchise record for most elements and mechanics directly lifted from previous games in the series.
I don't completely agree with Jeff Gerstmann's score, but he's totally right in his points that it's a well-designed, well-executed game that doesn't stray from a formula that's worked in the past but is maybe a little dated. And just because they haven't done voices in the past doesn't mean that's a defining Zelda characteristic. People said the same thing about Metal Gear Solid's camera until they realized the one in Subsistence was much better. I'm probably bashing my number three game too much, so I'll stop. Excellently crafted game, not the best.
2. Okami (PS2)
I kind of wanted this to be my game of the year, though I must admit it isn't. It is a tremendous game though. Amazing art, excellent use of traditional Japanese music sty le and storytelling, great level and gameplay design. Like Zelda, it was too easy, but at least it seemed to be challenging in spots. The faster pace of combat and more clever use of brush techniques instead of a large inventory made it more satisfying, and the final boss at least seemed daunting, even if it really wasn't. It really is a shame games like this don't get played, but at least the will of its developers lives on in SEEDS.
1. The Elder Scrolls IV: Oblivion (PC)
No game from 2006 gave me more entertainment than Oblivion did. It's not just a quantity thing though, I didn't calculate this by hours of enjoyment. When it came out, I played the crap out of it, and I played the crap out of it again on two other occasions during the year. I still intend to go back and play the crap out of it some more, since there's plenty of quests I haven't finished. I haven't been a vampire, or even got that far in the main storyline. There's just so much to do and it's all so well realized. The melee combat is spotty in places but quite good for an RPG, the stealth is as good as you'd want, and the depth of the magic system is great. So much of the crap that you don't need is thrown out, but there if you want it. A lot of Morrowind fans preferred that game, and I won't argue against them because I didn't play it, but I can't imagine myself doing so, since Oblivion does so much in terms of the technology that it would probably feel ancient. It's not a big choice for favorite, but it's definitely mine.
Notable Exception
Half-Life 2: Episode One (PC)
I had a great time with it, but as much as I liked it, I can't bring myself to include something that only lasted four hours in a real "game of the year" discussion.
Delayed Entries
These are games that were released before 2006 but I didn't get around to playing until then and warrant mentioning.
Beyond Good and Evil (PS2)
The fact that not enough people played it caused people who did to overcompensate by talking it up too much, which I contributed to. The same thing happened with ICO. Both very good games, both not quite deserving of their adulation.
Devil May Cry 3: Dante's Awakening (PS2)
I actually played the Special Edition, which came out in 2006, but I don't count rereleases. It rightly brought respect back to the franchise, as it's quite the slick, fun, challenging action game. The thing is, it has to reinvent itself a little more fully and seperate from the whole survival horror thing/vibe completely. That was cool when Resident Evil still sucked, but times have changed.
God of War (PS2)
Another good game I think is overrated by most. Yeah, the combat looks cool, but any joker off the street can pull off a sweet looking combo. Just because the animations look nicer doesn't make your combat deeper than a normal button masher.
Metal Gear Solid 3: Snake Eater (PS2)
Again, I actually played Subsistence, but I don't count rereleases. Great story, really good gameplay, I'm really glad I didn't have to play with the other camera (except for the final battle for some reason).
Shadow of the Colossus (PS2)
The Colossus battles were totally, completely awesome, and the story was interesting, reserved, and well-presented. The rest of the game could have been better.
I actually played a ton of great games in 2006. A landmark year, really. I'll also do posts like this for music and movies, but not baseball moments of games or anything like that, for two reasons.
1) I don't watch enough non-Yankee games for it not to turn out horribly biased.
2) Even with just Yankee games, there weren't that many amazing moments last year. They left early in the playoffs, and it's kind of hard to have strong, memorable moments during the regular season, in fact, I can only think of one that really stands out, and it's not the five games in four days massacre of the Red Sox in August, which was horribly painful to watch. I've never seen so much mediocre pitching in such a short time.
No, I'm thinking of a game against Texas back in May, when they Yankees were behind 9 to 0 in the second and game back to win on their final at bat. It was amazing in several ways.
1) Obviously, the huge come-from-behind win.
2) I actually predicted this would happen when they were losing 9-0. Proof.
3) They won the game despite three of their starters being out with injuries (still leaving them with 6 all-stars, huge payroll, I know, shut up).
4) They actually had to come back twice. They took an 11-10 lead, but lost that and were down 12-11 with two outs in the bottom of the ninth.
5) Jorge Posada was absolutely ridiculous. He blocked the plate and got absolutely plowed by Mark Teixera, but he held on and saved the run. This isn't a huge deal, but he stayed in the game, and drove in five runs, including two on a walkoff home run that won it. It was the only time all season I actually shouted in joy when the Yankees won.
Anyway, yeah, that was the Yankees season.