Best New Shows of 2024
5. Batman: Caped Crusader (Amazon)
4. Mr. & Mrs. Smith (Amazon)
3. Fallout (Amazon)
2. X-Men '97 (Disney+)
1. Shogun (Hulu)
Best Finished Shows of 2024
5. Clone High (Max)
4. Star Wars: The Bad Batch (Disney+)
3. Masters of the Air (Apple TV+)
2. The Penguin (HBO)
1. Curb Your Enthusiasm (HBO)
Thursday, January 16, 2025
Best Shows of 2024
Tuesday, January 15, 2013
Best Movies of 2012
I didn't manage to see a few movies I know I really should have, most notably Django Unchained and Zero Dark Thirty. Still, I managed to do a better job of getting out of the house and seeing good stuff than I usually do. Here was the best.
Best of 2012
8. The Dark Knight Rises
It was always unlikely that people were going to love this as much as they did The Dark Knight, and when the movie finally came out it seemed practically predestined to have a mixed reaction. I liked it a lot though; Tom Hardy's Bane is a wonderfully scary villain, Anne Hathaway is a pitch-perfect Catwoman, and it's just fun watching the elaborate schemes and action scenes Christopher Nolan puts together, even if it's easy to poke holes in their logic later. I kind of wish it was a bit more grounded, but it still manages to be the third part of the first ever superhero film trilogy that's good the whole way through.
7. The Cabin in the Woods

Usually when a movie sits on the shelf for a couple years like this, you expect bad things. But based on the people behind it and the seemingly reasonable explanation for its delay, I was pretty sure I'd like The Cabin in the Woods, and I turned out to be right. It's a horror movie that basically applies the reasons people like horror movies to the story itself, and what results is a movie that is at times genuinely frightening, but more often hilarious in the way it plays with and subverts expectations. I imagine you might get more out of it if you spend a lot of time with the genre, but even if you don't there's a lot of great moments and surprises.
6. The Hobbit: An Unexpected Journey

I was okay with Peter Jackson and company splitting The Hobbit into two parts for their film adaptation, since I knew they were adding material from the countless additional notes and writings of Tolkien, and it's not uncommon for studios to do that these days. Three parts seemed like a stretch, though. Still, I couldn't help but find myself again wrapped up in the world of Middle Earth, and enjoyed all of the time the movie took developing its new characters and really telling the story of the book without many gaps. Who knows if I'll get tired of it before the end, but I thought the first Hobbit movie was very well cast, as faithful to the book as you could hope, and just a pleasant thing to watch.
5. The Raid: Redemption

You hear a lot of people tell you how much an action movie kicks ass. It's hard to tell just from a description how much it actually kicks ass. You kind of have to take it on faith that it kicks ass. Believe me when I tell you that The Raid stands above most other movies when it comes to whether it kicks ass. No one's in it that you've heard of, and they use an Indonesian fighting style with less of a history than kung fu, but the movie still kicks ass. There's not much else to say about The Raid, which takes place entirely within a single apartment complex and doesn't have much of a story, but it doesn't need anything else because it really, really kicks ass.
4. The Master
Paul Thomas Anderson sure has changed a lot over the course of his career. You can definitely trace a line from movie to movie, but while movies like Boogie Nights were certainly different, it was still essentially understandable and often very entertaining. The Master is one of the most challenging movies that I've ever seen. I know basically what it was going for, and I know the three central performances were great, and I can remember specific scenes that were as entrancing and gripping as any that have been filmed. But I still find it difficult to love, and I don't get the feeling the movie really wants to be loved. It wants to be considered, and it deserves to be examined for a long time. It's an important movie, but you should only see it if you know what you're in for.
3. Lincoln
I'm not sure what else there is to say about Daniel Day-Lewis. He's probably going to win his third Oscar as a lead actor soon. He doesn't just say his lines well in this movie, he essentially reinvented the way I'm going to picture Lincoln looking, sounding, and acting for the rest of my life. He leads a truly outstanding cast in a movie that avoids overly lionizing the man, the war, or the time period, as it instead focuses on all of the political dealings and double-dealings that led to the passage of the 13th Amendment. Steven Spielberg doesn't try to do too much, he just lets the actors handle the great script and just seems to know where the camera should be. It's one of the best films in his long and profoundly good career.
2. Looper

Looper is one of those movies that comes along once in a while that you wouldn't expect to get made in the current Hollywood system. It's an R-rated science fiction movie with a budget large enough that it doesn't look cheap. It's also a really, really good one. Joseph Gordon Levitt (this is his third movie on the list, by the way) is more convincing as a young Bruce Willis than you'd guess based on the slightly distracting makeup, and he does a great job of making you care about this honestly pretty unbelievable world, where the mob gets rid of annoyances by sending them back in time to be executed. The story takes turns you don't expect, and in the end it's really not the action movie it looks like it's trying to be. It might be better than that though, with characters you get attached to and a story that can make you think about a lot of different things. Just make sure to take Bruce's advice when it comes to time travel logic.
1. The Avengers
It's not the edgiest or most sophisticated choice, but darn it if this isn't the best time I had in a theater in 2012. Pulling together the heroes from four different movies and making them argue, bounce off each other, and finally come together to achieve a common goal seems like an almost impossible task, but they nailed it as well as I could hope. And it's even more satisfying because it was done by Joss Whedon, someone who went from a beloved but relatively unknown creator of cult television shows to the director of one of the biggest movies ever. The cast is great, the dialogue is smart and funny, and the story is solid enough to hold up a bunch of sci-fi silliness and exciting action scenes. I'm really looking forward to what else they can do with this suddenly gigantic franchise.
Delayed Entry
This is the best movie that wasn't released in 2012 but I didn't see until then.
Brick
Rian Johnson directed Looper, one of my favorite movies in 2012, but I actually liked his first movie more, the low budget thriller called Brick. Joseph Gordon Levitt stars as a hard boiled 40s detective stuck in a modern teenager's body, holding together a film that inserts Film Noir elements into a high school setting much more effectively than you'd think possible. It's really one of the best neo-Noir films ever made, and I'd even hold it up to the real classics of the genre. The story hits every note perfectly, and it's incredible how Johnson manages to match the cadence and rhythm of Noir dialogue to phrases and topics high schoolers would discuss. Inventive filmmaking from start to finish.
Monday, January 9, 2012
Best Games of 2011
Being employed for all of 2011 might not have been great for my free time, but it did allow me the freedom to try out pretty much any new game I was interested in, which worked out pretty well. I don't think I've ever managed to play this much new stuff around when it came out before. I haven't finished playing a couple of these games yet, which would normally mean they wouldn't make the list, but I feel I've played both of them enough to say about where they stand compared to the other stuff.
Best of 2011
10. L.A. Noire (Multi)

I don't look back on this as fondly as other games on the list, but a lot of that is probably reaction to all the horrible stuff we heard about the game's development and a bit of revisionist history. At its core, Noire is a very fun game that managed to mix adventure game-style mysteries with open world action effectively. The post-war Los Angeles setting was realized beautifully, the facial animation is pretty staggering, and the tale it weaves has all the elements of classic film noir. There are plenty of small issues, but the experience matches the ambition well.
9. Battlefield 3 (PC)

It's really too bad that beyond the graphics, sound design, and a few standout moments, the campaign of Battlefield 3 is otherwise so bland and fails to take advantage of what makes the franchise unique, because they could have helped make the game one of the best shooters in a long time. Instead, it's merely memorable as something that failed in its ambition to beat Call of Duty at its own game. The multiplayer saves it, though, combining all the best elements that they've found over the years into something addictive, rewarding, and very fun to play, whether you can maintain a decent kill ratio or not. And man, it really does look and sound fantastic.
8. Batman: Arkham City (Multi)

For an open-world game, Arkham City isn't that big, with a map that only takes a few minutes to get across even if you have to glide all the way around its weird shape, and not much to do beyond the main story besides collecting a whole ton of Riddler trophies. But the core gameplay they brought back from the last game is still so good, that actually playing it beats most open-world games on the market. The combat and stealth get a better chance to shine when there's more groups of goons to stumble across, and the more focused stuff once you get indoors is still a lot of fun. It would be hard to capture the thrill of being a super hero better than this.
7. The Witcher 2: Assassins of Kings (PC)

The first game in the series had a lot of cool ideas, but it was ultimately a bit hamstrung by its nature as a sort of strange European RPG by a first-time developer. They used that experience very well though in crafting the sequel, a much better game that smooths over some of the rough edges well enough to let the good stuff underneath really shine. The game looks fantastic, with graphics that compliment the visual design and impress without being flashy, and the gameplay is a solid mix of discovering and learning about the game's world with a combat system that is tough but fun and rewarding. A really nice success story.
6. Deus Ex: Human Revolution (PC)

Another surprisingly good sequel, Human Revolution learns from the mistakes of the last game that tried to follow up on the original classic and stays true to what was actually interesting about it while updating things that needed updating for the modern day. The game is not without significant flaws, notably in the design of the boss fights, but the core experience is so solid that it's hard not to get sucked into it. The game is really meaty, with plenty of interesting content and very little in the way of filler, giving you twenty solid hours of science fiction roleplaying and action and allowing for a variety of approaches to almost every situation. It's hard to really connect with the story, but the act of playing it is always compelling.
5. The Legend of Zelda: Skyward Sword (Wii)

I feel like the Zelda series has gotten a raw deal from many gamers in the last few years, perhaps starting with some backlash there was towards Twilight Princess when it came out earlier in the Wii's existence. Some complaints about the way they've decreased freedom and increased the tedium are valid, but I think sometimes these people are looking for something that they're just not going to get from the series anymore, which has always been meant to be friendly to kids. Taking into account changing standards and some of those now-systemic flaws though, I think Skyward Sword is perhaps the best game in the series since Majora's Mask. After a slow opening, the game opens up, and there's a lot of fun to be found in its world. Trying to tell an origin story again makes for a pretty interesting narrative, the use of motion controls is better justified, and the dungeons are as fun as ever. It's not the game-changing Zelda people probably wanted, but what it is is a very fun and comfortable adventure.
4. Bastion (PC)

A lot of times I get really into smaller games like this despite the gameplay, because their stories and presentations are unique and enchanting. That's true here, but the actual game part is really good as well. Bastion is a short but satisfying action RPG that hooks you both with its myriad of fun weapons and powers and all the ways it has to enhance the whole experience, from the unique setting and art style to the wonderful soundtrack and the unforgettable narration. And it might just have the most affecting story of any game on this list.
3. Uncharted 3: Drake's Deception (PS3)

I find it odd that Uncharted seems to be held to a totally different narrative standard than other action games. Most of the time it's fine for a shooter or platformer to jump all over the world for very little reason, but since the characterization and voice acting in Uncharted is so good, people expect consistency in the plot too, and complain if a part of the game is only there because it's cool and certain threads get lost in the shuffle by the end. I understand hoping for a little more, it just seems unfair to me. Anyway, Uncharted 3 isn't the revelation that Uncharted 2 was because of course it isn't, but it still manages a fun mix of shooting, jumping, and puzzle solving, it's still funny and exciting, and its big moments are still staggering in their technical complexity and ability to impress. If it's Naughty Dog's last Uncharted game, it's a great note to go out on.
2. The Elder Scrolls V: Skyrim (PC)

I played Oblivion for well over one hundred hours and called it my favorite game of 2006, so you know when I say that Skyrim is better in almost every way, I must really think something of it. It again captures the joy of exploring and getting to know an immensely large world, but improves on pretty much everything about that experience. Skyrim is a land with an intriguing history and sense of culture, and it's absolutely filled to the brim with cool stuff to do. There are six major questlines all with their own little twists and wrinkles, and their stories are generally much more interesting than what you'd find in the earlier games. There's more side stuff to do, and the basic experience of finding a dungeon and then raiding it for all of its treasures is more fun and less repetitive. If there's one thing the game doesn't do as well, it's come up with individual quests that feel as special at certain memorable moments. But the overall feeling of playing the game for many, many hours is undeniably superior.
1. Portal 2 (Multi)

I said Portal 2 was my favorite game of this generation of hardware, and I stand by it. It's just the right length, with its story mode being a significant chunk of content lasting just the right length, and the co-op being a meaningful addition. The puzzles are just as mind-bending as before, relying less on reflexes and more on your ability to think through a problem, and having plenty of new tricks and elements to keep things fresh the whole time. The story is funny and intelligent, expertly told in ways both direct and indirect, with well-written dialogue being superbly delivered by the small voice cast and the environment being carefully crafted to tell you everything about Aperture you'd ever want to know without saying a word. It's just the best example of both good game design and good execution of that design on this list, and it's my favorite game of the year.
Friday, December 30, 2011
Batman: Arkham City

Some people didn't seem to be into this game as much as they were into Batman: Arkham Asylum a couple years ago, but I think the only real difference is that this game wasn't a surprise. People were blown away to play a super hero game that actually captured the essence of being that hero and was a fun experience to boot, and despite doing it even better this time around, a lot of Arkham City is more of the same. The biggest change is obviously in the environment. Rather than exploring the grounds of a large prison complex, you're gliding and grappling your way through a larger city area. Most of the time you end up entering various buildings that end up feeling much like the different locations in Asylum, but there's enough to do outside that the game does end up feeling different.
The main gameplay remains essentially intact, though. You will alternate between investigating crime scenes, using your gadgets to traverse obstacles, and taking on groups of thugs. Those thugs will either be armed, which means you have to use the environment to sneak up on them or take them by surprise, or not, which means you can beat the crap out of them with the game's smooth and always-interesting melee combat system. You basically start the game with all of the gear you had last time and then add even more on top of that, so while it's easy to get overwhelmed and even totally ignore certain equipment, it all ends up being pretty useful if you try it out, and it really sells the idea that you are Batman, along with your ability to instill fear in and then cripple your opponents.
While Arkham Asylum featured a wide variety of familiar faces if you're at all a fan of Batman, Arkham City almost goes too far with bringing out all the villains and allies you can think of. Basically everyone is back fro the first game with a small exception or two, and there are plenty of new ones added in. It threatens to become too much and muddle the story, but luckily enough of the characters are limited to cameos or side content that the game never loses sight of its main plot. It's actually kind of a surprisingly short game considering the scope of its world and the number of characters, especially if you don't spend a lot of time fiddling with the endless supply of Riddler challenges. The critical path probably takes less than ten hours, though it's a lot of fun while it lasts, digging deeper into Batman's character, the history of Gotham, and how exactly the people in charge agreed to section off a part of town and hand it over to Hugo Strange in the first place. It's all kind of silly, but it fits in with the game's unique combination of the sillier and grittier sides of the Batman franchise.
Though the boss fights once again often revolve around either large groups of enemies, an unreasonably huge villain, or both, this time they bothered to make each one unique and actually have their own methods to take them out, which is a big improvement. By removing the one significant flaw the original game had, you could say it's a superior product, though I didn't really feel like it was better, just tweaked and a bit more refined. They did add a new annoyance too, with having to download the Catwoman content, and if you don't have a new copy, you'll have to pay for it. You can finish the game without playing as Catwoman, but it will create gaps in the story, and you won't be able to collect certain Riddler trophies or see a couple of the villains. Actually playing as Catwoman is fine, as she has some unique abilities that make up for the other things she can't do, though I can't say I was ever particularly thrilled when one of her missions came up. The game definitely goes a bit too far with making her a sex object, too. You can make a character alluring without having every line out of her mouth be a double entendre.
The world of Arkham City itself is a somewhat interesting one, and it changes over time as things get worse off for the people inside. I can't say I liked the design of the city itself, which due to its central area being locked off except for an underground path through, takes on a horseshoe shape which is a bit annoying to navigate when you just want to get somewhere quickly. I also thought it could have been easier to locate side missions - I only finished about half of them, with no indication anywhere on how to advance the others besides just scouring the whole place. Just flying around as Batman though is fun, and it's a very well polished game for the open world genre. It's maybe a bit limited compared to other games of the same type, but it's a fair enough trade off. It seems mostly like they just wanted to make another Batman game but thought they needed something to point to so they could advertise how much bigger and better it is, and luckily the increased scope doesn't damage the main game, besides maybe cutting it a bit short. The important thing is you get to be Batman again, and that's still a lot of fun.
Saturday, January 23, 2010
Characters of the Decade: Part 5
And we reach the thrilling conclusion. If there's one thing that astounded me, it's how many of these actors had a "Mc" in their name. This sure was a lot of work, but pretty rewarding. I hope it's been as enjoyable to read as it was to put together.
Dr. Horrible
Neil Patrick Harris - Dr. Horrible's Sing-Along Blog

"Oh, goodness, look at my wrist. I gotta go!"
Neil Patrick Harris is currently one of my favorite people in Hollywood, and this is the largest contributing factor. During the writers' strike Joss Whedon and a bunch of likable actors came together and made one of the most simply enjoyable things of the year a musical comedy about a sympathetic super villain. Neil makes you laugh, he sings, and in the end he's both a tragic figure and the true bad guy he always wanted to be. There's a bit of dissonance regarding how he intended to get the nice girl and take over the world at the same time, but watching him stumble through it was great.
The Joker
Heath Ledger - The Dark Knight

"How about a magic trick? I'm gonna make this pencil disappear."
The Joker has always been probably the most popular villain in comic books, appearing constantly in adaptations as well. But one thing Ledger did with the character before his unfortunate death was pretty unique: making him scary. There's always been something disturbing about him, because nobody has any idea what he really wants or how far he'll go for it. But with this movie, they took it farther than most people are used to and created possibly the most memorable villain ever in this sort of blockbuster. Unpredictable, darkly hilarious and sad that this is the last we'll see of that particular performance.
Kirk Lazarus
Robert Downey Jr. - Tropic Thunder

"Everybody knows you never go full retard."
I enjoyed Tropic Thunder quite a bit, but without Downey's performance it would have been pretty mediocre. The Lazarus personality itself is fine, but the character's unrelenting dedication to the role of Lincoln Osiris despite being stranded in the middle of the jungle is pretty amazing. Maybe a bit offensive, sure, but still comedy gold. And the jokes come not from him being a white guy pretending his black, but from just how great that black guy is at messing with people. Every moment he spends with Ben Stiller's character is worth watching more than once. Awesome stuff.
Lafayette Reynolds
Nelsan Ellis - True Blood

"Jesus and I agreed to see other people, but that don't mean we still don't talk time to time."
True Blood was much more enjoyable in its second season, but during the first it was pretty much Ellis' work that prevented it from being a complete train wreck. It can't be easy being a gay black man in the south, but Lafayette thrives there, not taking shit from anyone. He has a rougher go of it in the second season thanks to being kidnapped by vampires, and honestly putting him through it sapped him of a bit of his greatness, but he's still one of the few truly likable people on the show.
Walter Bishop
John Noble - Fringe

"If you were actually going insane, you'd likely have no idea what's happening. Take it from me."
Fringe has gotten better over time, but during its shaky beginning Walter was about the only thing going for it. He's fairly unrealistic, because I'm pretty sure there's never been an actual person with even close to the breadth of encyclopedic scientific knowledge he has, and you'd think some of that would go away after over a decade in an asylum. But he gets away with it because he's funny and weird and the plot needs him to know everything he does. John Noble is the kind of actor that's enjoyable to watch read a shopping list, so seeing him dissect mutated corpses and be kind of crazy is pretty fun every week. I'm not sure I actually care about the tragedies of his past, but it's okay with me that they're going with that.
Kenny Powers
Danny McBride - Eastbound & Down

"I've been blessed with many things in this life. An arm like a damn rocket, a cock like a Burmese python, and the mind of a fucking scientist."
Danny McBride's really come out of nowhere in the last couple years, and this is definitely his best character. I mean, anyone who can craft this big of an asshole and still make you want him to do well is doing something right. His unrelenting narcissism that masks his constant self-doubt is always classic, and watching him waver between stepping all over people and being stepped on himself provides laughter and sympathy at nigh equal levels. We haven't seen anything about the second season yet, but I'm looking forward to whatever new depths he can plumb.
Victor
Enver Gjokaj - Dollhouse

"Did I fall asleep?"
This is sort of a cheat, as Victor isn't so much of a character as a blank slate on top of which any number of real or fabricated personalities can be applied. But Enver Gjokaj is such a pleasure to watch chameleon himself into a role that I couldn't not put him here. Plenty of actors have range, but I'm not sure I've ever seen someone with quite his talents, as he jumps between dozens of unique characters over the course of the show and completely sells all of them. Characters being body switched and mimicking each others' mannerisms is a favorite gimmick of Whedon shows, but this is his bread and butter. In the span of maybe ten minutes he had to play both a serial killer and a slutty college girl, and did both with equal aplomb. Just a blast.
King Silas Benjamin
Ian McShane - Kings

"I will endure a party in the company of my choosing, but with none that sour the wine in my cup."
I've already pontificated on why Ian McShane is fantastic, but for all I knew Deadwood was a once-in-a-lifetime thing. Then I watched Kings and he did nothing but continue to impress. He doesn't get to swear nearly as much, but he's still a lot of fun to watch, especially with the increase in power from influential bar and brothel owner to sovereign king of a whole country. He bounces between saintly benevolence and fittingly biblical wrath like he was changing hats, and totally carries a show that would have been interesting without it, but not nearly as great.
Sue Sylvester
Jane Lynch - Glee

"I got a satellite interview. That's lingo for an interview, via satellite."
Sort of like Chi McBride on Pushing Daisies, Jane Lynch is what takes the almost impossibly joyful Glee and keeps it grounded in depressing reality. If Glee Club is what makes everything good happen in the world, Sue Sylvester is the source of all rot and decay. And that's why I love her. It's the depression she sprinkles all over everyone she sees that makes sure the show is watchable. Every story needs a conflict, and she is it. It helps that she's constantly cuttingly hilarious. The kind of character you could watch yell at people for longer than is probably healthy.
Alan Garner
Zach Galifianakis - The Hangover

"Your language is offensive."
It's not that I don't like Zach as a figure of independent comedy, I just think that more prominent roles in film and television means more of him in general, and that's definitely a good thing. There are some stand up comedians that simply should not take up acting, but Zach isn't one. And if this bizarre character leads to more, then it's definitely a good thing. I'm sort of out of ammo for things to say about Alan Garner, but there's really just not much about him that isn't funny. And uniquely funny, in ways that we haven't been seeing for years.
Colonel Hans Landa
Christoph Waltz - Inglourious Basterds

"I did have something else I wanted to ask you, but right now, for the life of me, I can't remember what it is. Oh, well, must not have been important."
Hey, at least the Golden Globes got one right. Basterds was amazing in ways I really wasn't expecting, and a lot of that was because of Waltz' magnificent, multilingual performance. I mean, how does he manage to be so menacing while being completely genial the entire time? It's unfathomable. There are a couple moments where the friendly smirk leaves his face, but they're very few and far between. And he ends up being surprisingly fallible for such an intimidating force. But that's sort of why he's great. He represents the Nazi party: nearly unspeakably evil, but in the end still just human.
Arthur Mitchell
John Lithgow - Dexter

"Hello, Dexter Morgan."
And here's our final character, who debuted a mere four months ago. I've always known Lithgow from comedic work like 3rd Rock from the Sun, but apparently he's done dark before, and his return is nothing if not a triumph. He managed to remain a captivating villain even after he was humanized over the course of the season, but I'll never forget what a terrifying presence he was when we still knew nothing about him. And that butt wasn't a very pretty sight either. Even after we knew more though, he still managed to provide buckets of tension for good old Dex, and has ended up getting him better than anyone else to date.
Monday, January 11, 2010
Best Games of 2009
I don't see why so many major publications give out their awards before the year is even over. I mean, yeah, pretty much everything that belongs there is already released by that point, it just seems a bit hasty. Anyway, this is definitely one of my best years for gaming in a long time. It's not that there were definitely more awesome games to come out, it's that, at least in the last few months, I actually managed to play more of them then I usually ever do. You know it's a strong fall season when I can't even be bothered to finish a Tim Schafer game because there's too much else I'm interested in. All right, let's begin.
Best of 2009
9. Halo 3: ODST (360)
Most years that a Halo game comes out, seeing it this low would be weird, but it seems like I liked this one about as much as anyone. It's an interesting experiment that does some new things with the formula, but either people were turned off by the expansion pack nature or are just getting tired of the franchise. I guess we'll find out next year when the slightly more hyped already Halo: Reach comes out.
8. Left 4 Dead 2 (PC)
I didn't play this nearly as much as I would have liked, but that's what happens when you experience significant lag issues and have a handful of single player games you'd like to get through. Still, I could tell with the time I've already spent that this quick sequel manages to add a lot of new things to the series without taking away any of the sense of fun playing it through with a group of friends provides. And with some DLC already on the way, we know Valve's going to continue supporting the franchise. I just hope they show a third installment of a different one of their series instead this year.
7. inFamous (PS3)
This is probably the most flawed game on the list, but it's so much damn fun to run around and explore the environment that I had to put it here anyway. Few games make you feel as powerful as you do in inFamous, and it still managed to be challenging without ever getting too frustrating. I'd like to give it a go as a bad guy some time, just to see how the other half lives. If only Sucker Punch didn't feel the need to get all gritty and dark and nonsensical with the jump to new hardware.
6. Ratchet and Clank Future: A Crack in Time (PS3)
It's getting harder for this series to really blow me away anymore, but A Crack in Time was probably the series' most complete installment to date. I'll probably never love a game in the series again like I did the proper PS2 sequels, but as I've said before, I could play games of this quality for a long time without ever getting sick of them.
5. Batman: Arkham Asylum (Multi)
It's still a bit amazing how Rocksteady came out of nowhere and made one of the most complete single player games in a while with a superhero that almost everyone has to at least like, though I do think it's in that rare position of being a great game but maybe a bit overrated by the world at large at the same time. I mean, how can a game really be that good when the bosses suck so universally? Still, that's mostly a quibble when the unique combat and stealth are both so well executed.
4. Flower (PS3)
Despite all the huge budget, lavishly produced games I played in 2009, this small, two hour piece of art probably hit me the hardest of anything. I know not everyone is going to be affected by something the same way, but at least for me, it was an experience that was at different times relaxing, distressing, and profoundly moving. And probably my favorite use of sound in any game last year as well.
3. Call of Duty: Modern Warfare 2 (Multi)
I didn't expect to be swept up again, but if nothing else, Infinity Ward is a group of professionals who know how to make a tight, engrossing single player experience, and can throw some good online play on top of it. I've had a chance to check out the two player Spec Ops missions as well, and they help extend the life of a game that's campaign can be finished in only 5 or 6 hours, but has plenty of moments worth revisiting and enough other content to keep shooter fans happy for a while.
2. Assassin's Creed II (Multi)
I already really, really liked the first game despite its faults in some areas, so a sequel that fixes pretty much all of those was a shoe-in to appear high on this list. With a much more varied and thoughtful progression through the game, improved storytelling, more incentive to explore, and movement and combat systems that stand out from the rest of the world's open world action adventures, it's an extremely rewarding and fun game that does everything a sequel should.
1. Uncharted 2: Among Thieves (PS3)
This is the king of good sequels though, and I suppose my favorite game of this generation of consoles. I have a bit of an "I liked Uncharted before it was cool" thing going on, but it's nice to see the second attempt take it from being an interesting, genre-spanning gamer's game to a genuinely successful and nigh-universally praised technological marvel. It's not flawless, but the single player campaign is a stunning, immensely fun, beautifully paced near-masterpiece and the online multiplayer ain't half bad either. Anybody who owns a PS3 or has easy access to one and hasn't given it a shot is only robbing themselves of something pretty special.