Showing posts with label Sean Bean. Show all posts
Showing posts with label Sean Bean. Show all posts

Monday, June 20, 2011

Game of Thrones - Season 1



Despite still being in progress, A Song of Ice and Fire is probably my favorite fantasy story, so I had a lot of expectations going into the television adaptation. And thankfully, they were mostly met. The show is far from without its flaws, but I was mostly impressed by how well and how faithfully they executed on the depiction of the world George R. R. Martin created and the events that take place in it. It starts with the casting and production, which are both excellent for TV. Almost everyone seemed well suited for their roles, and though not everyone lined up exactly with how I pictured them or how they were described in the book, they all seemed close enough to the essence of their personality, and on top of that the acting itself was generally great. A few of the younger actors seemed a bit unsure at times, (not including the girl who plays Arya, who pretty much nails it) but it was made up for by the multitudes of great character actors who play the grizzled veterans who represent the old days, when war was simple and there were no monsters coming to get everyone. The look of the series is fantastic, with a solid visual style and great locations, sets, and costumes for everyone. There are a few signs that it's not filmed on a blockbuster budget, especially the lack of any battles larger than minor scuffles, but they dance around that well.

All of that would be for nothing if the writers messed things up, but luckily they really didn't. Every episode except for two (one of which was written by Martin himself) was written by the creators of the show, and they definitely seem to get the series as well as anyone could hope. There are a few concessions that have to be made - I was iffy on the first episode because it seemed a bit obvious about introducing all the characters and their relationships, and once in a while there would be an expository scene that just felt clunky or unnecessary. The fact that they often tried to hide these flaws with gratuitous nudity (between this, True Blood, and Boardwalk Empire, HBO is THE go-to channel for superfluous tits) was a bit disappointing as well - the books have always been frank about sexuality, but it was kept to situations where it was warranted. But I was still mostly impressed by the writing, which retained the core essence of all the characters and plot points while dealing with the fact that they can't just throw all of the narration and internal thoughts of the various viewpoint characters from the book onto the screen. They also generally made good use of the ability to show events that the viewpoints from the book never saw - I liked seeing so many great moments get recreated on film, but some of the best scenes in the series were invented to show new things. They developed Tywin more and shows some of the relationship between Littlefinger and Varys, just a couple of the new elements I liked a lot. I wouldn't say Game of Thrones is totally great the same way the books are, but they're a more than serviceable adaptation, and I can't wait to see the next book get the same treatment in 2012.

Also, here are my recaps for all the episodes of the season:
Winter Is Coming
The Kingsroad
Lord Snow
Cripples, Bastards, and Broken Things
The Wolf and the Lion
A Golden Crown
You Win or You Die
The Pointy End
Baelor
Fire and Blood

Tuesday, October 6, 2009

GoldenEye



We're finally into the Bond movies I've definitely seen all the way through. The gap between the last film and this one was the longest in the series' history, and they even talked about rebooting it like they would end up doing 11 years later. They probably should have, because there's no reason it had to be tied to the existing continuity. Desmond Llewelyn as Q is the only returning actor, and the hiatus between films did him absolutely no good. He's always been an old guy, but he never looked like this. Pierce Brosnan is a solid Bond, but it's weird how the opening sequence supposes something that happened nine years earlier, when the character was in transition between Moore and Dalton. Judi Dench takes up the role of M, with them needing to explain she's a successor to the old one thanks to the switch in gender, and it's weird how she refers to an actor 18 years her junior as a "dinosaur of the Cold War". Despite these little things, it's a good film, the best in the series in a while.

It's in a slightly weird position, stuck right before CGI really took off in films, and it's a little strange to see so much slightly obvious work with miniatures for the first time in the series, right before the shift into computer effects. As they enter the 90s, the sex scenes become more explicit, especially a scene where Famke Janssen (the only significant female villain in Brosnan's films that he doesn't bone) kills a guy in coitus. There's also an increase in violence; Bond's kill total jumps into the twenties as he is seen firing a machine gun wildly into a crowd as several go down at once for the first time. Robbie Coltrane is a cool Russian guy, and Sean Bean's character is interesting. I mean... yeah, he's the villain. He betrays 007. Sorry, the movie's 14 years old. It's cool to see him "die" in the beginning only to come back as an adequate, fairly rape-y antagonist. If you've ever noticed, Bean gets a lot of roles where he either dies or disappears early or gets fucked over in some way, to see it subverted before it ever became a thing is neat. Anyway, Brosnan's first Bond film was his best, and still pretty good.

James Bond stats
Theme song: "GoldenEye" by Tina Turner
Foreign locations: Russia, Monte Carlo, Cuba
Bond, James Bond: 20:25
Martini shaken, not stirred: 20:05
Ladies seduced: 2
Chases: 2
Kills: 26, plus explosion victims
Non-lethal takedowns: 7

Saturday, August 1, 2009

Ronin



Yet another film I've seen a lot of before. For what it attempts to do, Ronin is pretty much a perfect action movie. Screw the gigantic CGI-fests of this decade, I'd rather watch this or a Bourne movie any day of the week. The plot is intelligent, the cast is strong, tension rises effectively before violent things start to go down, and the action itself is as exciting as anything. The shootouts aren't terribly elaborate, and despite Robert De Niro's endless talents as an actor he can't help but close his eyes with every shot he fires. But those gun fights are just a warm up for the real thrill of the movie - its car chases.

There are only two real chases in the film, but they're both excellent. Director John Frankenheimer had done them in the past, but I would bet this is the culmination of his talents in that area, if not any others. It's hard to say what makes a chase a success. There's some combination of speed, quick turns, danger, and the right editing that can make all the difference between a truly exciting scene and something that falls flat. Whatever the formula for a good chase, I could watch scenes that make the grade until the end of time. Not continually, though. I mean, a guy's gotta do stuff besides watch movies.

The rest of the movie besides just the chases is good, too. Everyone from the Irish gangsters behind the job to Sean Bean as the bumbling criminal who gets kicked out before he has a chance to really do anything manages to bring something to the table. De Niro and Jean Reno are the key protagonists through the whole thing, and they have a nice international friendship as they battle through betrayals from every direction and fight to get the case that everyone wants. Everything from the planning phase in the beginning through to the relatively downplayed but still interesting finale just works well. Good movie.

Friday, May 1, 2009

The Lord of the Rings: The Fellowship of the Ring



I rewatched the movies in unison with rereading the book. I read The Hobbit years earlier, but seeing The Fellowship of the Ring in theaters was my first experience with The Lord of the Rings, and it totally grabbed me. One of the main complaints I heard about it was the overly long and slow beginning, with the extended version lasting over an hour before they even leave The Shire. I enjoyed that, though. Part of what makes the books interesting is how much detail Tolkien put into the world, to a nearly ridiculous degree. They might not have needed to spend so much time establishing the setting in the movie, but since it was filmed as a trilogy from the beginning they were able to take their time and show whatever they wanted. I think the extended introduction before the adventure really begins helps make the film work as an introduction to the series for new fans while at the same time appeasing long-time devotees who fear any changes at all. Besides chopping out a couple sections and ignoring details that would affect casting (Frodo sets out at about age fifty to destroy the ring, some seventeen years after receiving it initially), it's probably the most faithful of the three films.

I think the book had a slightly different feel than the latter two, and the same is true of the movies. The last two thirds of the story are more intertwined and fuzzy about the break point, plus share a more epic war-movie feel to the battles. The Fellowship of the Ring is more of a smaller-scale cross country trip, almost like a chase movie. Nine dudes travel together and fight small skirmishes against manageable hordes. I actually kind of like the smallness of the fights, you really remember every cool thing that happens, giving them more of a memorable personality than thousands clashing against thousands. The fellowship itself is only whole for about a sixth of the series' running time, but I still mostly identify the story with the image of them all together. Boromir is one of the story's best characters, but he's not around for long, and his death more or less marks the point where the tone changes and things get dark and serious. I still think the third movie is my favorite with this second, but it still gets extra credit for getting me into it. Plus it's a good thing it performed so well at the box office, because if it set the tone by not doing so well, that could have been a ton of money wasted on three huge films, and we certainly wouldn't be getting an extremely exciting pair of Hobbit movies from Jackson and Guillermo del Toro. Also, can you believe this came out seven and a half years ago? Time is a bitch.

Monday, August 4, 2008

The Elder Scrolls IV: Oblivion



I named Oblivion my favorite game of 2006 over a year ago, but I never got around to writing a full review, as that's something I didn't start doing until after I had been into it for a while and I wasn't sure at what point I should do so. Now's as good a time as any, as I've probably come as close as I ever will to seeing all there is to see, and I'm about to start playing the prequel, which I'm going to make a new blog for.

Oblivion really isn't like other games for me. I usually play focused single-player games until I complete the story, and then I move on. I might unlock some bonus stuff or eventually replay the game if I like it a lot, but I don't have enough time to give everything the attention it deserves. This is definitely not how I play Oblivion. All told, I've spent nearly two hundred hours exploring Cyrodiil, the Shivering Isles, and Mehrunes Dagon's Deadlands. Even after I get sick of it, it's only a matter of time before I come back, although the chances of that happening again diminish as I complete more quests, reducing the ones I haven't tackled to a very small number. I've split time between four different characters, and really immersed myself in the world.

The closer game designers get to creating a believable place, the easier it is for little things to break the suspension of disbelief, and that happens quite a bit, with the new AI system failing to prevent many awkward situations, although it's still cool how people can move from place to place, attack you if you've wronged them, and even get killed. The fact that all of their dialogue is voiced is also impressive, since there's so much of it, although it gets annoying when you hear the same voice over and over or the actor changes for a character based on the line they're saying. The music and sound effects are also quite good, with a score that's more atmospheric than memorable and appropriate magic and battle sounds. The graphics are pretty good, although it's hard to find a face using the character creation system that isn't pretty ugly and I wish the outdoor areas ran a little better on my system. The game crashes far too often, although the nice Autosave prevents it from being too much of a hassle.

Gameplay wise, the strength of the series has always been the variety. You can focus on pure combat, stealth, magic, or a combination. The ability to customize your own class instead of picking one from a list and improve any skill just by using it gives you a ton of flexibility in creating a fun, unique, and powerful character. The melee fighting isn't great if you're looking for a normal action experience, but it's pretty robust and strategic. Sneaking around, avoiding enemies and picking locks is way more fun than I expected it to be, and my favorite character ended up basically being a ninja master almost able to walk right by someone's face without them noticing, as long as there wasn't a light source in my face. I didn't explore the different schools of magic as much as I could have, but the different spells were also fun to play with, and I ended up collecting a lot of ingredients and making potions, useful when adventuring or just to sell for profit. A couple complains I can see are the simplification of the skill system, which didn't really bother me, and the level system, which does have some flaws. You improve your abilities through repeated use, but to improve your fundamental characteristics, you have to rest and level up. This would be fine, but every enemy in the game, except for a couple quest-specific ones, levels up with you, so you're never too over or under-powered. I'm mixed on this. On the one hand, the ability to go anywhere and do anything, knowing that you will be fairly challenged, is nice. On the other, it takes away the fun of becoming a very powerful character and being able to stomp certain enemies when you think you should be able. It doesn't make sense that goblins living in the sewers under the capital city become badasses just because I'm around. Taking away that progression is disappointing, although it ultimately doesn't hurt the game that much.

What's great about the game is that you can just wander around, and something interesting will always pop up, whether it's a clever side quest or just an enemy encounter you didn't expect. And when you're bored of that, there's the main quest and different factions to play through if you want some structure. The storylines that weave their way through the various paths you can take range from mildly interesting to brilliant, and they're all worth playing through. Not every line of dialogue is a winner, but it's an entertaining game with a really deep background, full of lore and history. I haven't been engrossed more by another RPG.