Showing posts with label Terence Stamp. Show all posts
Showing posts with label Terence Stamp. Show all posts

Wednesday, January 4, 2012

Movie Update 35

Here are a few movies I saw before the end of the year. I won't keep you in suspense: I liked them all.

Dreams


One of Akira Kurosawa's last films, Dreams is more like a collection of shorts, all based on various dreams he had and presented in very different ways. You can detect some progression as it goes on, as the early segments feature children as the central characters, while later ones are generally darker, and the last few all star the same person. But mostly it's just disjointed ideas brought to life in usually interesting ways. I liked the movie more than I thought it would, from its bizarre fantasy imagery to its more unsettling moments. I've never felt more cold watching a movie than I did watching the blizzard segment. It also features Martin Scorsese in a cameo as Vincent van Gogh, which is weird.

The Limey


I kind of like the idea of Steven Soderbergh, but I haven't actually really, really enjoyed a movie he's made until now. The Limey is an extremely sharp and tight revenge thriller starring Terence Stamp as an older British career criminal who takes a trip to America after getting out of jail to get even with the man responsible for his daughter's death. There's really no nonsense about the movie, it's pretty short and has very few characters who aren't directly related to the single central story thread. It's not the most exciting movie ever, but it's occasionally quite tense and sometimes even pretty funny. It also has a lot of nice little touches, like Soderbergh inserting snippets of a much younger Stamp from another movie to establish his backstory. The whole thing is very minimal and hazy, with its frequently jumping around in time in moments of reflection. Not quite great, but a very good take on some pretty basic material.

Miracle on 34th Street


I've seen pieces of this movie before, but the part that I didn't know, and what I think is totally brilliant about it, is that it never answers the question of whether the "Santa Claus" in this movie is actually Santa Claus. It doesn't answer the question because the answer doesn't matter, what matters is the message he's trying to give to the people around him. Well, I thought it was clever, anyway. Otherwise, it's a charming old Hollywood movie with charming old Hollywood acting, and it's sort of interesting seeing Natalie Wood this young even if her character is pretty annoying. A really nice family holiday movie, that nicely skirts a lot of issues with that subgenre.

Running on Empty


Sidney Lumet's Running on Empty is an odd little movie, combining elements of crime and soap opera. The story begins years before the film itself starts, when a couple decides to bomb a laboratory owned by a company that made napalm, and accidentally severely injures a janitor that wasn't supposed to be there and goes on the run. Years later, they're still on the run, changing identities and moving every time they suspect the law might be on their trail, with two kids in tow. They're pretty used to it, but the older son, played by River Phoenix, is getting a bit old to be staying with them, almost ready to graduate high school. Things really change when he both meets a music teacher who's impressed by his piano skills and wants him to go to college for it, and falls in love with the teacher's daughter. Family drama ensues. It's the kind of thing that probably shouldn't have worked, but Lumet is a director who seems to be able to do a lot with some slim material. It's far from his best movie, but it's a pretty good one with some strong emotional moments.

Thursday, January 1, 2009

Get Smart



Get Smart wasn't great, but it was enjoyable enough that I don't feel my New Years Eve was completely wasted. I like Steve Carell a lot, and he stars among a great cast of all kinds of people, from recognizable comedic faces to great classical actors. Unfortunately, most of them aren't used to their full potential. There are just too many jokes that fall flat for it to be a good comedy. At times, it really seems more like a spy movie with some goofy jokes than a comedy movie about spies, which I feel is more how it was advertised. I've never seen Mel Brooks' original series, so I have no idea how well it compares or how true it is to the show's spirit, so I'm not sure what exactly it was supposed to be, but judging by the reactions of others it's not really waht it should have been.

I actually sort of feel like it does the spy thing better than the humor thing, maybe understandable considering Peter Segal's record of directing mediocre comedies. But there are some fairly interesting missions and the climax is genuinely pretty exciting. Anne Hathaway is hot enough to be a real Bond girl, and matches up against Carell pretty well, although the romance seemed forced to me. Alan Arkin reunites with Carell after his questionable Oscar-winning performance in Little Miss Sunshine and plays an interesting take on the veteran chief character, and Dwayne Johnson should really be in more movies. There's really not much more to say about the movie - it was mostly okay with a few moments that were pretty great. Definitely less than I hoped for after the teaser trailer.

Wednesday, December 31, 2008

Valkyrie



I'm feeling a bit mixed on Valkyrie. Overall, it does a lot of things right. Despite how insane he might seem in real life, I still think Tom Cruise is a solid actor, and he's as fine as always here leading an army of less famous but still very good performers, with lots of people you recognize and like even if you don't know their names. The movie looks really great, with some stunning cinematography in some scenes, good enough to help me almost completely ignore a scratch on the film running along the left side side of the screen the entire time. Bryan Singer's back to doing something a little smaller after the first two X-Men movies and the fairly mediocre Superman reboot, and I have few qualms with any of the decisions he made. Despite the overall fairly good production though, something about the film is still rubbing me the wrong way a little bit. I think it's an important story and they did a good job of keeping up the tension despite the outcome's inevitability, but I still feel that I didn't quite really enjoy it, that it ran a little too long and that it was just a bit boring.

It's possibly just a case of bad editing. There's not a scene that doesn't have some value to it, that's not well filmed or put together, but all of them combined don't have as much impact as they probably should. If twenty minutes combined were cut from the planning and after-effects of the attempt on Hitler's life, it might flow a lot better. As it is, there's just not as much excitement as I probably would like from a movie about people fighting back against Nazis. I still respect the movie for its emotional weight and showing how not every member of the Third Reich was a bastard. I also liked how they handled the language issue - it starts out in German with subtitles, and quickly transitions to English. Just a way of acknowledging that this is a movie and they're making a compromise to make the experience easier for its audience without resorting to phony German accents. Too many films just have the actors put on an accent, some more successfully than others, but even if it's completely accurate, it's still a very fake authenticity that really annoys me. If the characters aren't speaking the right language anyway, it's not going to help. Anyway, Valkyrie was all right.

Monday, October 20, 2008

Star Wars Episode I: The Phantom Menace



Episode I confirmed for long-time Star Wars fans what they feared after seeing the Special Editions of their beloved series: George Lucas doesn't know what a good movie is any more. I didn't really notice this when it came out, because I was 12, and I could relate to annoying little kids, and I liked sword fights, especially ones with glowing magic swords. And watching it again now, I don't see it so much as the beginning of the end for Lucas, but a funeral for his good sensibilities. In retrospect, it's the best of the trilogy, and not just because it contains the two best action scenes: the pod race and the fight with Darth Maul. Sure, it introduced many of the things that made the prequels shit on the old movies. Turning Jedi from people naturally attuned to the universe's mysticism into people with a larger infestation of parasites than others was a tragedy. Making everybody know everybody for the sake of cute winks to the audience (Haha, Darth Vader built C-3PO!) is stupid, and just hard to believe when your setting is a galaxy filled with turmoil and not a small town. But it did some things right, before the sequels continued the vicious cycle of more and more visual effects and absurd characterization until we ended up with The Clone Wars, also known as when Star Wars died.

Hell, Yoda's still a puppet in this one. Liam Neeson and Ewan McGregor are two completely likable actors from the British Isles, Natalie Portman is somewhere between cute and gorgeous (Did you know she was born in Israel? Just found this out.), and the three form the nucleus of a decent adventure movie. Yeah, Jar Jar Binks sucks and is mildly racist. Yeah, Jake Lloyd is one of all too many kid actors who piss off grown ups in one or two movies and are never seen again. But the Battle Droids are just soldiers with digitized voices, not an army of fucking clowns. A lot of the sets actually existed in real life. "Duel of the Fates" is probably my favorite piece of Star Wars music. There's still a soul in the production somewhere, and as long as the main characters are good, you have a watchable film. I would not call it a good movie, because as I said earlier, George Lucas forgot what that is. But it's not that bad.

Monday, August 4, 2008

The Elder Scrolls IV: Oblivion



I named Oblivion my favorite game of 2006 over a year ago, but I never got around to writing a full review, as that's something I didn't start doing until after I had been into it for a while and I wasn't sure at what point I should do so. Now's as good a time as any, as I've probably come as close as I ever will to seeing all there is to see, and I'm about to start playing the prequel, which I'm going to make a new blog for.

Oblivion really isn't like other games for me. I usually play focused single-player games until I complete the story, and then I move on. I might unlock some bonus stuff or eventually replay the game if I like it a lot, but I don't have enough time to give everything the attention it deserves. This is definitely not how I play Oblivion. All told, I've spent nearly two hundred hours exploring Cyrodiil, the Shivering Isles, and Mehrunes Dagon's Deadlands. Even after I get sick of it, it's only a matter of time before I come back, although the chances of that happening again diminish as I complete more quests, reducing the ones I haven't tackled to a very small number. I've split time between four different characters, and really immersed myself in the world.

The closer game designers get to creating a believable place, the easier it is for little things to break the suspension of disbelief, and that happens quite a bit, with the new AI system failing to prevent many awkward situations, although it's still cool how people can move from place to place, attack you if you've wronged them, and even get killed. The fact that all of their dialogue is voiced is also impressive, since there's so much of it, although it gets annoying when you hear the same voice over and over or the actor changes for a character based on the line they're saying. The music and sound effects are also quite good, with a score that's more atmospheric than memorable and appropriate magic and battle sounds. The graphics are pretty good, although it's hard to find a face using the character creation system that isn't pretty ugly and I wish the outdoor areas ran a little better on my system. The game crashes far too often, although the nice Autosave prevents it from being too much of a hassle.

Gameplay wise, the strength of the series has always been the variety. You can focus on pure combat, stealth, magic, or a combination. The ability to customize your own class instead of picking one from a list and improve any skill just by using it gives you a ton of flexibility in creating a fun, unique, and powerful character. The melee fighting isn't great if you're looking for a normal action experience, but it's pretty robust and strategic. Sneaking around, avoiding enemies and picking locks is way more fun than I expected it to be, and my favorite character ended up basically being a ninja master almost able to walk right by someone's face without them noticing, as long as there wasn't a light source in my face. I didn't explore the different schools of magic as much as I could have, but the different spells were also fun to play with, and I ended up collecting a lot of ingredients and making potions, useful when adventuring or just to sell for profit. A couple complains I can see are the simplification of the skill system, which didn't really bother me, and the level system, which does have some flaws. You improve your abilities through repeated use, but to improve your fundamental characteristics, you have to rest and level up. This would be fine, but every enemy in the game, except for a couple quest-specific ones, levels up with you, so you're never too over or under-powered. I'm mixed on this. On the one hand, the ability to go anywhere and do anything, knowing that you will be fairly challenged, is nice. On the other, it takes away the fun of becoming a very powerful character and being able to stomp certain enemies when you think you should be able. It doesn't make sense that goblins living in the sewers under the capital city become badasses just because I'm around. Taking away that progression is disappointing, although it ultimately doesn't hurt the game that much.

What's great about the game is that you can just wander around, and something interesting will always pop up, whether it's a clever side quest or just an enemy encounter you didn't expect. And when you're bored of that, there's the main quest and different factions to play through if you want some structure. The storylines that weave their way through the various paths you can take range from mildly interesting to brilliant, and they're all worth playing through. Not every line of dialogue is a winner, but it's an entertaining game with a really deep background, full of lore and history. I haven't been engrossed more by another RPG.

Tuesday, July 1, 2008

Wanted



I haven't seen either of Bekmambetov's "Watch" action/fantasy/whatever films, but I guess they were somehow interesting enough to find success outside of Russia and get him a job in Hollywood. I can't really say I'm that impressed by his storytelling skills, but he sure knows how to make an over-the-top action scene. Wanted is (apparently very loosely) based on a comic published by Top Cow and written by Mark Millar, whose work I also haven't experienced but has done well enough for me to have heard of him. It (the movie) is about a loser whose life changes when he finds out he's inherited his father's abilities as an elite assassin and is brought into a secret guild that carries out hits around the globe. It's quite a while before he really gets into that though, as a lot of time is spent showing how much of a loser he is. A lot of the focus is at the office where he works, with some really unfunny scenes about how much he hates his fat boss and dirtbag friend. The narration by James McAvoy is really bad, especially in these early scenes, where you can see him and the writing straining very hard to be clever but failing at every turn. I was glad when he left that and got into killing people.

McAvoy and Angelina Jolie are featured in most of the action, and they have a pretty decent chemistry on camera. She's sexy as she always is, and he seems a little out of place starring in a movie like this but doesn't do a bad job overall. Morgan Freeman is the leader of the assassins, and does the typical wise old man thing he always does, and towards the end his character gets more interesting and funnier. Common makes another acting appearance, although the actual acting he does is minimal and I think he's just there because his face looks cool. There are many other mildly interesting characters, and the middle of the movie is a bunch of McAvoy getting his ass kicked and partaking in some entertaining missions before the big one, avenging his father's killer. It's around this point that they start throwing out plot twists like they're party favors, and it's not long before the final big violent sequence with lots of running, shooting, absurd curving of bullets, and exploding rats. The very end makes one final attempt at too-cool-for-school humor, and then there's the credits to a very mediocre movie. While it usually pretty dumb, the filming and visual effects in the action scenes make it easily watchable for fans of the genre. If you think you'd like it from the previews, you're probably right.

Sunday, January 27, 2008

Halo 3



Halo: still pretty good. The third installment continues the series tradition of good shooting, incremental gameplay improvements, and an interesting story for a shooter. Unfortunately, it also keeps alive some of its faults, like some repetitive tasks and environments, minor steps backward in some areas and the continued inclusion of the highly uninteresting Flood. I get the desire to mix things up so you're not fighting Covenant the whole time, but seriously, the Flood is boring. I like the story aspect of the Elites changing sides, but unfortunately that takes away the most interesting opponent in the series. Brutes are tough but not as smart, making combat a little less strategic in some cases. Having the Arbiter around most of the time is cool though, it's nice to have an ally who's actually worth something. I didn't like how you're arbitrarily limited to two grenades of each type now. Yeah, now there are four types so you still have a max of eight, but when you don't find the last kind until late in the game, you're left holding six most of the time and wondering why you can't fit a couple more normal ones in the same suit.

In general though, Halo is still a really good time. They expanded the vehicle sections, adding multiple new types to play around with. Some of the best fun in the series comes from cruising around, pursuing enemies on large battlefields with explosions happening everywhere. There are new and returning weapons also, and I think they struck a pretty good balance. The game's a little short, but that's okay, I prefer that to pointlessly padding out levels with infinitely copy-pasted corridors. I mentioned repetition, but that's mostly held in check except for the aforementioned Flood and the gigantic walking fortresses known as Scarabs - you encounter them a little too often, although taking one down is pretty cool. Graphically, it's not as flashy as some other current generation games, but it looks nice. There are some really great looking lighting effects, at least. The music is as interesting as ever, and voice acting is decent, although I never like changing voice actors between sequels (is Julie Benz too famous now thanks to Dexter?) and some of the dialogue tries to be cool but is just a little silly. The story is suitably epic and really pretty detailed if you get down into it, and they do a nice job of concluding the trilogy, although I wish there was a real end instead of an obvious sequel hint. Guys, you can make a new story without leaving ends untied. Multiplayer is pretty cool, although I don't really care about online play that much. I don't love Halo, but it's a very solid, entertaining series.