Jade Empire is a fun, solid RPG by BioWare that's hampered slightly by a few small issues. The PC exclusive "Special Edition" comes with some new content, however in general it's not a very good port. Mouse support isn't great, there are some weird control screw ups, and a few dumb glitches here and there. Along with some weird presentation issues, the game feels outdated technically even for a game originally released four years ago. The story segments are a weird mishmash of nice-looking CGI, sloppy real-time stuff, and grainy video of scenes made in-engine that could easily just be real-time. The characters look decent, but it's compromised by them having to move around awkwardly to their designated positions before speaking and the very small number of exaggerated animations used when saying their lines. Some people use a made up language instead of English, but instead of saying actual translatable dialogue, each one has a few random samples that can be picked from, which leads to silly situations like someone going on for several seconds when the subtitle consists of a single word. The whole game feels like Star Wars: Knights of the Old Republic with all the alien architecture replaced by Asian-influenced stuff, and they didn't bother to bring the engine up to date.
This feeling that the game was just a filler project while they got working in full on Mass Effect is further supported by the game's brevity. It starts out seeming like another epic adventure, with the first three chapters taking their time exploring a grand story and providing the player with tons of side quests to tackle, but after that, the optional parts fall away and the last four chapters breeze by very quickly, as things quickly come to a head and the player is rocketed through the rest of the tale. You get the feeling that they had to finish it quicker than they wanted to, with things like the pointlessness of the world map when there's a grand total of two locations you can actually travel back and forth between. I took the time to do most of the unnecessary stuff I found, and the game only took me about fifteen hours to finish. That's not exactly short for an average game, but it is for this kind of one. The story is competent, at least in the main plot, though thanks to the abrupt shift in pace I felt like I didn't get to know the other characters as much as I'd like. A few of them were genuinely interesting or entertaining, but it seemed like I missed something.
The combat system is kind of fun, if not as deep as I hoped. You learn a ton of different fighting styles, some of which are normal hand to hand or weapon-based martial arts, others use elemental magic or transformations. However I found myself only using a select few to finish the game, because they were the most effective without draining my resources for healing too much. I did feel like kind of a badass flipping around and beating the crap out of a bunch of guys, but fights against tougher foes were more annoying as I had to deal with the different status effects they assaulted me with instead of just fighting me like men. The allies are kind of useless, because you can only take one at a time and they were pretty ineffectual at doing anything more than distracting enemies for a while. The open palm/closed fist karma system didn't seem as important as in other games, limiting the selection of magic equipment and access to some quests but not providing me with exclusive powers or anything like that. I had some fun with the side quests, although at times I felt more like I was doing chores than having fun. In the end, Jade Empire was not a great RPG like Knights of the Old Republic, but it was a pretty good one.
Monday, May 4, 2009
Jade Empire
Sunday, May 3, 2009
The Lord of the Rings: The Return of the King
This is the one that got all the awards and the highest praise and is my personal favorite, but I'm not sure if it's really deserving of all that. It certainly wasn't head and shoulders above the other two enough to win eleven Oscars when they averaged three. All those awards were probably appreciation for the feat of the trilogy as a whole, which I'm fine with, since the Academy so often seems to pick the better story over the truly deserving winner. I still really love the movie, and it's the biggest and grandest of the trilogy. It also happens to be the only film I saw for the first time after reading the book version first. There's fewer changes than the last time, though still some notable ones. Some bits are cut, like the Riders of Rohan being escorted around a blockade by strange men of the forest and most of the real dramatic thrust of Eowen and the development of her relationship with Faramir. There's one key detail that I feel they lost a lot from by having to cut, and it's removal was sort of necessary after cutting the Barrow-Downs from the first movie. Since the Hobbits just get their swords unceremoniously handed to them by Aragon instead of finding them in a tomb, they would be less justified in explaining why Eowyn was really able to kill the Witch King. It's not because "Hur hur no man can kill you but I can because I'm a woman", it's because Merry's sword had some magical essence and was able to break the spell that made the king invulnerable when he stabbed him with it.
I'm also not a huge fan of how Denethor and Gimli are handled. Throughout the movies Gimli is more of a comic relief than he ever was in the book, and it's brought to a head here when his presence in the Paths of the Dead turns them into a joke rather than a spooky setting. Look, he's trying to blow away the ghostly hands and wincing when he steps on any of the absolutely insane number of skulls that litter the place! Seriously, where are the rest of the skeletons? And Denethor is transformed from a depressed, grieving father who has seen doom coming for a long time into a crazy old man who is able to run about half a mile while completely immolated so he can jump off something and look all cool. Wow, I'm really complaining a lot here. I really do like a movie, and moments like Pippin's song as men of Gondor ride to their deaths and the riders charging into the Battle of Pelennor Fields are some of my favorites in any film. They really went all out with the effects for the battle to make up for the main characters not really being there, and it's still an exciting spectacle to watch. The only real change in Frodo and Sam's part of the story is Sam getting sent away for a while, which is another case of adding dramatic tension so there's more of it, but it doesn't have a major effect on the story. When the two stories finally converge at the end is suitably dramatic and epic, and you really feel the love the members of the fellowship have for each other. After the final conflict ends, the movie takes its time ending, and more or less culminated with the departure at the Grey Havens. I was surprised at how much that scene moved me this time, when it hadn't as much before. I can't think of why it would affect me differently now, all I know is that it did. Peter Jackson's adaptation of J.R.R. Tolkien's greatest work is far from perfect, and I can't say that most of its departures were that well considered. Still, it was an admirable effort, a labor of love, and definitely worth watching.
Saturday, May 2, 2009
The Lord of the Rings: The Two Towers
Just looking at Amazon, they're taking preorders for the Blu-ray version of the trilogy, which is cool I guess, but it also seems like they've discontinued manufacture of the DVD sets, which is... weird. Oh well. The Two Towers is a frequent pick for the worst of the three films, and mine as well, though I've seen some claim that the extended edition elevates it to the best, which I find a bit odd. It's certainly better, though that's true for all three films. In any case, it probably made the most severe alterations to the plot of any of the three, some aspects of which were justifiable, others less so. The whole structure is rejiggered to make the battle at Helm's Deep the focus, with a lot of time spent building to it when they just sort of went there and fought in the book, and the film ends shortly after, whereas the break was originally after a few other plot points that migrated to the third movie. Things like that are acceptable so the story has a normal dramatic arc to it. What's stranger is pretending to kill off Aragorn during an innocuous warm-up battle and having a legion of Elves show up in time to help instead of Éomer and the Riders of Rohan. It's not that having Elves and changing who Gandalf shows up with really hurts the story, you just wonder why they bothered when previously the only changes were trimming fat that affected the pacing. The battle itself was pretty well executed, and besides a couple dumb moments like Legolas skateboarding down a stairway on a shield, one of the best large scale clashes in recent cinema. I liked how they were able to add small things like the contest between Legolas and Gimli, even if the resolution of it was cut out of the theatrical version.
It was smart to edit that stuff together with Frodo and Sam's journey instead of keeping them separate, not only because it would have been strange that way, but it allowed them to make Helm's Deep the climax instead of the fight with Shelob, which in turn allowed them to shift that into the third movie as well, and keep the timeline straighter. Looking back, I'm not sure I support the decision to make Gollum a computer generated character. Serkis' performance is impressive and shows through the effects, and there are moments where the work they did is still extremely convincing, but for the most part whenever he's on screen I'm noticing that he's not really in the scene, and paying attention to the work that was done and not his presence as a character. It's still going to be a while before that stuff is totally convincing. I just got a feeling of déjà vu like I've written this before. Making Faramir more like his brother initially and unwilling to just let Frodo and Sam walk away with the ring is another choice that I mostly support, because after taking out Shelob there's really not a whole hell of a lot for them to do. I'm not sure they really captured his character as well as they could have, because there's more to him than just being the less favored son. Still, they did what they had to to make the story work, and sacrifices will sometimes have to be made to do that. Movies in the middle are usually a tough situation, and I thought they did well enough here when they were mostly putting things in place for part three.
Friday, May 1, 2009
The Lord of the Rings: The Fellowship of the Ring
I rewatched the movies in unison with rereading the book. I read The Hobbit years earlier, but seeing The Fellowship of the Ring in theaters was my first experience with The Lord of the Rings, and it totally grabbed me. One of the main complaints I heard about it was the overly long and slow beginning, with the extended version lasting over an hour before they even leave The Shire. I enjoyed that, though. Part of what makes the books interesting is how much detail Tolkien put into the world, to a nearly ridiculous degree. They might not have needed to spend so much time establishing the setting in the movie, but since it was filmed as a trilogy from the beginning they were able to take their time and show whatever they wanted. I think the extended introduction before the adventure really begins helps make the film work as an introduction to the series for new fans while at the same time appeasing long-time devotees who fear any changes at all. Besides chopping out a couple sections and ignoring details that would affect casting (Frodo sets out at about age fifty to destroy the ring, some seventeen years after receiving it initially), it's probably the most faithful of the three films.
I think the book had a slightly different feel than the latter two, and the same is true of the movies. The last two thirds of the story are more intertwined and fuzzy about the break point, plus share a more epic war-movie feel to the battles. The Fellowship of the Ring is more of a smaller-scale cross country trip, almost like a chase movie. Nine dudes travel together and fight small skirmishes against manageable hordes. I actually kind of like the smallness of the fights, you really remember every cool thing that happens, giving them more of a memorable personality than thousands clashing against thousands. The fellowship itself is only whole for about a sixth of the series' running time, but I still mostly identify the story with the image of them all together. Boromir is one of the story's best characters, but he's not around for long, and his death more or less marks the point where the tone changes and things get dark and serious. I still think the third movie is my favorite with this second, but it still gets extra credit for getting me into it. Plus it's a good thing it performed so well at the box office, because if it set the tone by not doing so well, that could have been a ton of money wasted on three huge films, and we certainly wouldn't be getting an extremely exciting pair of Hobbit movies from Jackson and Guillermo del Toro. Also, can you believe this came out seven and a half years ago? Time is a bitch.